mirror of
https://github.com/ppy/osu
synced 2025-01-20 21:10:49 +00:00
Apply NRT to SoloSpecatorScreen
This commit is contained in:
parent
dabbdf674b
commit
335e8efff7
@ -1,10 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Diagnostics;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -35,39 +32,38 @@ namespace osu.Game.Screens.Play
|
||||
[Cached(typeof(IPreviewTrackOwner))]
|
||||
public partial class SoloSpectatorScreen : SpectatorScreen, IPreviewTrackOwner
|
||||
{
|
||||
[NotNull]
|
||||
private readonly APIUser targetUser;
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
private PreviewTrackManager previewTrackManager { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private PreviewTrackManager previewTrackManager { get; set; }
|
||||
private BeatmapManager beatmaps { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager beatmaps { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private BeatmapModelDownloader beatmapDownloader { get; set; }
|
||||
private BeatmapModelDownloader beatmapDownloader { get; set; } = null!;
|
||||
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
|
||||
private Container beatmapPanelContainer;
|
||||
private RoundedButton watchButton;
|
||||
private SettingsCheckbox automaticDownload;
|
||||
private Container beatmapPanelContainer = null!;
|
||||
private RoundedButton watchButton = null!;
|
||||
private SettingsCheckbox automaticDownload = null!;
|
||||
|
||||
private readonly APIUser targetUser;
|
||||
|
||||
/// <summary>
|
||||
/// The player's immediate online gameplay state.
|
||||
/// This doesn't always reflect the gameplay state being watched.
|
||||
/// </summary>
|
||||
private SpectatorGameplayState immediateSpectatorGameplayState;
|
||||
private SpectatorGameplayState? immediateSpectatorGameplayState;
|
||||
|
||||
private GetBeatmapSetRequest onlineBeatmapRequest;
|
||||
private GetBeatmapSetRequest? onlineBeatmapRequest;
|
||||
|
||||
private APIBeatmapSet beatmapSet;
|
||||
private APIBeatmapSet? beatmapSet;
|
||||
|
||||
public SoloSpectatorScreen([NotNull] APIUser targetUser)
|
||||
public SoloSpectatorScreen(APIUser targetUser)
|
||||
: base(targetUser.Id)
|
||||
{
|
||||
this.targetUser = targetUser;
|
||||
@ -199,10 +195,12 @@ namespace osu.Game.Screens.Play
|
||||
previewTrackManager.StopAnyPlaying(this);
|
||||
}
|
||||
|
||||
private ScheduledDelegate scheduledStart;
|
||||
private ScheduledDelegate? scheduledStart;
|
||||
|
||||
private void scheduleStart(SpectatorGameplayState spectatorGameplayState)
|
||||
private void scheduleStart(SpectatorGameplayState? spectatorGameplayState)
|
||||
{
|
||||
Debug.Assert(spectatorGameplayState != null);
|
||||
|
||||
// This function may be called multiple times in quick succession once the screen becomes current again.
|
||||
scheduledStart?.Cancel();
|
||||
scheduledStart = Schedule(() =>
|
||||
|
Loading…
Reference in New Issue
Block a user