Merge pull request #3499 from peppy/update-framework

Update framework
This commit is contained in:
Dean Herbert 2018-09-28 19:45:25 +09:00 committed by GitHub
commit 3281b7ee07
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GPG Key ID: 4AEE18F83AFDEB23
68 changed files with 277 additions and 142 deletions

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@ -27,8 +27,8 @@ public class VersionManager : OverlayContainer
private NotificationOverlay notificationOverlay;
private GameHost host;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config, GameHost host)

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@ -78,7 +78,7 @@ protected override void Update()
}
// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
public override bool HandleMouseInput => false;
public override bool HandlePositionalInput => false;
}
}
}

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@ -56,6 +56,6 @@ protected override void Update()
}
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
public override bool HandleMouseInput => false;
public override bool HandlePositionalInput => false;
}
}

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@ -59,7 +59,7 @@ protected override void Update()
body.UpdateProgress(0);
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => body.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => body.ReceivePositionalInputAt(screenSpacePos);
public override Vector2 SelectionPoint => ToScreenSpace(OriginPosition);
public override Quad SelectionQuad => body.PathDrawQuad;

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@ -184,6 +184,6 @@ protected override void UpdateCurrentState(ArmedState state)
public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Body.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Body.ReceivePositionalInputAt(screenSpacePos);
}
}

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@ -153,10 +153,10 @@ protected override void Update()
if (Time.Current < slider.EndTime)
{
// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
// Make sure to use the base version of ReceivePositionalInputAt so that we correctly check the position.
Tracking = canCurrentlyTrack
&& lastState != null
&& ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
&& ReceivePositionalInputAt(lastState.Mouse.NativeState.Position)
&& (drawableSlider?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
}
}

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@ -112,7 +112,7 @@ public SliderBody(Slider s)
container.Attach(RenderbufferInternalFormat.DepthComponent16);
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => path.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => path.ReceivePositionalInputAt(screenSpacePos);
public void SetRange(double p0, double p1)
{

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@ -11,8 +11,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SpinnerBackground : CircularContainer, IHasAccentColour
{
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
protected Box Disc;

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@ -40,7 +40,7 @@ public SpinnerDisc(Spinner s)
};
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
private bool tracking;
public bool Tracking

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@ -76,7 +76,7 @@ public CursorTrail()
}
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, TextureStore textures)

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@ -72,7 +72,7 @@ public bool OnReleased(OsuAction action)
return false;
}
public override bool HandleMouseInput => true; // OverlayContainer will set this false when we go hidden, but we always want to receive input.
public override bool HandlePositionalInput => true; // OverlayContainer will set this false when we go hidden, but we always want to receive input.
protected override void PopIn()
{

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@ -193,7 +193,7 @@ private class CustomCursorBox : Container, IProvideCursor
public CursorContainer Cursor { get; }
public bool ProvidingUserCursor { get; }
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => base.ReceiveMouseInputAt(screenSpacePos) || SmoothTransition && !ProvidingUserCursor;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || SmoothTransition && !ProvidingUserCursor;
private readonly Box background;

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@ -30,8 +30,8 @@ public class Triangles : Drawable
/// </summary>
private const float edge_smoothness = 1;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
public Color4 ColourLight = Color4.White;

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@ -20,7 +20,7 @@ public LinkFlowContainer(Action<SpriteText> defaultCreationParameters = null)
{
}
public override bool HandleMouseInput => true;
public override bool HandlePositionalInput => true;
private OsuGame game;

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@ -22,7 +22,7 @@ public class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrack
protected virtual bool PlaySamplesOnStateChange => true;
protected override bool BlockPassThroughKeyboard => true;
protected override bool BlockNonPositionalInput => true;
private PreviewTrackManager previewTrackManager;
@ -54,14 +54,14 @@ private void load(OsuGame osuGame, AudioManager audio, PreviewTrackManager previ
/// Whether mouse input should be blocked screen-wide while this overlay is visible.
/// Performing mouse actions outside of the valid extents will hide the overlay.
/// </summary>
public virtual bool BlockScreenWideMouse => BlockPassThroughMouse;
public virtual bool BlockScreenWideMouse => BlockPositionalInput;
// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnClick(InputState state)
{
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
if (!base.ReceivePositionalInputAt(state.Mouse.NativeState.Position))
{
State = Visibility.Hidden;
return true;

