diff --git a/osu.Android.props b/osu.Android.props
index a31db201b2..e5a1ec2f4e 100644
--- a/osu.Android.props
+++ b/osu.Android.props
@@ -54,6 +54,6 @@
-
+
diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs
index 589503c35b..2d71fb93fb 100644
--- a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs
+++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs
@@ -20,7 +20,9 @@ namespace osu.Game.Rulesets.Catch.UI
internal readonly CatcherArea CatcherArea;
- public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || CatcherArea.ReceivePositionalInputAt(screenSpacePos);
+ public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
+ // only check the X position; handle all vertical space.
+ base.ReceivePositionalInputAt(new Vector2(screenSpacePos.X, ScreenSpaceDrawQuad.Centre.Y));
public CatchPlayfield(BeatmapDifficulty difficulty, Func> createDrawableRepresentation)
{
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs
index 4676f14655..bbb50c287b 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs
@@ -7,12 +7,10 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
-using osu.Framework.Graphics;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
-using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
@@ -21,7 +19,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests
{
- public class TestSceneLegacyBeatmapSkin : OsuTestScene
+ public class TestSceneLegacyBeatmapSkin : ScreenTestScene
{
[Resolved]
private AudioManager audio { get; set; }
@@ -65,7 +63,8 @@ namespace osu.Game.Rulesets.Osu.Tests
ExposedPlayer player;
Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasColours);
- Child = new OsuScreenStack(player = new ExposedPlayer(userHasCustomColours)) { RelativeSizeAxes = Axes.Both };
+
+ LoadScreen(player = new ExposedPlayer(userHasCustomColours));
return player;
}
diff --git a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj
index 1d8c4708c1..9d4e016eae 100644
--- a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj
+++ b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj
@@ -4,7 +4,7 @@
-
+
diff --git a/osu.Game/Tests/Visual/AllPlayersTestScene.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneAllRulesetPlayers.cs
similarity index 59%
rename from osu.Game/Tests/Visual/AllPlayersTestScene.cs
rename to osu.Game.Tests/Visual/Gameplay/TestSceneAllRulesetPlayers.cs
index dd65c8c382..83a7b896d2 100644
--- a/osu.Game/Tests/Visual/AllPlayersTestScene.cs
+++ b/osu.Game.Tests/Visual/Gameplay/TestSceneAllRulesetPlayers.cs
@@ -2,49 +2,66 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
+using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Rulesets;
+using osu.Game.Rulesets.Catch;
+using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Osu;
+using osu.Game.Rulesets.Taiko;
using osu.Game.Screens.Play;
-namespace osu.Game.Tests.Visual
+namespace osu.Game.Tests.Visual.Gameplay
{
///
/// A base class which runs test for all available rulesets.
/// Steps to be run for each ruleset should be added via .
///
- public abstract class AllPlayersTestScene : RateAdjustedBeatmapTestScene
+ public abstract class TestSceneAllRulesetPlayers : RateAdjustedBeatmapTestScene
{
protected Player Player;
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
- foreach (var r in rulesets.AvailableRulesets)
- {
- Player p = null;
- AddStep(r.Name, () => p = loadPlayerFor(r));
- AddUntilStep("player loaded", () =>
- {
- if (p?.IsLoaded == true)
- {
- p = null;
- return true;
- }
-
- return false;
- });
-
- AddCheckSteps();
- }
-
OsuConfigManager manager;
Dependencies.Cache(manager = new OsuConfigManager(LocalStorage));
manager.GetBindable(OsuSetting.DimLevel).Value = 1.0;
}
+ [Test]
+ public void TestOsu() => runForRuleset(new OsuRuleset().RulesetInfo);
+
+ [Test]
+ public void TestTaiko() => runForRuleset(new TaikoRuleset().RulesetInfo);
+
+ [Test]
+ public void TestCatch() => runForRuleset(new CatchRuleset().RulesetInfo);
+
+ [Test]
+ public void TestMania() => runForRuleset(new ManiaRuleset().RulesetInfo);
+
+ private void runForRuleset(RulesetInfo ruleset)
+ {
+ Player p = null;
+ AddStep($"load {ruleset.Name} player", () => p = loadPlayerFor(ruleset));
+ AddUntilStep("player loaded", () =>
+ {
+ if (p?.IsLoaded == true)
+ {
+ p = null;
+ return true;
+ }
+
+ return false;
+ });
+
+ AddCheckSteps();
+ }
+
protected abstract void AddCheckSteps();
private Player loadPlayerFor(RulesetInfo rulesetInfo)
diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs
index 069b965d9b..4daab8d137 100644
--- a/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs
+++ b/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs
@@ -12,7 +12,7 @@ using osu.Game.Storyboards;
namespace osu.Game.Tests.Visual.Gameplay
{
[Description("Player instantiated with an autoplay mod.")]
