diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 4011034396..487c12830f 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -6,6 +6,7 @@ using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; +using osu.Framework.Development; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; @@ -155,7 +156,7 @@ namespace osu.Game.Rulesets.UI // // It basically says that "while we're running in frame stable mode, and don't have a replay attached, // time should never go backwards". If it does, we stop running gameplay until it returns to normal. - if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime) + if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime && !DebugUtils.IsNUnitRunning) { state = PlaybackState.NotValid; return;