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https://github.com/ppy/osu
synced 2025-01-05 05:39:49 +00:00
"Improve" visuals of spectator screen
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parent
2d73dfbe39
commit
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@ -9,6 +9,8 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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@ -24,6 +26,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Scoring;
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using osu.Game.Screens.Multi.Match.Components;
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using osu.Game.Users;
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using osuTK;
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@ -72,55 +75,83 @@ namespace osu.Game.Screens.Play
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(OsuColour colours)
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{
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InternalChildren = new Drawable[]
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InternalChild = new Container
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{
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new FillFlowContainer
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Masking = true,
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CornerRadius = 20,
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AutoSizeAxes = Axes.Both,
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AutoSizeDuration = 500,
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AutoSizeEasing = Easing.OutQuint,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Spacing = new Vector2(15),
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Children = new Drawable[]
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new Box
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{
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new OsuSpriteText
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Colour = colours.GreySeafoamDark,
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RelativeSizeAxes = Axes.Both,
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},
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new FillFlowContainer
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{
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Margin = new MarginPadding(20),
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Spacing = new Vector2(15),
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Children = new Drawable[]
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{
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Text = "Currently spectating",
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Font = OsuFont.Default.With(size: 30),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new UserGridPanel(targetUser)
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{
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Width = 290,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new OsuSpriteText
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{
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Text = "playing",
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Font = OsuFont.Default.With(size: 30),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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beatmapPanelContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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watchButton = new TriangleButton
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{
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Text = "Watch",
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Width = 250,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Action = attemptStart
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new OsuSpriteText
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{
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Text = "Spectator Mode",
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Font = OsuFont.Default.With(size: 30),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Spacing = new Vector2(15),
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Children = new Drawable[]
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{
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new UserGridPanel(targetUser)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Height = 145,
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Width = 290,
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},
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new SpriteIcon
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{
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Size = new Vector2(40),
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Icon = FontAwesome.Solid.ArrowRight,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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beatmapPanelContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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}
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},
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watchButton = new PurpleTriangleButton
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{
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Text = "Start Watching",
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Width = 250,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Action = attemptStart
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}
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}
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}
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},
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}
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};
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}
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@ -141,7 +172,7 @@ namespace osu.Game.Screens.Play
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private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> beatmap)
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{
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if (beatmap.NewValue.TryGetTarget(out var beatmapSet) && beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID == state.BeatmapID))
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attemptStart();
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Schedule(attemptStart);
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}
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private void userSentFrames(int userId, FrameDataBundle data)
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@ -189,14 +220,18 @@ namespace osu.Game.Screens.Play
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replay = null;
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}
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// not really going to start anything, but will clear the beatmap card out.
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attemptStart();
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clearDisplay();
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}
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private void clearDisplay()
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{
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watchButton.Enabled.Value = false;
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beatmapPanelContainer.Clear();
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}
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private void attemptStart()
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{
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watchButton.Enabled.Value = false;
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clearDisplay();
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showBeatmapPanel(state);
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var resolvedRuleset = rulesets.AvailableRulesets.FirstOrDefault(r => r.ID == state.RulesetID)?.CreateInstance();
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@ -213,6 +248,9 @@ namespace osu.Game.Screens.Play
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if (resolvedBeatmap == null)
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return;
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if (replay == null)
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return;
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var scoreInfo = new ScoreInfo
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{
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Beatmap = resolvedBeatmap,
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@ -236,7 +274,7 @@ namespace osu.Game.Screens.Play
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private void showBeatmapPanel(SpectatorState state)
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{
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if (state.BeatmapID == null)
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if (state?.BeatmapID == null)
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{
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beatmapPanelContainer.Clear();
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return;
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