- public class TestSceneAutoplay : AllPlayersTestScene
+ public class TestSceneAutoplay : TestSceneAllRulesetPlayers
{
private ClockBackedTestWorkingBeatmap.TrackVirtualManual track;
diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs
index 81050b1637..de257c9e53 100644
--- a/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs
+++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs
@@ -10,7 +10,7 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
- public class TestSceneFailAnimation : AllPlayersTestScene
+ public class TestSceneFailAnimation : TestSceneAllRulesetPlayers
{
protected override Player CreatePlayer(Ruleset ruleset)
{
@@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public override IReadOnlyList RequiredTypes => new[]
{
- typeof(AllPlayersTestScene),
+ typeof(TestSceneAllRulesetPlayers),
typeof(TestPlayer),
typeof(Player),
};
diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs
index 2045072c79..d80efb2c6e 100644
--- a/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs
+++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs
@@ -10,7 +10,7 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
- public class TestSceneFailJudgement : AllPlayersTestScene
+ public class TestSceneFailJudgement : TestSceneAllRulesetPlayers
{
protected override Player CreatePlayer(Ruleset ruleset)
{
diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs
index 1a83e35e4f..ad5bab4681 100644
--- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs
+++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs
@@ -36,6 +36,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public override void SetUpSteps()
{
base.SetUpSteps();
+
AddStep("resume player", () => Player.GameplayClockContainer.Start());
confirmClockRunning(true);
}
diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerReferenceLeaking.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerReferenceLeaking.cs
index 4d701f56a9..8f767659c6 100644
--- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerReferenceLeaking.cs
+++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerReferenceLeaking.cs
@@ -10,7 +10,7 @@ using osu.Game.Storyboards;
namespace osu.Game.Tests.Visual.Gameplay
{
- public class TestScenePlayerReferenceLeaking : AllPlayersTestScene
+ public class TestScenePlayerReferenceLeaking : TestSceneAllRulesetPlayers
{
private readonly WeakList workingWeakReferences = new WeakList();
diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneReplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneReplay.cs
index 36335bc54a..e82722e7a2 100644
--- a/osu.Game.Tests/Visual/Gameplay/TestSceneReplay.cs
+++ b/osu.Game.Tests/Visual/Gameplay/TestSceneReplay.cs
@@ -13,7 +13,7 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
[Description("Player instantiated with a replay.")]
- public class TestSceneReplay : AllPlayersTestScene
+ public class TestSceneReplay : TestSceneAllRulesetPlayers
{
protected override Player CreatePlayer(Ruleset ruleset)
{
diff --git a/osu.Game.Tests/Visual/Navigation/TestScenePresentBeatmap.cs b/osu.Game.Tests/Visual/Navigation/TestScenePresentBeatmap.cs
index de330004c2..909409835c 100644
--- a/osu.Game.Tests/Visual/Navigation/TestScenePresentBeatmap.cs
+++ b/osu.Game.Tests/Visual/Navigation/TestScenePresentBeatmap.cs
@@ -30,7 +30,6 @@ namespace osu.Game.Tests.Visual.Navigation
}
[Test]
- [Ignore("will be fixed soon")]
public void TestFromMainMenuDifferentRuleset()
{
var firstImport = importBeatmap(1);
diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs
index 9196513a55..1561d0d11d 100644
--- a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs
+++ b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs
@@ -3,12 +3,15 @@
using System;
using System.Collections.Generic;
+using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
+using osu.Framework.Testing;
+using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat;
@@ -35,8 +38,9 @@ namespace osu.Game.Tests.Visual.Online
private TestChatOverlay chatOverlay;
private ChannelManager channelManager;
