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Use Bindable<IEnumerable<Mod>> to fit other changes.
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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@ -33,7 +34,7 @@ namespace osu.Game.Overlays.Mods
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private FillFlowContainer<ModSection> modSectionsContainer;
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private FillFlowContainer<ModSection> modSectionsContainer;
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public readonly Bindable<Mod[]> SelectedMods = new Bindable<Mod[]>();
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public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
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public readonly Bindable<PlayMode> PlayMode = new Bindable<PlayMode>();
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public readonly Bindable<PlayMode> PlayMode = new Bindable<PlayMode>();
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