mirror of
https://github.com/ppy/osu
synced 2024-12-27 01:12:45 +00:00
Merge branch 'master' into fix-slider-repeat-arrow-rotation-editor
This commit is contained in:
commit
3225bc2c71
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.525.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.601.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.607.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Catch.Skinning.Default;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
@ -9,21 +8,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
/// <summary>
|
||||
/// Represents a <see cref="Fruit"/> caught by the catcher.
|
||||
/// </summary>
|
||||
public class CaughtFruit : CaughtObject, IHasFruitState
|
||||
public class CaughtFruit : CaughtObject
|
||||
{
|
||||
public Bindable<FruitVisualRepresentation> VisualRepresentation { get; } = new Bindable<FruitVisualRepresentation>();
|
||||
|
||||
public CaughtFruit()
|
||||
: base(CatchSkinComponents.Fruit, _ => new FruitPiece())
|
||||
{
|
||||
}
|
||||
|
||||
public override void CopyStateFrom(IHasCatchObjectState objectState)
|
||||
{
|
||||
base.CopyStateFrom(objectState);
|
||||
|
||||
var fruitState = (IHasFruitState)objectState;
|
||||
VisualRepresentation.Value = fruitState.VisualRepresentation.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
public PalpableCatchHitObject HitObject { get; private set; }
|
||||
public Bindable<Color4> AccentColour { get; } = new Bindable<Color4>();
|
||||
public Bindable<bool> HyperDash { get; } = new Bindable<bool>();
|
||||
public Bindable<int> IndexInBeatmap { get; } = new Bindable<int>();
|
||||
|
||||
public Vector2 DisplaySize => Size * Scale;
|
||||
|
||||
@ -51,6 +52,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
Rotation = objectState.DisplayRotation;
|
||||
AccentColour.Value = objectState.AccentColour.Value;
|
||||
HyperDash.Value = objectState.HyperDash.Value;
|
||||
IndexInBeatmap.Value = objectState.IndexInBeatmap.Value;
|
||||
}
|
||||
|
||||
protected override void FreeAfterUse()
|
||||
|
@ -3,17 +3,14 @@
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Skinning.Default;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public class DrawableFruit : DrawablePalpableCatchHitObject, IHasFruitState
|
||||
public class DrawableFruit : DrawablePalpableCatchHitObject
|
||||
{
|
||||
public Bindable<FruitVisualRepresentation> VisualRepresentation { get; } = new Bindable<FruitVisualRepresentation>();
|
||||
|
||||
public DrawableFruit()
|
||||
: this(null)
|
||||
{
|
||||
@ -27,11 +24,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
IndexInBeatmap.BindValueChanged(change =>
|
||||
{
|
||||
VisualRepresentation.Value = (FruitVisualRepresentation)(change.NewValue % 4);
|
||||
}, true);
|
||||
|
||||
ScalingContainer.Child = new SkinnableDrawable(
|
||||
new CatchSkinComponent(CatchSkinComponents.Fruit),
|
||||
_ => new FruitPiece());
|
||||
@ -44,12 +36,4 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
ScalingContainer.RotateTo((RandomSingle(1) - 0.5f) * 40);
|
||||
}
|
||||
}
|
||||
|
||||
public enum FruitVisualRepresentation
|
||||
{
|
||||
Pear,
|
||||
Grape,
|
||||
Pineapple,
|
||||
Raspberry,
|
||||
}
|
||||
}
|
||||
|
@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
|
||||
Bindable<bool> HyperDash { get; }
|
||||
|
||||
Bindable<int> IndexInBeatmap { get; }
|
||||
|
||||
Vector2 DisplaySize { get; }
|
||||
|
||||
float DisplayRotation { get; }
|
||||
|
@ -1,15 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides a visual state of a <see cref="Fruit"/>.