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@ -54,7 +54,7 @@ private void updateTimeWithReschedule()
Scheduler.AddDelayed(updateTimeWithReschedule, timeUntilNextUpdate);
}
public override bool HandleMouseInput => true;
public override bool HandlePositionalInput => true;
protected virtual string Format() => Date.Humanize();

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@ -47,10 +47,10 @@ private class BreadcrumbTabItem : OsuTabItem, IStateful<Visibility>
public readonly SpriteIcon Chevron;
//don't allow clicking between transitions and don't make the chevron clickable
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Alpha == 1f && Text.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Alpha == 1f && Text.ReceivePositionalInputAt(screenSpacePos);
public override bool HandleKeyboardInput => State == Visibility.Visible;
public override bool HandleMouseInput => State == Visibility.Visible;
public override bool HandleNonPositionalInput => State == Visibility.Visible;
public override bool HandlePositionalInput => State == Visibility.Visible;
public override bool IsRemovable => true;
private Visibility state;

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@ -211,7 +211,7 @@ public float TextSize
}
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnClick(InputState state)
{

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@ -34,7 +34,7 @@ public bool HoldFocus
}
// We may not be focused yet, but we need to handle keyboard input to be able to request focus
public override bool HandleKeyboardInput => HoldFocus || base.HandleKeyboardInput;
public override bool HandleNonPositionalInput => HoldFocus || base.HandleNonPositionalInput;
protected override void OnFocus(InputState state)
{

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@ -170,7 +170,7 @@ public string Text
}
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => IconLayer.ReceiveMouseInputAt(screenSpacePos) || TextLayer.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => IconLayer.ReceivePositionalInputAt(screenSpacePos) || TextLayer.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnHover(InputState state)
{

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using System.Net.Http;
using osu.Framework.Configuration;
using osu.Framework.IO.Network;
@ -40,7 +41,7 @@ internal bool AuthenticateWithLogin(string username, string password)
using (var req = new AccessTokenRequestPassword(username, password)
{
Url = $@"{endpoint}/oauth/token",
Method = HttpMethod.POST,
Method = HttpMethod.Post,
ClientId = clientId,
ClientSecret = clientSecret
})
@ -66,7 +67,7 @@ internal bool AuthenticateWithRefresh(string refresh)
using (var req = new AccessTokenRequestRefresh(refresh)
{
Url = $@"{endpoint}/oauth/token",
Method = HttpMethod.POST,
Method = HttpMethod.Post,
ClientId = clientId,
ClientSecret = clientSecret
})

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@ -2,34 +2,19 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
namespace osu.Game.Online.API.Requests
{
public class GetMessagesRequest : APIRequest<List<Message>>
{
private readonly List<Channel> channels;
private readonly long? since;
private readonly Channel channel;
public GetMessagesRequest(List<Channel> channels, long? sinceId)
public GetMessagesRequest(Channel channel)
{
this.channels = channels;
since = sinceId;
this.channel = channel;
}
protected override WebRequest CreateWebRequest()
{
string channelString = string.Join(",", channels.Select(x => x.Id));
var req = base.CreateWebRequest();
req.AddParameter(@"channels", channelString);
if (since.HasValue) req.AddParameter(@"since", since.Value.ToString());
return req;
}
protected override string Target => @"chat/messages";
protected override string Target => $@"chat/channels/{channel.Id}/messages";
}
}

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@ -0,0 +1,32 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using JetBrains.Annotations;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
namespace osu.Game.Online.API.Requests
{
public class GetUpdatesRequest : APIRequest<GetUpdatesResponse>
{
private readonly long since;
private readonly Channel channel;
public GetUpdatesRequest(long sinceId, [CanBeNull] Channel channel = null)
{
this.channel = channel;
since = sinceId;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
if (channel != null) req.AddParameter(@"channel", channel.Id.ToString());
req.AddParameter(@"since", since.ToString());
return req;
}
protected override string Target => @"chat/updates";
}
}

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@ -0,0 +1,18 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Online.Chat;
namespace osu.Game.Online.API.Requests
{
public class GetUpdatesResponse
{
[JsonProperty]
public List<Channel> Presence;
[JsonProperty]
public List<Message> Messages;
}
}

