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https://github.com/ppy/osu
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Add test coverage of bring-to-front / send-to-back operations
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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@ -32,12 +33,14 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached]
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public readonly EditorClipboard Clipboard = new EditorClipboard();
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private SkinComponentsContainer targetContainer => Player.ChildrenOfType<SkinComponentsContainer>().First();
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[SetUpSteps]
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
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AddUntilStep("wait for hud load", () => targetContainer.ComponentsLoaded);
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AddStep("reload skin editor", () =>
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{
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@ -49,6 +52,52 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for loaded", () => skinEditor.IsLoaded);
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestBringToFront(bool alterSelectionOrder)
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{
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AddAssert("Ensure over three components available", () => targetContainer.Components.Count, () => Is.GreaterThan(3));
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IEnumerable<ISerialisableDrawable> originalOrder = null!;
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AddStep("Save order of components before operation", () => originalOrder = targetContainer.Components.Take(3).ToArray());
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if (alterSelectionOrder)
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AddStep("Select first three components in reverse order", () => skinEditor.SelectedComponents.AddRange(originalOrder.Reverse()));
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else
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AddStep("Select first three components", () => skinEditor.SelectedComponents.AddRange(originalOrder));
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AddAssert("Components are not front-most", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.Not.EqualTo(skinEditor.SelectedComponents));
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AddStep("Bring to front", () => skinEditor.BringSelectionToFront());
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AddAssert("Ensure components are now front-most in original order", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.EqualTo(originalOrder));
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AddStep("Bring to front again", () => skinEditor.BringSelectionToFront());
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AddAssert("Ensure components are still front-most in original order", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.EqualTo(originalOrder));
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestSendToBack(bool alterSelectionOrder)
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{
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AddAssert("Ensure over three components available", () => targetContainer.Components.Count, () => Is.GreaterThan(3));
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IEnumerable<ISerialisableDrawable> originalOrder = null!;
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AddStep("Save order of components before operation", () => originalOrder = targetContainer.Components.TakeLast(3).ToArray());
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if (alterSelectionOrder)
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AddStep("Select last three components in reverse order", () => skinEditor.SelectedComponents.AddRange(originalOrder.Reverse()));
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else
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AddStep("Select last three components", () => skinEditor.SelectedComponents.AddRange(originalOrder));
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AddAssert("Components are not back-most", () => targetContainer.Components.Take(3).ToArray(), () => Is.Not.EqualTo(skinEditor.SelectedComponents));
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AddStep("Send to back", () => skinEditor.SendSelectionToBack());
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AddAssert("Ensure components are now back-most in original order", () => targetContainer.Components.Take(3).ToArray(), () => Is.EqualTo(originalOrder));
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AddStep("Send to back again", () => skinEditor.SendSelectionToBack());
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AddAssert("Ensure components are still back-most in original order", () => targetContainer.Components.Take(3).ToArray(), () => Is.EqualTo(originalOrder));
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}
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[Test]
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public void TestToggleEditor()
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{
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