|
||||
/// </summary>
|
||||
public interface IHasFruitState : IHasCatchObjectState
|
||||
{
|
||||
Bindable<FruitVisualRepresentation> VisualRepresentation { get; }
|
||||
}
|
||||
}
|
@ -9,5 +9,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
public class Fruit : PalpableCatchHitObject
|
||||
{
|
||||
public override Judgement CreateJudgement() => new CatchJudgement();
|
||||
|
||||
public static FruitVisualRepresentation GetVisualRepresentation(int indexInBeatmap) => (FruitVisualRepresentation)(indexInBeatmap % 4);
|
||||
}
|
||||
}
|
||||
|
13
osu.Game.Rulesets.Catch/Objects/FruitVisualRepresentation.cs
Normal file
13
osu.Game.Rulesets.Catch/Objects/FruitVisualRepresentation.cs
Normal file
@ -0,0 +1,13 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public enum FruitVisualRepresentation
|
||||
{
|
||||
Pear,
|
||||
Grape,
|
||||
Pineapple,
|
||||
Raspberry,
|
||||
}
|
||||
}
|
@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
|
||||
{
|
||||
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
|
||||
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
|
||||
public readonly Bindable<int> IndexInBeatmap = new Bindable<int>();
|
||||
|
||||
[Resolved]
|
||||
protected IHasCatchObjectState ObjectState { get; private set; }
|
||||
@ -37,6 +38,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
|
||||
|
||||
AccentColour.BindTo(ObjectState.AccentColour);
|
||||
HyperDash.BindTo(ObjectState.HyperDash);
|
||||
IndexInBeatmap.BindTo(ObjectState.IndexInBeatmap);
|
||||
|
||||
HyperDash.BindValueChanged(hyper =>
|
||||
{
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Skinning.Default
|
||||
{
|
||||
@ -39,8 +39,10 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
var fruitState = (IHasFruitState)ObjectState;
|
||||
VisualRepresentation.BindTo(fruitState.VisualRepresentation);
|
||||
IndexInBeatmap.BindValueChanged(index =>
|
||||
{
|
||||
VisualRepresentation.Value = Fruit.GetVisualRepresentation(index.NewValue);
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Skinning.Default
|
||||
|
@ -19,6 +19,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
{
|
||||
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
|
||||
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
|
||||
public readonly Bindable<int> IndexInBeatmap = new Bindable<int>();
|
||||
|
||||
private readonly Sprite colouredSprite;
|
||||
private readonly Sprite overlaySprite;
|
||||
@ -64,6 +65,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
|
||||
AccentColour.BindTo(ObjectState.AccentColour);
|
||||
HyperDash.BindTo(ObjectState.HyperDash);
|
||||
IndexInBeatmap.BindTo(ObjectState.IndexInBeatmap);
|
||||
|
||||
hyperSprite.Colour = Skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit)?.Value ??
|
||||
Skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
|
||||
|
@ -1,23 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
{
|
||||
internal class LegacyFruitPiece : LegacyCatchHitObjectPiece
|
||||
{
|
||||
public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
var fruitState = (IHasFruitState)ObjectState;
|
||||
VisualRepresentation.BindTo(fruitState.VisualRepresentation);
|
||||
|
||||
VisualRepresentation.BindValueChanged(visual => setTexture(visual.NewValue), true);
|
||||
IndexInBeatmap.BindValueChanged(index =>
|
||||
{
|
||||
setTexture(Fruit.GetVisualRepresentation(index.NewValue));
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void setTexture(FruitVisualRepresentation visualRepresentation)
|
||||
|
@ -0,0 +1,90 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Background
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneBackgroundScreenDefault : OsuTestScene
|
||||
{
|
||||
private BackgroundScreenStack stack;
|
||||
private BackgroundScreenDefault screen;
|
||||
|
||||
private Graphics.Backgrounds.Background getCurrentBackground() => screen.ChildrenOfType<Graphics.Backgrounds.Background>().FirstOrDefault();
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("create background stack", () => Child = stack = new BackgroundScreenStack());
|
||||
AddStep("push default screen", () => stack.Push(screen = new BackgroundScreenDefault(false)));
|
||||
AddUntilStep("wait for screen to load", () => screen.IsCurrentScreen());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTogglingStoryboardSwitchesBackgroundType()
|
||||
{
|
||||
setSupporter(true);
|
||||
|
||||
setSourceMode(BackgroundSource.Beatmap);
|
||||
AddUntilStep("is beatmap background", () => getCurrentBackground() is BeatmapBackground);
|
||||
|
||||
setSourceMode(BackgroundSource.BeatmapWithStoryboard);
|
||||
AddUntilStep("is storyboard background", () => getCurrentBackground() is BeatmapBackgroundWithStoryboard);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTogglingSupporterTogglesBeatmapBackground()
|
||||
{
|
||||
setSourceMode(BackgroundSource.Beatmap);
|
||||
|
||||
setSupporter(true);
|
||||
AddUntilStep("is beatmap background", () => getCurrentBackground() is BeatmapBackground);
|
||||
|
||||
setSupporter(false);
|
||||
AddUntilStep("is default background", () => !(getCurrentBackground() is BeatmapBackground));
|
||||
|
||||
setSupporter(true);
|
||||
AddUntilStep("is beatmap background", () => getCurrentBackground() is BeatmapBackground);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBeatmapDoesntReloadOnNoChange()
|
||||
{
|
||||
BeatmapBackground last = null;
|
||||
|
||||
setSourceMode(BackgroundSource.Beatmap);
|
||||
setSupporter(true);
|
||||
|
||||
AddUntilStep("wait for beatmap background to be loaded", () => (last = getCurrentBackground() as BeatmapBackground) != null);
|
||||
AddAssert("next doesn't load new background", () => screen.Next() == false);
|
||||
|
||||
// doesn't really need to be checked but might as well.