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@ -0,0 +1,31 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
using osu.Game.Users;
namespace osu.Game.Online.API.Requests
{
public class JoinChannelRequest : APIRequest
{
private readonly Channel channel;
private readonly User user;
public JoinChannelRequest(Channel channel, User user)
{
this.channel = channel;
this.user = user;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.Put;
return req;
}
protected override string Target => $@"chat/channels/{channel.Id}/users/{user.Id}";
}
}

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@ -0,0 +1,31 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
using osu.Game.Users;
namespace osu.Game.Online.API.Requests
{
public class LeaveChannelRequest : APIRequest
{
private readonly Channel channel;
private readonly User user;
public LeaveChannelRequest(Channel channel, User user)
{
this.channel = channel;
this.user = user;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.Delete;
return req;
}
protected override string Target => $@"chat/channels/{channel.Id}/users/{user.Id}";
}
}

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@ -1,7 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions;
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
@ -20,15 +20,13 @@ protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.POST;
req.AddParameter(@"target_type", message.TargetType.GetDescription());
req.AddParameter(@"target_id", message.TargetId.ToString());
req.Method = HttpMethod.Post;
req.AddParameter(@"is_action", message.IsAction.ToString().ToLowerInvariant());
req.AddParameter(@"message", message.Content);
return req;
}
protected override string Target => @"chat/messages";
protected override string Target => $@"chat/channels/{message.ChannelId}/messages";
}
}

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@ -19,11 +19,14 @@ public class Channel
public string Topic;
[JsonProperty(@"type")]
public string Type;
public ChannelType Type;
[JsonProperty(@"channel_id")]
public int Id;
[JsonProperty(@"last_message_id")]
public long? LastMessageId;
public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
private readonly List<LocalEchoMessage> pendingMessages = new List<LocalEchoMessage>();
@ -51,11 +54,20 @@ public void AddLocalEcho(LocalEchoMessage message)
NewMessagesArrived?.Invoke(new[] { message });
}
public bool MessagesLoaded { get; private set; }
public void AddNewMessages(params Message[] messages)
{
messages = messages.Except(Messages).ToArray();
if (messages.Length == 0) return;
Messages.AddRange(messages);
MessagesLoaded = true;
var maxMessageId = messages.Max(m => m.Id);
if (maxMessageId > LastMessageId)
LastMessageId = maxMessageId;
purgeOldMessages();

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@ -0,0 +1,11 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Online.Chat
{
public enum ChannelType
{
PM,
Public
}
}

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@ -24,7 +24,7 @@ public class DrawableLinkCompiler : OsuHoverContainer, IHasTooltip
/// </summary>
public List<SpriteText> Parts;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceiveMouseInputAt(screenSpacePos));
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
protected override HoverClickSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new LinkHoverSounds(sampleSet, Parts);
@ -53,7 +53,7 @@ public LinkHoverSounds(HoverSampleSet sampleSet, List<SpriteText> parts)
this.parts = parts;
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => parts.Any(d => d.ReceiveMouseInputAt(screenSpacePos));
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
}
}
}

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@ -18,11 +18,8 @@ public class Message : IComparable<Message>, IEquatable<Message>
[JsonProperty(@"sender_id")]
public int UserId;
[JsonProperty(@"target_type")]
public TargetType TargetType;
[JsonProperty(@"target_id")]
public int TargetId;
[JsonProperty(@"channel_id")]
public int ChannelId;
[JsonProperty(@"is_action")]
public bool IsAction;

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@ -51,7 +51,7 @@ public BeatmapSetInfo BeatmapSet
}
// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
public BeatmapSetOverlay()
{

