mirror of
https://github.com/ppy/osu
synced 2024-12-15 19:36:34 +00:00
Merge branch 'fix-autoplay-results-display' into dont-retry-on-replay-results
This commit is contained in:
commit
3486527429
@ -4,6 +4,7 @@
|
|||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Beatmaps.Timing;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
@ -28,15 +29,16 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
{
|
{
|
||||||
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||||
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
|
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
|
||||||
AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.ChildrenOfType<BreakTracker>().First().Breaks.First().StartTime));
|
seekToBreak(0);
|
||||||
AddUntilStep("wait for seek to complete", () =>
|
|
||||||
Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime);
|
|
||||||
AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
|
AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
|
||||||
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
|
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
|
||||||
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
|
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
|
||||||
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
||||||
|
|
||||||
AddStep("complete", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
|
seekToBreak(0);
|
||||||
|
seekToBreak(1);
|
||||||
|
|
||||||
|
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
|
||||||
AddUntilStep("results displayed", () => getResultsScreen() != null);
|
AddUntilStep("results displayed", () => getResultsScreen() != null);
|
||||||
|
|
||||||
AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100);
|
AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100);
|
||||||
@ -44,5 +46,13 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
ResultsScreen getResultsScreen() => Stack.CurrentScreen as ResultsScreen;
|
ResultsScreen getResultsScreen() => Stack.CurrentScreen as ResultsScreen;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void seekToBreak(int breakIndex)
|
||||||
|
{
|
||||||
|
AddStep($"seek to break {breakIndex}", () => Player.GameplayClockContainer.Seek(destBreak().StartTime));
|
||||||
|
AddUntilStep("wait for seek to complete", () => Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= destBreak().StartTime);
|
||||||
|
|
||||||
|
BreakPeriod destBreak() => Player.ChildrenOfType<BreakTracker>().First().Breaks.ElementAt(breakIndex);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user