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https://github.com/ppy/osu
synced 2025-01-18 20:10:49 +00:00
Merge branch 'master' into overlay-filter-rank
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commit
3356909026
@ -486,9 +486,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("Something is selected", () => carousel.SelectedBeatmapInfo != null);
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}
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/// <summary>
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/// Test sorting
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/// </summary>
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[Test]
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public void TestSorting()
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{
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@ -517,6 +514,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert($"Check {zzz_string} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Artist == zzz_string);
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}
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/// <summary>
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/// Ensures stability is maintained on different sort modes for items with equal properties.
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/// </summary>
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[Test]
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public void TestSortingStability()
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{
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@ -549,6 +549,53 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("Items reset to original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b));
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}
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/// <summary>
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/// Ensures stability is maintained on different sort modes while a new item is added to the carousel.
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/// </summary>
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[Test]
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public void TestSortingStabilityWithNewItems()
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{
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List<BeatmapSetInfo> sets = new List<BeatmapSetInfo>();
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for (int i = 0; i < 3; i++)
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{
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var set = TestResources.CreateTestBeatmapSetInfo(3);
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// only need to set the first as they are a shared reference.
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var beatmap = set.Beatmaps.First();
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beatmap.Metadata.Artist = "same artist";
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beatmap.Metadata.Title = "same title";
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sets.Add(set);
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}
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int idOffset = sets.First().OnlineID;
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loadBeatmaps(sets);
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AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
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AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b));
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AddStep("Add new item", () =>
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{
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var set = TestResources.CreateTestBeatmapSetInfo();
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// only need to set the first as they are a shared reference.
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var beatmap = set.Beatmaps.First();
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beatmap.Metadata.Artist = "same artist";
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beatmap.Metadata.Title = "same title";
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carousel.UpdateBeatmapSet(set);
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});
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AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b));
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AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
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AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b));
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}
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[Test]
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public void TestSortingWithFiltered()
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{
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Screens.Select.Carousel
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{
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@ -15,7 +14,7 @@ namespace osu.Game.Screens.Select.Carousel
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public IReadOnlyList<CarouselItem> Items => items;
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private List<CarouselItem> items = new List<CarouselItem>();
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private readonly List<CarouselItem> items = new List<CarouselItem>();
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/// <summary>
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/// Used to assign a monotonically increasing ID to items as they are added. This member is
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@ -24,9 +23,6 @@ namespace osu.Game.Screens.Select.Carousel
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private ulong currentItemID;
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private Comparer<CarouselItem>? criteriaComparer;
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private static readonly Comparer<CarouselItem> item_id_comparer = Comparer<CarouselItem>.Create((x, y) => x.ItemID.CompareTo(y.ItemID));
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private FilterCriteria? lastCriteria;
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protected int GetIndexOfItem(CarouselItem lastSelected) => items.IndexOf(lastSelected);
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@ -90,9 +86,16 @@ namespace osu.Game.Screens.Select.Carousel
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items.ForEach(c => c.Filter(criteria));
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// IEnumerable<T>.OrderBy() is used instead of List<T>.Sort() to ensure sorting stability
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criteriaComparer = Comparer<CarouselItem>.Create((x, y) => x.CompareTo(criteria, y));
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items = items.OrderBy(c => c, criteriaComparer).ThenBy(c => c, item_id_comparer).ToList();
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criteriaComparer = Comparer<CarouselItem>.Create((x, y) =>
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{
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int comparison = x.CompareTo(criteria, y);
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if (comparison != 0)
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return comparison;
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return x.ItemID.CompareTo(y.ItemID);
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});
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items.Sort(criteriaComparer);
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lastCriteria = criteria;
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}
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