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@ -47,7 +47,7 @@ public class ChatOverlay : OsuFocusedOverlayContainer, IOnlineComponent
public const float TAB_AREA_HEIGHT = 50;
private GetMessagesRequest fetchReq;
private GetUpdatesRequest fetchReq;
private readonly ChatTabControl channelTabs;
@ -62,7 +62,7 @@ public class ChatOverlay : OsuFocusedOverlayContainer, IOnlineComponent
private readonly Container channelSelectionContainer;
private readonly ChannelSelectionOverlay channelSelection;
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceiveMouseInputAt(screenSpacePos) || channelSelection.State == Visibility.Visible && channelSelection.ReceiveMouseInputAt(screenSpacePos);
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos) || channelSelection.State == Visibility.Visible && channelSelection.ReceivePositionalInputAt(screenSpacePos);
public ChatOverlay()
{
@ -285,7 +285,7 @@ private void load(APIAccess api, OsuConfigManager config, OsuColour colours)
chatBackground.Colour = colours.ChatBlue;
}
private long? lastMessageId;
private long lastMessageId;
private readonly List<Channel> careChannels = new List<Channel>();
@ -304,9 +304,9 @@ private void initializeChannels()
Scheduler.Add(delegate
{
//todo: decide how to handle default channels for a user now that they are saved server-side.
addChannel(channels.Find(c => c.Name == @"#lazer"));
addChannel(channels.Find(c => c.Name == @"#osu"));
addChannel(channels.Find(c => c.Name == @"#lobby"));
channelSelection.OnRequestJoin = addChannel;
channelSelection.OnRequestLeave = removeChannel;
@ -320,7 +320,7 @@ private void initializeChannels()
};
});
messageRequest = Scheduler.AddDelayed(fetchNewMessages, 1000, true);
messageRequest = Scheduler.AddDelayed(fetchUpdates, 1000, true);
};
api.Queue(req);
@ -362,7 +362,7 @@ protected Channel CurrentChannel
loadedChannels.Add(loaded);
LoadComponentAsync(loaded, l =>
{
if (currentChannel.Messages.Any())
if (currentChannel.MessagesLoaded)
loading.Hide();
currentChannelContainer.Clear(false);
@ -394,6 +394,15 @@ private void addChannel(Channel channel)
{
careChannels.Add(channel);
channelTabs.AddItem(channel);
if (channel.Type == ChannelType.Public && !channel.Joined)
{
var req = new JoinChannelRequest(channel, api.LocalUser);
req.Success += () => addChannel(channel);
req.Failure += ex => removeChannel(channel);
api.Queue(req);
return;
}
}
// let's fetch a small number of messages to bring us up-to-date with the backlog.
@ -415,47 +424,53 @@ private void removeChannel(Channel channel)
loadedChannels.Remove(loadedChannels.Find(c => c.Channel == channel));
channelTabs.RemoveItem(channel);
api.Queue(new LeaveChannelRequest(channel, api.LocalUser));
channel.Joined.Value = false;
}
private void fetchInitialMessages(Channel channel)
{
var req = new GetMessagesRequest(new List<Channel> { channel }, null);
req.Success += delegate (List<Message> messages)
var req = new GetMessagesRequest(channel);
req.Success += messages =>
{
loading.Hide();
channel.AddNewMessages(messages.ToArray());
Debug.Write("success!");
};
req.Failure += delegate
{
Debug.Write("failure!");
if (channel == currentChannel)
loading.Hide();
};
api.Queue(req);
}
private void fetchNewMessages()
private void fetchUpdates()
{
if (fetchReq != null) return;
fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
fetchReq = new GetUpdatesRequest(lastMessageId);
fetchReq.Success += delegate (List<Message> messages)
fetchReq.Success += updates =>
{
foreach (var group in messages.Where(m => m.TargetType == TargetType.Channel).GroupBy(m => m.TargetId))
careChannels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
if (updates?.Presence != null)
{
foreach (var channel in updates.Presence)
{
if (careChannels.Find(c => c.Id == channel.Id) == null)
{
channel.Joined.Value = true;
addChannel(channel);
}
}
lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
careChannels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId;
}
Debug.Write("success!");
fetchReq = null;
};
fetchReq.Failure += delegate
{
Debug.Write("failure!");
fetchReq = null;
};
@ -517,8 +532,7 @@ private void postMessage(TextBox textbox, bool newText)
{
Sender = api.LocalUser.Value,
Timestamp = DateTimeOffset.Now,
TargetType = TargetType.Channel, //TODO: read this from channel
TargetId = target.Id,
ChannelId = target.Id,
IsAction = isAction,
Content = postText
};

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@ -26,7 +26,7 @@ public class PopupDialog : OsuFocusedOverlayContainer
public static readonly float ENTER_DURATION = 500;
public static readonly float EXIT_DURATION = 200;
protected override bool BlockPassThroughMouse => false;
protected override bool BlockPositionalInput => false;
private readonly Vector2 ringSize = new Vector2(100f);
private readonly Vector2 ringMinifiedSize = new Vector2(20f);