|
||||
AddWaitStep("wait a bit", 5);
|
||||
AddUntilStep("ensure same background instance", () => last == getCurrentBackground());
|
||||
}
|
||||
|
||||
private void setSourceMode(BackgroundSource source) =>
|
||||
AddStep("set background mode to beatmap", () => config.SetValue(OsuSetting.MenuBackgroundSource, source));
|
||||
|
||||
private void setSupporter(bool isSupporter) =>
|
||||
AddStep($"set supporter {isSupporter}", () => ((DummyAPIAccess)API).LocalUser.Value = new User
|
||||
{
|
||||
IsSupporter = isSupporter,
|
||||
Id = API.LocalUser.Value.Id + 1,
|
||||
});
|
||||
}
|
||||
}
|
@ -30,9 +30,12 @@ namespace osu.Game.Graphics.Containers.Markdown
|
||||
break;
|
||||
|
||||
case ListItemBlock listItemBlock:
|
||||
var isOrdered = ((ListBlock)listItemBlock.Parent).IsOrdered;
|
||||
var childContainer = CreateListItem(listItemBlock, level, isOrdered);
|
||||
bool isOrdered = ((ListBlock)listItemBlock.Parent)?.IsOrdered == true;
|
||||
|
||||
OsuMarkdownListItem childContainer = CreateListItem(listItemBlock, level, isOrdered);
|
||||
|
||||
container.Add(childContainer);
|
||||
|
||||
foreach (var single in listItemBlock)
|
||||
base.AddMarkdownComponent(single, childContainer.Content, level);
|
||||
break;
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Overlays.Wiki.Markdown
|
||||
|
||||
case ParagraphBlock paragraphBlock:
|
||||
// Check if paragraph only contains an image
|
||||
if (paragraphBlock.Inline.Count() == 1 && paragraphBlock.Inline.FirstChild is LinkInline { IsImage: true } linkInline)
|
||||
if (paragraphBlock.Inline?.Count() == 1 && paragraphBlock.Inline.FirstChild is LinkInline { IsImage: true } linkInline)
|
||||
{
|
||||
container.Add(new WikiMarkdownImageBlock(linkInline));
|
||||
return;
|
||||
|
@ -5,8 +5,8 @@ using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
@ -53,14 +53,41 @@ namespace osu.Game.Screens.Backgrounds
|
||||
mode.ValueChanged += _ => Next();
|
||||
beatmap.ValueChanged += _ => Next();
|
||||
introSequence.ValueChanged += _ => Next();
|
||||
seasonalBackgroundLoader.SeasonalBackgroundChanged += Next;
|
||||
seasonalBackgroundLoader.SeasonalBackgroundChanged += () => Next();
|
||||
|
||||
currentDisplay = RNG.Next(0, background_count);
|
||||
|
||||
Next();
|
||||
}
|
||||
|
||||
private void display(Background newBackground)
|
||||
private ScheduledDelegate nextTask;
|
||||
private CancellationTokenSource cancellationTokenSource;
|
||||
|
||||
/// <summary>
|
||||
/// Request loading the next background.
|
||||
/// </summary>
|
||||
/// <returns>Whether a new background was queued for load. May return false if the current background is still valid.</returns>
|
||||
public bool Next()
|
||||
{
|
||||
var nextBackground = createBackground();
|
||||
|
||||
// in the case that the background hasn't changed, we want to avoid cancelling any tasks that could still be loading.
