Fix CI issue and use method instead of triggering change on bindable.

This commit is contained in:
Lucas A 2020-08-03 21:33:18 +02:00
parent 242a035f7e
commit 30c7a6f6a7

View File

@ -211,7 +211,7 @@ namespace osu.Game.Screens.Play
if (game != null)
OverlayActivationMode.BindTo(game.OverlayActivationMode);
gameplayOverlaysDisabled.ValueChanged += disabled => updateOverlayActivationMode();
gameplayOverlaysDisabled.BindValueChanged(_ => updateOverlayActivationMode());
DrawableRuleset.IsPaused.BindValueChanged(_ => updateOverlayActivationMode());
DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updateOverlayActivationMode());
@ -654,7 +654,7 @@ namespace osu.Game.Screens.Play
foreach (var mod in Mods.Value.OfType<IApplicableToHUD>())
mod.ApplyToHUD(HUDOverlay);
gameplayOverlaysDisabled.TriggerChange();
updateOverlayActivationMode();
}
public override void OnSuspending(IScreen next)