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@ -43,7 +43,7 @@ public void Push(PopupDialog dialog)
protected override bool PlaySamplesOnStateChange => false;
protected override bool BlockPassThroughKeyboard => true;
protected override bool BlockNonPositionalInput => true;
private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v)
{

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@ -73,8 +73,8 @@ private void Bindable_ValueChanged(RulesetInfo obj)
iconContainer.FadeTo(Ruleset.ID == obj?.ID ? 1f : 0.5f, 100);
}
public override bool HandleKeyboardInput => !bindable.Disabled && base.HandleKeyboardInput;
public override bool HandleMouseInput => !bindable.Disabled && base.HandleMouseInput;
public override bool HandleNonPositionalInput => !bindable.Disabled && base.HandleNonPositionalInput;
public override bool HandlePositionalInput => !bindable.Disabled && base.HandlePositionalInput;
public RulesetToggleButton(Bindable<RulesetInfo> bindable, RulesetInfo ruleset)
{

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@ -40,7 +40,7 @@ public class ModSelectOverlay : WaveOverlayContainer
protected readonly OsuSpriteText MultiplierLabel, UnrankedLabel;
private readonly FillFlowContainer footerContainer;
protected override bool BlockPassThroughKeyboard => false;
protected override bool BlockNonPositionalInput => false;
protected readonly FillFlowContainer<ModSection> ModSectionsContainer;

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@ -25,8 +25,8 @@ public class OnScreenDisplay : Container
{
private readonly Container box;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
private readonly SpriteText textLine1;
private readonly SpriteText textLine2;

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@ -24,7 +24,7 @@ public class Toolbar : OverlayContainer
private readonly ToolbarUserArea userArea;
protected override bool BlockPassThroughMouse => false;
protected override bool BlockPositionalInput => false;
private const double transition_time = 500;

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@ -103,8 +103,8 @@ protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
return false;
}
public override bool HandleKeyboardInput => !ruleset.Disabled && base.HandleKeyboardInput;
public override bool HandleMouseInput => !ruleset.Disabled && base.HandleMouseInput;
public override bool HandleNonPositionalInput => !ruleset.Disabled && base.HandleNonPositionalInput;
public override bool HandlePositionalInput => !ruleset.Disabled && base.HandlePositionalInput;
private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);

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@ -28,7 +28,7 @@ public class VolumeOverlay : OverlayContainer
private VolumeMeter volumeMeterMusic;
private MuteButton muteButton;
protected override bool BlockPassThroughMouse => false;
protected override bool BlockPositionalInput => false;
private readonly BindableDouble muteAdjustment = new BindableDouble();

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@ -11,7 +11,7 @@ public abstract class WaveOverlayContainer : OsuFocusedOverlayContainer
{
protected readonly WaveContainer Waves;
protected override bool BlockPassThroughKeyboard => true;
protected override bool BlockNonPositionalInput => true;
protected override Container<Drawable> Content => Waves;
protected WaveOverlayContainer()

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@ -45,7 +45,7 @@ public class HitObjectMask : CompositeDrawable, IStateful<SelectionState>
public readonly DrawableHitObject HitObject;
protected override bool ShouldBeAlive => HitObject.IsAlive && HitObject.IsPresent || State == SelectionState.Selected;
public override bool HandleMouseInput => ShouldBeAlive;
public override bool HandlePositionalInput => ShouldBeAlive;
public override bool RemoveWhenNotAlive => false;
public HitObjectMask(DrawableHitObject hitObject)

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@ -78,8 +78,8 @@ public abstract class DrawableHitObject : SkinReloadableDrawable, IHasAccentColo
private bool judgementOccurred;
public bool Interactive = true;
public override bool HandleKeyboardInput => Interactive;
public override bool HandleMouseInput => Interactive;
public override bool HandleNonPositionalInput => Interactive;
public override bool HandlePositionalInput => Interactive;
public override bool RemoveWhenNotAlive => false;
public override bool RemoveCompletedTransforms => false;

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@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Users;
@ -32,6 +33,7 @@ public class Score
public User User;
[JsonIgnore]
public Replay Replay;
public BeatmapInfo Beatmap;

