Rename remaining usage of PathWidth naming convention

This commit is contained in:
Dean Herbert 2019-03-07 20:21:59 +09:00
parent 27edc41c11
commit 340997f505
3 changed files with 5 additions and 5 deletions

View File

@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
InternalChild = body = new ManualSliderBody
{
AccentColour = Color4.Transparent,
PathWidth = slider.Scale * 64
PathRadius = slider.Scale * 64
};
}
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
body.BorderColour = colours.Yellow;
PositionBindable.BindValueChanged(_ => updatePosition(), true);
ScaleBindable.BindValueChanged(scale => body.PathWidth = scale.NewValue * 64, true);
ScaleBindable.BindValueChanged(scale => body.PathRadius = scale.NewValue * 64, true);
}
private void updatePosition() => Position = slider.StackedPosition;

View File

@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
Body = new SnakingSliderBody(s)
{
PathWidth = s.Scale * 64,
PathRadius = s.Scale * 64,
},
ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatPoints = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
scaleBindable.BindValueChanged(scale =>
{
Body.PathWidth = scale.NewValue * 64;
Body.PathRadius = scale.NewValue * 64;
Ball.Scale = new Vector2(scale.NewValue);
});

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private readonly BufferedContainer container;
public float PathWidth
public float PathRadius
{
get => path.PathRadius;
set => path.PathRadius = value;