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https://github.com/ppy/osu
synced 2024-12-26 08:53:10 +00:00
Use separate samples for scrolling to top and scrolling to previous
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@ -16,15 +16,9 @@ namespace osu.Game.Graphics.UserInterface
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[Description("button-sidebar")]
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ButtonSidebar,
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[Description("toolbar")]
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Toolbar,
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[Description("tabselect")]
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TabSelect,
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[Description("scrolltotop")]
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ScrollToTop,
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[Description("dialog-cancel")]
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DialogCancel,
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@ -5,6 +5,8 @@
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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@ -112,8 +114,12 @@ namespace osu.Game.Overlays
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public Bindable<float?> LastScrollTarget = new Bindable<float?>();
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protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds();
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private Sample scrollToTopSample;
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private Sample scrollToPreviousSample;
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public ScrollBackButton()
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: base(HoverSampleSet.ScrollToTop)
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{
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Size = new Vector2(50);
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Alpha = 0;
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@ -150,11 +156,14 @@ namespace osu.Game.Overlays
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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private void load(OverlayColourProvider colourProvider, AudioManager audio)
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{
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IdleColour = colourProvider.Background6;
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HoverColour = colourProvider.Background5;
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flashColour = colourProvider.Light1;
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scrollToTopSample = audio.Samples.Get(@"UI/scroll-to-top");
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scrollToPreviousSample = audio.Samples.Get(@"UI/scroll-to-previous");
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}
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protected override void LoadComplete()
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@ -171,6 +180,12 @@ namespace osu.Game.Overlays
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protected override bool OnClick(ClickEvent e)
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{
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background.FlashColour(flashColour, 800, Easing.OutQuint);
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if (LastScrollTarget.Value == null)
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scrollToTopSample?.Play();
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else
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scrollToPreviousSample?.Play();
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return base.OnClick(e);
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}
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