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@ -231,7 +231,7 @@ protected override void UpdateValue(float value)
{
}
public override bool HandleKeyboardInput => IsHovered && !CurrentNumber.Disabled;
public override bool HandleNonPositionalInput => IsHovered && !CurrentNumber.Disabled;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{

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@ -47,7 +47,7 @@ public class Button : BeatSyncedContainer, IStateful<ButtonState>
private SampleChannel sampleClick;
private SampleChannel sampleHover;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => box.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
public Button(string text, string sampleName, FontAwesome symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown)
{
@ -229,8 +229,8 @@ private void trigger()
boxHoverLayer.FadeOut(800, Easing.OutExpo);
}
public override bool HandleKeyboardInput => state == ButtonState.Expanded;
public override bool HandleMouseInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
public override bool HandleNonPositionalInput => state == ButtonState.Expanded;
public override bool HandlePositionalInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
protected override void Update()
{

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@ -160,8 +160,8 @@ private bool onOsuLogo()
private ButtonSystemState state = ButtonSystemState.Initial;
public override bool HandleKeyboardInput => state != ButtonSystemState.Exit;
public override bool HandleMouseInput => state != ButtonSystemState.Exit;
public override bool HandleNonPositionalInput => state != ButtonSystemState.Exit;
public override bool HandlePositionalInput => state != ButtonSystemState.Exit;
public ButtonSystemState State
{

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@ -64,8 +64,8 @@ public class LogoVisualisation : Drawable, IHasAccentColour
private readonly float[] frequencyAmplitudes = new float[256];
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
private Shader shader;
private readonly Texture texture;

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@ -19,8 +19,8 @@ namespace osu.Game.Screens.Menu
{
public class MenuSideFlashes : BeatSyncedContainer
{
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();

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@ -68,7 +68,7 @@ public bool Triangles
public bool BeatMatching = true;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => logoContainer.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => logoContainer.ReceivePositionalInputAt(screenSpacePos);
public bool Ripple
{
@ -342,7 +342,7 @@ protected override void Update()
}
}
public override bool HandleMouseInput => base.HandleMouseInput && Action != null && Alpha > 0.2f;
public override bool HandlePositionalInput => base.HandlePositionalInput && Action != null && Alpha > 0.2f;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{

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@ -28,9 +28,9 @@ public abstract class GameplayMenuOverlay : OverlayContainer, IKeyBindingHandler
private const int button_height = 70;
private const float background_alpha = 0.75f;
protected override bool BlockPassThroughKeyboard => true;
protected override bool BlockNonPositionalInput => true;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
public Action OnRetry;
public Action OnQuit;

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@ -51,7 +51,7 @@ public PlayerSettingsOverlay()
protected override void PopOut() => this.FadeOut(fade_duration);
//We want to handle keyboard inputs all the time in order to trigger ToggleVisibility() when not visible
public override bool HandleKeyboardInput => true;
public override bool HandleNonPositionalInput => true;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{

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@ -20,7 +20,7 @@ namespace osu.Game.Screens.Play.HUD
{
public class QuitButton : FillFlowContainer
{
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
private readonly Button button;

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@ -118,8 +118,8 @@ public Color4 KeyUpTextColor
private void updateVisibility() => this.FadeTo(Visible.Value || configVisibility.Value ? 1 : 0, duration);
public override bool HandleKeyboardInput => receptor == null;
public override bool HandleMouseInput => receptor == null;
public override bool HandleNonPositionalInput => receptor == null;
public override bool HandlePositionalInput => receptor == null;
public IFrameBasedClock AudioClock { get; set; }
@ -149,7 +149,7 @@ public Receptor(KeyCounterCollection target)
Target = target;
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
protected override bool Handle(UIEvent e)
{

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@ -17,7 +17,7 @@ public KeyCounterMouse(MouseButton button) : base(getStringRepresentation(button
Button = button;
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
private static string getStringRepresentation(MouseButton button)
{

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@ -37,8 +37,8 @@ public class SkipOverlay : OverlayContainer, IKeyBindingHandler<GlobalAction>
private FadeContainer fadeContainer;
private double displayTime;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
protected override bool BlockPassThroughMouse => false;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
protected override bool BlockPositionalInput => false;
public SkipOverlay(double startTime)
{