|
||||
if (nextBackground == background)
|
||||
return false;
|
||||
|
||||
cancellationTokenSource?.Cancel();
|
||||
cancellationTokenSource = new CancellationTokenSource();
|
||||
|
||||
nextTask?.Cancel();
|
||||
nextTask = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
LoadComponentAsync(nextBackground, displayNext, cancellationTokenSource.Token);
|
||||
}, 100);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void displayNext(Background newBackground)
|
||||
{
|
||||
background?.FadeOut(800, Easing.InOutSine);
|
||||
background?.Expire();
|
||||
@ -69,68 +96,51 @@ namespace osu.Game.Screens.Backgrounds
|
||||
currentDisplay++;
|
||||
}
|
||||
|
||||
private ScheduledDelegate nextTask;
|
||||
private CancellationTokenSource cancellationTokenSource;
|
||||
|
||||
public void Next()
|
||||
{
|
||||
nextTask?.Cancel();
|
||||
cancellationTokenSource?.Cancel();
|
||||
cancellationTokenSource = new CancellationTokenSource();
|
||||
nextTask = Scheduler.AddDelayed(() => LoadComponentAsync(createBackground(), display, cancellationTokenSource.Token), 100);
|
||||
}
|
||||
|
||||
private Background createBackground()
|
||||
{
|
||||
Background newBackground;
|
||||
string backgroundName;
|
||||
// seasonal background loading gets highest priority.
|
||||
Background newBackground = seasonalBackgroundLoader.LoadNextBackground();
|
||||
|
||||
var seasonalBackground = seasonalBackgroundLoader.LoadNextBackground();
|
||||
|
||||
if (seasonalBackground != null)
|
||||
{
|
||||
seasonalBackground.Depth = currentDisplay;
|
||||
return seasonalBackground;
|
||||
}
|
||||
|
||||
switch (introSequence.Value)
|
||||
{
|
||||
case IntroSequence.Welcome:
|
||||
backgroundName = "Intro/Welcome/menu-background";
|
||||
break;
|
||||
|
||||
default:
|
||||
backgroundName = $@"Menu/menu-background-{currentDisplay % background_count + 1}";
|
||||
break;
|
||||
}
|
||||
|
||||
if (user.Value?.IsSupporter ?? false)
|
||||
if (newBackground == null && user.Value?.IsSupporter == true)
|
||||
{
|
||||
switch (mode.Value)
|
||||
{
|
||||
case BackgroundSource.Beatmap:
|
||||
newBackground = new BeatmapBackground(beatmap.Value, backgroundName);
|
||||
break;
|
||||
|
||||
case BackgroundSource.BeatmapWithStoryboard:
|
||||
newBackground = AllowStoryboardBackground
|
||||
? new BeatmapBackgroundWithStoryboard(beatmap.Value, backgroundName)
|
||||
: new BeatmapBackground(beatmap.Value, backgroundName);
|
||||
break;
|
||||
{
|
||||
if (mode.Value == BackgroundSource.BeatmapWithStoryboard && AllowStoryboardBackground)
|
||||
newBackground = new BeatmapBackgroundWithStoryboard(beatmap.Value, getBackgroundTextureName());
|
||||
newBackground ??= new BeatmapBackground(beatmap.Value, getBackgroundTextureName());
|
||||
|
||||
// this method is called in many cases where the beatmap hasn't changed (ie. on screen transitions).
|
||||
// if a background is already displayed for the requested beatmap, we don't want to load it again.
|
||||
if (background?.GetType() == newBackground.GetType() &&
|
||||
(background as BeatmapBackground)?.Beatmap == beatmap.Value)
|
||||
return background;
|
||||
|
||||
default:
|
||||
newBackground = new SkinnedBackground(skin.Value, backgroundName);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
newBackground = new Background(backgroundName);
|
||||
|
||||
newBackground ??= new Background(getBackgroundTextureName());
|
||||
newBackground.Depth = currentDisplay;
|
||||
|
||||
return newBackground;
|
||||
}
|
||||
|
||||
private string getBackgroundTextureName()
|
||||
{
|
||||
switch (introSequence.Value)
|
||||
{
|
||||
case IntroSequence.Welcome:
|
||||
return @"Intro/Welcome/menu-background";
|
||||
|
||||
default:
|
||||
return $@"Menu/menu-background-{currentDisplay % background_count + 1}";
|
||||
}
|
||||
}
|
||||
|
||||
private class SkinnedBackground : Background
|
||||
{
|
||||
private readonly Skin skin;
|
||||
|
@ -34,7 +34,7 @@
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.601.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.607.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.525.0" />
|
||||
<PackageReference Include="Sentry" Version="3.4.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.28.2" />
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.601.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.607.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.525.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||
@ -93,7 +93,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.601.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.607.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.28.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user