- private readonly Channel channel1 = new Channel(new User()) { Name = "test really long username" };
- private readonly Channel channel2 = new Channel(new User()) { Name = "test2" };
+ private readonly Channel channel1 = new Channel(new User()) { Name = "test really long username", Topic = "Topic for channel 1" };
+ private readonly Channel channel2 = new Channel(new User()) { Name = "test2", Topic = "Topic for channel 2" };
+ private readonly Channel channel3 = new Channel(new User()) { Name = "channel with no topic" };
[SetUp]
public void Setup()
@@ -45,7 +49,7 @@ namespace osu.Game.Tests.Visual.Online
{
ChannelManagerContainer container;
- Child = container = new ChannelManagerContainer(new List { channel1, channel2 })
+ Child = container = new ChannelManagerContainer(new List { channel1, channel2, channel3 })
{
RelativeSizeAxes = Axes.Both,
};
@@ -96,6 +100,17 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
}
+ [Test]
+ public void TestSearchInSelector()
+ {
+ AddStep("search for 'test2'", () => chatOverlay.ChildrenOfType().First().Text = "test2");
+ AddUntilStep("only channel 2 visible", () =>
+ {
+ var listItems = chatOverlay.ChildrenOfType().Where(c => c.IsPresent);
+ return listItems.Count() == 1 && listItems.Single().Channel == channel2;
+ });
+ }
+
private void clickDrawable(Drawable d)
{
InputManager.MoveMouseTo(d);
diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs
index fc06780431..c01dee2959 100644
--- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs
+++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs
@@ -72,19 +72,24 @@ namespace osu.Game.Tests.Visual.SongSelect
// required to get bindables attached
Add(music);
- Beatmap.SetDefault();
-
Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
}
private OsuConfigManager config;
- [SetUp]
- public virtual void SetUp() => Schedule(() =>
+ [SetUpSteps]
+ public override void SetUpSteps()
{
- Ruleset.Value = new OsuRuleset().RulesetInfo;
- manager?.Delete(manager.GetAllUsableBeatmapSets());
- });
+ base.SetUpSteps();
+
+ AddStep("delete all beatmaps", () =>
+ {
+ Ruleset.Value = new OsuRuleset().RulesetInfo;
+ manager?.Delete(manager.GetAllUsableBeatmapSets());
+
+ Beatmap.SetDefault();
+ });
+ }
[Test]
public void TestSingleFilterOnEnter()
@@ -120,9 +125,6 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
-
- AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
- AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
}
[Test]
@@ -148,9 +150,6 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
-
- AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
- AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
}
[Test]
@@ -180,9 +179,6 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
-
- AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
- AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
}
[Test]
@@ -213,9 +209,6 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
-
- AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
- AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
}
[Test]
diff --git a/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs b/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs
index 31c48deee0..1e58e8b640 100644
--- a/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs
+++ b/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs
@@ -25,7 +25,7 @@ namespace osu.Game.Overlays.Chat.Selection
private const float text_size = 15;
private const float transition_duration = 100;
- private readonly Channel channel;
+ public readonly Channel Channel;
private readonly Bindable joinedBind = new Bindable();
private readonly OsuSpriteText name;
@@ -36,7 +36,7 @@ namespace osu.Game.Overlays.Chat.Selection
private Color4 topicColour;
private Color4 hoverColour;
- public IEnumerable FilterTerms => new[] { channel.Name, channel.Topic };
+ public IEnumerable FilterTerms => new[] { Channel.Name, Channel.Topic ?? string.Empty };
public bool MatchingFilter
{
@@ -50,7 +50,7 @@ namespace osu.Game.Overlays.Chat.Selection
public ChannelListItem(Channel channel)
{
- this.channel = channel;
