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https://github.com/ppy/osu
synced 2024-12-14 02:46:27 +00:00
Small cleanup
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bb103d7878
commit
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@ -114,6 +114,11 @@ namespace osu.Game.Overlays
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},
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};
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Filter.Search.Current.ValueChanged += text => { if (text != string.Empty) Header.Tabs.Current.Value = DirectTab.Search; };
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((FilterControl)Filter).Ruleset.ValueChanged += ruleset => updateSets();
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Filter.DisplayStyleControl.DisplayStyle.ValueChanged += recreatePanels;
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Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += rankStatus => updateSets();
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Header.Tabs.Current.ValueChanged += tab =>
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{
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if (tab != DirectTab.Search)
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@ -123,13 +128,13 @@ namespace osu.Game.Overlays
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updateSets();
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}
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};
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Filter.Search.Current.ValueChanged += text => { if (text != string.Empty) Header.Tabs.Current.Value = DirectTab.Search; };
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Filter.Search.OnCommit = (sender, text) =>
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{
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lastQuery = Filter.Search.Text;
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updateSets();
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};
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((FilterControl)Filter).Ruleset.ValueChanged += ruleset => updateSets();
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Filter.Tabs.Current.ValueChanged += sortCriteria =>
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{
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if (Header.Tabs.Current.Value != DirectTab.Search && sortCriteria != (DirectSortCriteria)Header.Tabs.Current.Value)
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@ -137,8 +142,6 @@ namespace osu.Game.Overlays
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updateSets();
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};
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Filter.DisplayStyleControl.DisplayStyle.ValueChanged += recreatePanels;
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Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += rankStatus => updateSets();
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updateResultCounts();
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}
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@ -176,7 +179,7 @@ namespace osu.Game.Overlays
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private string lastQuery = string.Empty;
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private void updateSets()
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{
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if (!IsLoaded || Header.Tabs.Current.Value == DirectTab.Search && Filter.Search.Text == string.Empty) return;
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if (!IsLoaded || Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || lastQuery == string.Empty)) return;
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BeatmapSets = null;
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ResultAmounts = null;
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