Merge branch 'fix-model-import' into open-downloaded-beatmas

# Conflicts:
#	osu.Game/Beatmaps/BeatmapManager.cs
#	osu.Game/Database/SingletonContextFactory.cs
This commit is contained in:
Dean Herbert 2018-07-19 14:11:31 +09:00
commit 332c62f110
1 changed files with 30 additions and 43 deletions

View File

@ -89,34 +89,46 @@ public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, R
this.audioManager = audioManager;
}
protected override void Populate(BeatmapSetInfo model, ArchiveReader archive)
protected override void Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive)
{
if (archive != null)
model.Beatmaps = createBeatmapDifficulties(archive);
beatmapSet.Beatmaps = createBeatmapDifficulties(archive);
foreach (BeatmapInfo b in model.Beatmaps)
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
{
// remove metadata from difficulties where it matches the set
if (model.Metadata.Equals(b.Metadata))
if (beatmapSet.Metadata.Equals(b.Metadata))
b.Metadata = null;
// by setting the model here, we can update the noline set id below.
b.BeatmapSet = model;
fetchAndPopulateOnlineIDs(b, model.Beatmaps);
b.BeatmapSet = beatmapSet;
}
// check if a set already exists with the same online id, delete if it does.
if (model.OnlineBeatmapSetID != null)
if (beatmapSet.OnlineBeatmapSetID != null)
{
var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID);
var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == beatmapSet.OnlineBeatmapSetID);
if (existingOnlineId != null)
{
Delete(existingOnlineId);
beatmaps.PurgeDeletable(s => s.ID == existingOnlineId.ID);
Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({model.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
}
}
validateOnlineIds(beatmapSet.Beatmaps);
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
fetchAndPopulateOnlineIDs(b, beatmapSet.Beatmaps);
}
private void validateOnlineIds(List<BeatmapInfo> beatmaps)
{
var beatmapIds = beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID);
// ensure all IDs are unique in this set and none match existing IDs in the local beatmap store.
if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1) || QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).Any())
// remove all online IDs if any problems were found.
beatmaps.ForEach(b => b.OnlineBeatmapID = null);
}
protected override BeatmapSetInfo CheckForExisting(BeatmapSetInfo model)
@ -297,7 +309,7 @@ public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap
/// </summary>
/// <param name="query">The query.</param>
/// <returns>Results from the provided query.</returns>
public IEnumerable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
public IQueryable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
/// <summary>
/// Denotes whether an osu-stable installation is present to perform automated imports from.
@ -360,8 +372,6 @@ private List<BeatmapInfo> createBeatmapDifficulties(ArchiveReader reader)
{
var beatmapInfos = new List<BeatmapInfo>();
bool invalidateOnlineIDs = false;
foreach (var name in reader.Filenames.Where(f => f.EndsWith(".osu")))
{
using (var raw = reader.GetStream(name))
@ -378,38 +388,15 @@ private List<BeatmapInfo> createBeatmapDifficulties(ArchiveReader reader)
beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
if (beatmap.BeatmapInfo.OnlineBeatmapID.HasValue)
{
var ourId = beatmap.BeatmapInfo.OnlineBeatmapID;
// check that no existing beatmap in database exists that is imported with the same online beatmap ID. if so, give it precedence.
if (QueryBeatmap(b => b.OnlineBeatmapID.Value == ourId) != null)
beatmap.BeatmapInfo.OnlineBeatmapID = null;
// check that no other beatmap in this imported set has a conflicting online beatmap ID. If so, presume *all* are incorrect.
if (beatmapInfos.Any(b => b.OnlineBeatmapID == ourId))
invalidateOnlineIDs = true;
}
RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
var ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
beatmap.BeatmapInfo.Ruleset = ruleset;
if (ruleset != null)
{
// TODO: this should be done in a better place once we actually need to dynamically update it.
beatmap.BeatmapInfo.StarDifficulty = ruleset.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating;
}
else
beatmap.BeatmapInfo.StarDifficulty = 0;
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating ?? 0;
beatmapInfos.Add(beatmap.BeatmapInfo);
}
}
if (invalidateOnlineIDs)
beatmapInfos.ForEach(b => b.OnlineBeatmapID = null);
return beatmapInfos;
}
@ -422,12 +409,12 @@ private List<BeatmapInfo> createBeatmapDifficulties(ArchiveReader reader)
/// <returns>True if population was successful.</returns>
private bool fetchAndPopulateOnlineIDs(BeatmapInfo beatmap, IEnumerable<BeatmapInfo> otherBeatmaps, bool force = false)
{
if (api?.State != APIState.Online)
return false;
if (!force && beatmap.OnlineBeatmapID != null && beatmap.BeatmapSet.OnlineBeatmapSetID != null)
return true;
if (api.State != APIState.Online)
return false;
Logger.Log("Attempting online lookup for IDs...", LoggingTarget.Database);
try