Add simple listing of currently playing users

This commit is contained in:
Dean Herbert 2020-10-28 17:19:14 +09:00
parent ce9dd0c920
commit 32becb6882
3 changed files with 105 additions and 1 deletions

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@ -0,0 +1,95 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Specialized;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Spectator;
using osu.Game.Screens.Play;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Overlays.Dashboard
{
internal class CurrentlyPlayingDisplay : CompositeDrawable
{
private IBindableList<int> playingUsers;
private FillFlowContainer<UserPanel> userFlow;
[Resolved]
private SpectatorStreamingClient spectatorStreaming { get; set; }
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChild = userFlow = new FillFlowContainer<UserPanel>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(10),
};
}
[Resolved]
private IAPIProvider api { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
playingUsers = spectatorStreaming.PlayingUsers.GetBoundCopy();
playingUsers.BindCollectionChanged((sender, e) => Schedule(() =>
{
switch (e.Action)
{
case NotifyCollectionChangedAction.Add:
foreach (var u in e.NewItems.OfType<int>())
{
var request = new GetUserRequest(u);
request.Success += user => Schedule(() =>
{
if (playingUsers.Contains((int)user.Id))
userFlow.Add(createUserPanel(user));
});
api.Queue(request);
}
break;
case NotifyCollectionChangedAction.Remove:
foreach (var u in e.OldItems.OfType<int>())
userFlow.FirstOrDefault(card => card.User.Id == u)?.Expire();
break;
case NotifyCollectionChangedAction.Reset:
userFlow.Clear();
break;
}
}), true);
}
[Resolved]
private OsuGame game { get; set; }
private UserPanel createUserPanel(User user)
{
return new UserGridPanel(user).With(panel =>
{
panel.Anchor = Anchor.TopCentre;
panel.Origin = Anchor.TopCentre;
panel.Width = 290;
panel.Action = () => game.PerformFromScreen(s => s.Push(new Spectator(user)));
});
}
}
}

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
namespace osu.Game.Overlays.Dashboard
{
public class DashboardOverlayHeader : TabControlOverlayHeader<DashboardOverlayTabs>
@ -20,6 +22,9 @@ public DashboardTitle()
public enum DashboardOverlayTabs
{
Friends
Friends,
[Description("Currently Playing")]
CurrentlyPlaying
}
}

View File

@ -130,6 +130,10 @@ private void onTabChanged(ValueChangedEvent<DashboardOverlayTabs> tab)
loadDisplay(new FriendDisplay());
break;
case DashboardOverlayTabs.CurrentlyPlaying:
loadDisplay(new CurrentlyPlayingDisplay());
break;
default:
throw new NotImplementedException($"Display for {tab.NewValue} tab is not implemented");
}