+ Channel = channel;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
@@ -148,7 +148,7 @@ namespace osu.Game.Overlays.Chat.Selection
hoverColour = colours.Yellow;
joinedBind.ValueChanged += joined => updateColour(joined.NewValue);
- joinedBind.BindTo(channel.Joined);
+ joinedBind.BindTo(Channel.Joined);
joinedBind.TriggerChange();
FinishTransforms(true);
@@ -156,7 +156,7 @@ namespace osu.Game.Overlays.Chat.Selection
protected override bool OnHover(HoverEvent e)
{
- if (!channel.Joined.Value)
+ if (!Channel.Joined.Value)
name.FadeColour(hoverColour, 50, Easing.OutQuint);
return base.OnHover(e);
@@ -164,7 +164,7 @@ namespace osu.Game.Overlays.Chat.Selection
protected override void OnHoverLost(HoverLostEvent e)
{
- if (!channel.Joined.Value)
+ if (!Channel.Joined.Value)
name.FadeColour(Color4.White, transition_duration);
}
diff --git a/osu.Game/Scoring/Legacy/LegacyScoreParser.cs b/osu.Game/Scoring/Legacy/LegacyScoreParser.cs
index 0029c843b4..19d8410cc2 100644
--- a/osu.Game/Scoring/Legacy/LegacyScoreParser.cs
+++ b/osu.Game/Scoring/Legacy/LegacyScoreParser.cs
@@ -220,9 +220,11 @@ namespace osu.Game.Scoring.Legacy
float lastTime = 0;
ReplayFrame currentFrame = null;
- foreach (var l in reader.ReadToEnd().Split(','))
+ var frames = reader.ReadToEnd().Split(',');
+
+ for (var i = 0; i < frames.Length; i++)
{
- var split = l.Split('|');
+ var split = frames[i].Split('|');
if (split.Length < 4)
continue;
@@ -234,8 +236,14 @@ namespace osu.Game.Scoring.Legacy
}
var diff = Parsing.ParseFloat(split[0]);
+
lastTime += diff;
+ if (i == 0 && diff == 0)
+ // osu-stable adds a zero-time frame before potentially valid negative user frames.
+ // we need to ignore this.
+ continue;
+
// Todo: At some point we probably want to rewind and play back the negative-time frames
// but for now we'll achieve equal playback to stable by skipping negative frames
if (diff < 0)
diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs
index 018c487250..b3e24c87df 100644
--- a/osu.Game/Screens/Select/SongSelect.cs
+++ b/osu.Game/Screens/Select/SongSelect.cs
@@ -289,7 +289,7 @@ namespace osu.Game.Screens.Select
// if not the current screen, we want to get carousel in a good presentation state before displaying (resume or enter).
bool shouldDebounce = this.IsCurrentScreen();
- Schedule(() => Carousel.Filter(criteria, shouldDebounce));
+ Carousel.Filter(criteria, shouldDebounce);
}
private DependencyContainer dependencies;
@@ -328,8 +328,10 @@ namespace osu.Game.Screens.Select
if (!Carousel.BeatmapSetsLoaded)
return;
- // if we have a pending filter operation, we want to run it now.
- // it could change selection (ie. if the ruleset has been changed).
+ transferRulesetValue();
+
+ // while transferRulesetValue will flush, it only does so if the ruleset changes.
+ // the user could have changed a filter, and we want to ensure we are 100% up-to-date and consistent here.
Carousel.FlushPendingFilterOperations();
// avoid attempting to continue before a selection has been obtained.
@@ -346,8 +348,8 @@ namespace osu.Game.Screens.Select
selectionChangedDebounce = null;
}
- if (performStartAction)
- OnStart();
+ if (performStartAction && OnStart())
+ Carousel.AllowSelection = false;
}
///
@@ -415,20 +417,10 @@ namespace osu.Game.Screens.Select
{
Logger.Log($"updating selection with beatmap:{beatmap?.ID.ToString() ?? "null"} ruleset:{ruleset?.ID.ToString() ?? "null"}");
- if (ruleset?.Equals(decoupledRuleset.Value) == false)
+ if (transferRulesetValue())
{
- Logger.Log($"ruleset changed from \"{decoupledRuleset.Value}\" to \"{ruleset}\"");
-
+ // if the ruleset changed, the rest of the selection update will happen via updateSelectedRuleset.
Mods.Value = Array.Empty();
- decoupledRuleset.Value = ruleset;
-
- // force a filter before attempting to change the beatmap.
- // we may still be in the wrong ruleset as there is a debounce delay on ruleset changes.
- Carousel.Filter(null, false);
-
- // Filtering only completes after the carousel runs Update.
- // If we also have a pending beatmap change we should delay it one frame.
