mirror of
https://github.com/ppy/osu
synced 2024-12-14 02:46:27 +00:00
Add back filter control background, adjust opacity
This commit is contained in:
parent
e966689044
commit
3338241632
@ -4,6 +4,7 @@
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Overlays.SearchableList;
|
||||
using osu.Game.Rulesets;
|
||||
@ -13,7 +14,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
|
||||
{
|
||||
public class FilterControl : SearchableListFilterControl<PrimaryFilter, SecondaryFilter>
|
||||
{
|
||||
protected override Color4 BackgroundColour => Color4.Transparent;
|
||||
protected override Color4 BackgroundColour => Color4.Black.Opacity(0.5f);
|
||||
protected override PrimaryFilter DefaultTab => PrimaryFilter.Open;
|
||||
protected override SecondaryFilter DefaultCategory => SecondaryFilter.Public;
|
||||
|
||||
|
@ -75,6 +75,8 @@ namespace osu.Game.Screens.Multi
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Padding = new MarginPadding { Horizontal = -HORIZONTAL_OVERFLOW_PADDING };
|
||||
|
||||
var backgroundColour = OsuColour.FromHex(@"3e3a44");
|
||||
|
||||
InternalChild = waves = new MultiplayerWaveContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -83,7 +85,7 @@ namespace osu.Game.Screens.Multi
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex(@"3e3a44"),
|
||||
Colour = backgroundColour,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
@ -118,7 +120,7 @@ namespace osu.Game.Screens.Multi
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientVertical(OsuColour.FromHex(@"3e3a44").Opacity(0.6f), OsuColour.FromHex(@"3e3a44"))
|
||||
Colour = ColourInfo.GradientVertical(backgroundColour.Opacity(0.7f), backgroundColour)
|
||||
},
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user