Make new health increase values mania-specific

This commit is contained in:
Bartłomiej Dach 2020-10-03 11:08:51 +02:00
parent 36dbb1b70a
commit 309714081f
2 changed files with 35 additions and 5 deletions

View File

@ -2,10 +2,40 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements namespace osu.Game.Rulesets.Mania.Judgements
{ {
public class ManiaJudgement : Judgement public class ManiaJudgement : Judgement
{ {
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
case HitResult.LargeTickHit:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.LargeTickMiss:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.Meh:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.Ok:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.3;
case HitResult.Good:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.Great:
return DEFAULT_MAX_HEALTH_INCREASE * 0.8;
case HitResult.Perfect:
return DEFAULT_MAX_HEALTH_INCREASE;
default:
return base.HealthIncreaseFor(result);
}
}
} }
} }

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@ -124,19 +124,19 @@ protected virtual double HealthIncreaseFor(HitResult result)
return -DEFAULT_MAX_HEALTH_INCREASE; return -DEFAULT_MAX_HEALTH_INCREASE;
case HitResult.Meh: case HitResult.Meh:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.5; return -DEFAULT_MAX_HEALTH_INCREASE * 0.05;
case HitResult.Ok: case HitResult.Ok:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.3; return DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.Good: case HitResult.Good:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1; return DEFAULT_MAX_HEALTH_INCREASE * 0.75;
case HitResult.Great: case HitResult.Great:
return DEFAULT_MAX_HEALTH_INCREASE * 0.8; return DEFAULT_MAX_HEALTH_INCREASE;
case HitResult.Perfect: case HitResult.Perfect:
return DEFAULT_MAX_HEALTH_INCREASE; return DEFAULT_MAX_HEALTH_INCREASE * 1.05;
case HitResult.SmallBonus: case HitResult.SmallBonus:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1; return DEFAULT_MAX_HEALTH_INCREASE * 0.1;