From 3304e41a3012492bf054460462ea449f1d55d002 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 13 Jun 2023 05:20:29 +0900 Subject: [PATCH] Add more commenting --- .../StandardisedScoreMigrationTools.cs | 30 +++++++++++-------- 1 file changed, 17 insertions(+), 13 deletions(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index c06502b521..edc3288f61 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -27,12 +27,6 @@ namespace osu.Game.Database HitResult maxRulesetJudgement = ruleset.GetHitResults().First().result; - var maximumJudgements = score.MaximumStatistics - .Where(kvp => kvp.Key.AffectsCombo()) - .OrderByDescending(kvp => Judgement.ToNumericResult(kvp.Key)) - .SelectMany(kvp => Enumerable.Repeat(new FakeJudgement(kvp.Key), kvp.Value)) - .ToList(); - // This is a list of all results, ordered from best to worst. // We are constructing a "best possible" score from the statistics provided because it's the best we can do. List sortedHits = score.Statistics @@ -41,20 +35,29 @@ namespace osu.Game.Database .SelectMany(kvp => Enumerable.Repeat(kvp.Key, kvp.Value)) .ToList(); + // Attempt to use maximum statistics from the database. + var maximumJudgements = score.MaximumStatistics + .Where(kvp => kvp.Key.AffectsCombo()) + .OrderByDescending(kvp => Judgement.ToNumericResult(kvp.Key)) + .SelectMany(kvp => Enumerable.Repeat(new FakeJudgement(kvp.Key), kvp.Value)) + .ToList(); + + // Some older scores may not have maximum statistics populated correctly. + // In this case we need to fill them with best-known-defaults. if (maximumJudgements.Count != sortedHits.Count) { - // Older scores may not have maximum judgements populated correctly. - // In this case we need to fill them. maximumJudgements = sortedHits .Select(r => new FakeJudgement(getMaxJudgementFor(r, maxRulesetJudgement))) .ToList(); } + // This is required to get the correct maximum combo portion. foreach (var judgement in maximumJudgements) beatmap.HitObjects.Add(new FakeHit(judgement)); - processor.ApplyBeatmap(beatmap); + // Insert all misses into a queue. + // These will be nibbled at whenever we need to reset the combo. Queue misses = new Queue(score.Statistics .Where(kvp => kvp.Key == HitResult.Miss || kvp.Key == HitResult.LargeTickMiss) .SelectMany(kvp => Enumerable.Repeat(kvp.Key, kvp.Value))); @@ -63,7 +66,7 @@ namespace osu.Game.Database foreach (var result in sortedHits) { - // misses are handled from the queue. + // For the main part of this loop, ignore all misses, as they will be inserted from the queue. if (result == HitResult.Miss || result == HitResult.LargeTickMiss) continue; @@ -78,7 +81,8 @@ namespace osu.Game.Database } else { - // worst case scenario, insert a miss. + // We ran out of misses. But we can't let max combo increase beyond the known value, + // so let's forge a miss. processor.ApplyResult(new JudgementResult(null!, new FakeJudgement(getMaxJudgementFor(HitResult.Miss, maxRulesetJudgement))) { Type = HitResult.Miss, @@ -169,9 +173,9 @@ namespace osu.Game.Database { public override HitResult MaxResult { get; } - public FakeJudgement(HitResult result) + public FakeJudgement(HitResult maxResult) { - MaxResult = result; + MaxResult = maxResult; } } }