- selectionChangedDebounce = Schedule(run);
return;
}
@@ -519,6 +511,8 @@ namespace osu.Game.Screens.Select
ModSelect.SelectedMods.Disabled = false;
ModSelect.SelectedMods.BindTo(selectedMods);
+ Carousel.AllowSelection = true;
+
BeatmapDetails.Leaderboard.RefreshScores();
Beatmap.Value.Track.Looping = true;
@@ -532,8 +526,6 @@ namespace osu.Game.Screens.Select
music?.Play();
}
- base.OnResuming(last);
-
this.FadeIn(250);
this.ScaleTo(1, 250, Easing.OutSine);
@@ -661,20 +653,34 @@ namespace osu.Game.Screens.Select
// manual binding to parent ruleset to allow for delayed load in the incoming direction.
transferRulesetValue();
+
Ruleset.ValueChanged += r => updateSelectedRuleset(r.NewValue);
decoupledRuleset.ValueChanged += r => Ruleset.Value = r.NewValue;
decoupledRuleset.DisabledChanged += r => Ruleset.Disabled = r;
- Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true);
Beatmap.BindValueChanged(workingBeatmapChanged);
boundLocalBindables = true;
}
- private void transferRulesetValue()
+ ///
+ /// Transfer the game-wide ruleset to the local decoupled ruleset.
+ /// Will immediately run filter operations if required.
+ ///
+ /// Whether a transfer occurred.
+ private bool transferRulesetValue()
{
+ if (decoupledRuleset.Value?.Equals(Ruleset.Value) == true)
+ return false;
+
+ Logger.Log($"decoupled ruleset transferred (\"{decoupledRuleset.Value}\" -> \"{Ruleset.Value}\"");
rulesetNoDebounce = decoupledRuleset.Value = Ruleset.Value;
+
+ // if we have a pending filter operation, we want to run it now.
+ // it could change selection (ie. if the ruleset has been changed).
+ Carousel?.FlushPendingFilterOperations();
+ return true;
}
private void delete(BeatmapSetInfo beatmap)
diff --git a/osu.Game/Tests/Visual/PlayerTestScene.cs b/osu.Game/Tests/Visual/PlayerTestScene.cs
index 3ed65bee61..7c5ba7d30f 100644
--- a/osu.Game/Tests/Visual/PlayerTestScene.cs
+++ b/osu.Game/Tests/Visual/PlayerTestScene.cs
@@ -33,8 +33,10 @@ namespace osu.Game.Tests.Visual
}
[SetUpSteps]
- public virtual void SetUpSteps()
+ public override void SetUpSteps()
{
+ base.SetUpSteps();
+
AddStep(ruleset.RulesetInfo.Name, loadPlayer);
AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
}
diff --git a/osu.Game/Tests/Visual/ScreenTestScene.cs b/osu.Game/Tests/Visual/ScreenTestScene.cs
index 707aa61283..feca592049 100644
--- a/osu.Game/Tests/Visual/ScreenTestScene.cs
+++ b/osu.Game/Tests/Visual/ScreenTestScene.cs
@@ -3,6 +3,7 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
+using osu.Framework.Testing;
using osu.Game.Screens;
namespace osu.Game.Tests.Visual
@@ -27,11 +28,23 @@ namespace osu.Game.Tests.Visual
});
}
- protected void LoadScreen(OsuScreen screen)
+ protected void LoadScreen(OsuScreen screen) => Stack.Push(screen);
+
+ [SetUpSteps]
+ public virtual void SetUpSteps() => addExitAllScreensStep();
+
+ [TearDownSteps]
+ public void TearDownSteps() => addExitAllScreensStep();
+
+ private void addExitAllScreensStep()
{
- if (Stack.CurrentScreen != null)
+ AddUntilStep("exit all screens", () =>
+ {
+ if (Stack.CurrentScreen == null) return true;
+
Stack.Exit();
- Stack.Push(screen);
+ return false;
+ });
}
}
}
diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj
index 6c3aea04a1..b38b7ff9b1 100644
--- a/osu.Game/osu.Game.csproj
+++ b/osu.Game/osu.Game.csproj
@@ -23,7 +23,7 @@
-
+
diff --git a/osu.iOS.props b/osu.iOS.props
index 6f9d27a93a..6ab3c0f2d2 100644
--- a/osu.iOS.props
+++ b/osu.iOS.props
@@ -74,7 +74,7 @@
-
+
@@ -82,7 +82,7 @@
-
+