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@ -31,8 +31,8 @@ public class SongProgress : OverlayContainer
public Action<double> OnSeek;
public override bool HandleKeyboardInput => AllowSeeking;
public override bool HandleMouseInput => AllowSeeking;
public override bool HandleNonPositionalInput => AllowSeeking;
public override bool HandlePositionalInput => AllowSeeking;
private IClock audioClock;
public IClock AudioClock { set { audioClock = info.AudioClock = value; } }

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@ -21,8 +21,8 @@ public class SquareGraph : BufferedContainer
public int ColumnCount => columns.Length;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
private int progress;
public int Progress

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@ -52,8 +52,8 @@ public class BeatmapCarousel : OsuScrollContainer
/// </summary>
public Action<BeatmapInfo> SelectionChanged;
public override bool HandleKeyboardInput => AllowSelection;
public override bool HandleMouseInput => AllowSelection;
public override bool HandleNonPositionalInput => AllowSelection;
public override bool HandlePositionalInput => AllowSelection;
/// <summary>
/// Used to avoid firing null selections before the initial beatmaps have been loaded via <see cref="BeatmapSets"/>.

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@ -59,7 +59,7 @@ private void load([CanBeNull] Bindable<RulesetInfo> parentRuleset)
ruleset.ValueChanged += _ => updateDisplay();
}
protected override bool BlockPassThroughMouse => false;
protected override bool BlockPositionalInput => false;
protected override void PopIn()
{
@ -89,6 +89,8 @@ public WorkingBeatmap Beatmap
}
}
public override bool IsPresent => base.IsPresent || Info == null; // Visibility is updated in the LoadComponentAsync callback
private BufferedWedgeInfo loadingInfo;
private void updateDisplay()
@ -154,7 +156,7 @@ private void load(LocalisationManager localisation)
RelativeSizeAxes = Axes.Both;
titleBinding = localisation.GetLocalisedString(new LocalisedString((metadata.TitleUnicode, metadata.Title)));
artistBinding = localisation.GetLocalisedString(new LocalisedString((metadata.ArtistUnicode, metadata.Artist)));
artistBinding = localisation.GetLocalisedString(new LocalisedString((metadata.ArtistUnicode, metadata.Artist)));
Children = new Drawable[]
{

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@ -72,8 +72,8 @@ public GroupMode Group
private readonly SearchTextBox searchTextBox;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) =>
base.ReceiveMouseInputAt(screenSpacePos) || groupTabs.ReceiveMouseInputAt(screenSpacePos) || sortTabs.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
base.ReceivePositionalInputAt(screenSpacePos) || groupTabs.ReceivePositionalInputAt(screenSpacePos) || sortTabs.ReceivePositionalInputAt(screenSpacePos);
public FilterControl()
{

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@ -56,7 +56,7 @@ public Color4 SelectedColour
private readonly Box box;
private readonly Box light;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => box.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
public FooterButton()
{

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@ -11,7 +11,7 @@ public abstract class Placeholder : OsuTextFlowContainer, IEquatable<Placeholder
{
protected const float TEXT_SIZE = 22;
public override bool HandleMouseInput => true;
public override bool HandlePositionalInput => true;
protected Placeholder()
: base(cp => cp.TextSize = TEXT_SIZE)

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@ -85,7 +85,7 @@ protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
return false;
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => box.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
public BeatmapOptionsButton()
{

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@ -18,8 +18,8 @@ public class DrawableStoryboard : Container<DrawableStoryboardLayer>
protected override Container<DrawableStoryboardLayer> Content => content;
protected override Vector2 DrawScale => new Vector2(Parent.DrawHeight / 480);
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
private bool passing = true;
public bool Passing

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@ -18,7 +18,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.2" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.3" />
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
<PackageReference Include="ppy.osu.Framework" Version="2018.920.1" />
<PackageReference Include="ppy.osu.Framework" Version="2018.928.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

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@ -218,6 +218,7 @@
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GMT/@EntryIndexedValue">GMT</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=QAT/@EntryIndexedValue">QAT</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=BNG/@EntryIndexedValue">BNG</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=UI/@EntryIndexedValue">UI</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=EnumMember/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpFileLayoutPatterns/Pattern/@EntryValue">&lt;?xml version="1.0" encoding="utf-16"?&gt;&#xD;
&lt;Patterns xmlns="urn:schemas-jetbrains-com:member-reordering-patterns"&gt;&#xD;