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https://github.com/ppy/osu
synced 2025-03-31 23:58:37 +00:00
Play a sound when starting a timeshift or multiplayer room
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parent
43370d7021
commit
3148c04fb8
@ -4,6 +4,8 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Audio;
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using osu.Game.Audio;
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@ -11,6 +13,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play;
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namespace osu.Game.Screens.Multi.Match
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namespace osu.Game.Screens.Multi.Match
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{
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{
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@ -21,6 +24,8 @@ namespace osu.Game.Screens.Multi.Match
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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private SampleChannel sampleStart;
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[Resolved(typeof(Room), nameof(Room.Playlist))]
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[Resolved(typeof(Room), nameof(Room.Playlist))]
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protected BindableList<PlaylistItem> Playlist { get; private set; }
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protected BindableList<PlaylistItem> Playlist { get; private set; }
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@ -30,8 +35,17 @@ namespace osu.Game.Screens.Multi.Match
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[Resolved]
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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private BeatmapManager beatmapManager { get; set; }
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[Resolved(canBeNull: true)]
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protected Multiplayer Multiplayer { get; private set; }
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private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
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private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleStart = audio.Samples.Get(@"SongSelect/confirm-selection");
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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@ -71,6 +85,12 @@ namespace osu.Game.Screens.Multi.Match
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return base.OnExiting(next);
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return base.OnExiting(next);
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}
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}
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protected void StartPlay(Func<Player> player)
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{
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sampleStart?.Play();
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Multiplayer?.Push(new PlayerLoader(player));
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}
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private void selectedItemChanged()
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private void selectedItemChanged()
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{
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{
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updateWorkingBeatmap();
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updateWorkingBeatmap();
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@ -16,7 +16,6 @@ using osu.Game.Screens.Multi.Match;
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using osu.Game.Screens.Multi.Match.Components;
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using osu.Game.Screens.Multi.Match.Components;
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using osu.Game.Screens.Multi.RealtimeMultiplayer.Match;
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using osu.Game.Screens.Multi.RealtimeMultiplayer.Match;
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using osu.Game.Screens.Multi.RealtimeMultiplayer.Participants;
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using osu.Game.Screens.Multi.RealtimeMultiplayer.Participants;
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using osu.Game.Screens.Play;
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using osu.Game.Users;
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using osu.Game.Users;
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using ParticipantsList = osu.Game.Screens.Multi.RealtimeMultiplayer.Participants.ParticipantsList;
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using ParticipantsList = osu.Game.Screens.Multi.RealtimeMultiplayer.Participants.ParticipantsList;
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@ -29,9 +28,6 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
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public override string ShortTitle => "match";
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public override string ShortTitle => "match";
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[Resolved(canBeNull: true)]
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private Multiplayer multiplayer { get; set; }
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[Resolved]
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[Resolved]
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private StatefulMultiplayerClient client { get; set; }
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private StatefulMultiplayerClient client { get; set; }
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@ -206,7 +202,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
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int[] userIds = client.Room.Users.Where(u => u.State >= MultiplayerUserState.WaitingForLoad).Select(u => u.UserID).ToArray();
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int[] userIds = client.Room.Users.Where(u => u.State >= MultiplayerUserState.WaitingForLoad).Select(u => u.UserID).ToArray();
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multiplayer?.Push(new PlayerLoader(() => new RealtimePlayer(SelectedItem.Value, userIds)));
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StartPlay(() => new RealtimePlayer(SelectedItem.Value, userIds));
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}
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}
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protected override void Dispose(bool isDisposing)
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protected override void Dispose(bool isDisposing)
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@ -15,7 +15,6 @@ using osu.Game.Screens.Multi.Match;
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using osu.Game.Screens.Multi.Match.Components;
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using osu.Game.Screens.Multi.Match.Components;
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using osu.Game.Screens.Multi.Play;
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using osu.Game.Screens.Multi.Play;
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using osu.Game.Screens.Multi.Ranking;
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using osu.Game.Screens.Multi.Ranking;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select;
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using osu.Game.Users;
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using osu.Game.Users;
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using Footer = osu.Game.Screens.Multi.Match.Components.Footer;
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using Footer = osu.Game.Screens.Multi.Match.Components.Footer;
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@ -220,12 +219,9 @@ namespace osu.Game.Screens.Multi.Timeshift
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}, true);
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}, true);
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}
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}
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private void onStart()
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private void onStart() => StartPlay(() => new TimeshiftPlayer(SelectedItem.Value)
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{
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{
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multiplayer?.Push(new PlayerLoader(() => new TimeshiftPlayer(SelectedItem.Value)
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Exited = () => leaderboard.RefreshScores()
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{
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});
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Exited = () => leaderboard.RefreshScores()
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}));
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}
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}
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}
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}
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}
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