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https://github.com/ppy/osu
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Rename class to BeatmapAvailability
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@ -8,13 +8,13 @@ using osu.Game.Overlays.BeatmapSet;
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namespace osu.Game.Tests.Visual.Online
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{
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[TestFixture]
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public class TestSceneBeatmapNotAvailable : OsuTestScene
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public class TestSceneBeatmapAvailability : OsuTestScene
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{
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private readonly BeatmapNotAvailable container;
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private readonly BeatmapAvailability container;
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public TestSceneBeatmapNotAvailable()
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public TestSceneBeatmapAvailability()
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{
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Add(container = new BeatmapNotAvailable());
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Add(container = new BeatmapAvailability());
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}
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[Test]
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Online
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typeof(Info),
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typeof(PreviewButton),
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typeof(SuccessRate),
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typeof(BeatmapNotAvailable),
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typeof(BeatmapAvailability),
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};
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private RulesetInfo taikoRuleset;
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@ -18,6 +18,7 @@ namespace osu.Game.Online.Chat
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/// <summary>
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/// Manages everything channel related
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/// </summary>
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[Cached]
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public class ChannelManager : PollingComponent
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{
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/// <summary>
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@ -12,7 +12,7 @@ using osuTK.Graphics;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class BeatmapNotAvailable : Container
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public class BeatmapAvailability : Container
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{
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private BeatmapSetInfo beatmapSet;
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@ -43,7 +43,7 @@ namespace osu.Game.Overlays.BeatmapSet
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private readonly TextFlowContainer textContainer;
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private readonly LinkFlowContainer linkContainer;
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public BeatmapNotAvailable()
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public BeatmapAvailability()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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@ -31,7 +31,7 @@ namespace osu.Game.Overlays.BeatmapSet
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private readonly UpdateableBeatmapSetCover cover;
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private readonly OsuSpriteText title, artist;
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private readonly AuthorInfo author;
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private readonly BeatmapNotAvailable beatmapNotAvailable;
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private readonly BeatmapAvailability beatmapAvailability;
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private readonly BeatmapSetOnlineStatusPill onlineStatusPill;
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public Details Details;
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@ -150,7 +150,7 @@ namespace osu.Game.Overlays.BeatmapSet
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Margin = new MarginPadding { Top = 20 },
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Child = author = new AuthorInfo(),
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},
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beatmapNotAvailable = new BeatmapNotAvailable(),
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beatmapAvailability = new BeatmapAvailability(),
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new Container
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{
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RelativeSizeAxes = Axes.X,
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@ -216,7 +216,7 @@ namespace osu.Game.Overlays.BeatmapSet
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BeatmapSet.BindValueChanged(setInfo =>
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{
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Picker.BeatmapSet = author.BeatmapSet = beatmapNotAvailable.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
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Picker.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
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cover.BeatmapSet = setInfo.NewValue;
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if (setInfo.NewValue == null)
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