mirror of https://github.com/ppy/osu
Handle potential for `OnResuming` call without an `OnSuspending` first
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@ -3,7 +3,6 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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@ -179,9 +178,10 @@ public override void OnResuming(IScreen last)
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applyArrivingDefaults(true);
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Debug.Assert(trackAdjustmentStateAtSuspend != null);
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musicController.AllowTrackAdjustments = trackAdjustmentStateAtSuspend.Value;
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// it's feasible to resume to a screen if the target screen never loaded successfully.
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// in such a case there's no need to restore this value.
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if (trackAdjustmentStateAtSuspend != null)
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musicController.AllowTrackAdjustments = trackAdjustmentStateAtSuspend.Value;
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base.OnResuming(last);
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}
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