mirror of https://github.com/ppy/osu
Add simplified `SoloGameplayLeaderboard` implementation
Note that this doesn't support waiting until leaderboard finishes fetching scores.
This commit is contained in:
parent
27a81dfb9f
commit
3490b16056
|
@ -0,0 +1,39 @@
|
|||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Leaderboards;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class SoloGameplayLeaderboard : GameplayLeaderboard
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAPIProvider api, ScoreProcessor processor, ILeaderboard leaderboard)
|
||||
{
|
||||
var local = Add(api.LocalUser.Value, true);
|
||||
local.TotalScore.BindTarget = processor.TotalScore;
|
||||
local.Accuracy.BindTarget = processor.Accuracy;
|
||||
local.Combo.BindTarget = processor.Combo;
|
||||
|
||||
foreach (var player in leaderboard.Scores)
|
||||
{
|
||||
// todo: APIUser is pain for IScoreInfo.
|
||||
var score = Add(new APIUser
|
||||
{
|
||||
Id = player.User.OnlineID,
|
||||
Username = player.User.Username,
|
||||
}, false);
|
||||
|
||||
score.TotalScore.Value = player.TotalScore;
|
||||
score.Accuracy.Value = player.Accuracy;
|
||||
score.Combo.Value = player.MaxCombo;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue