mirror of
https://github.com/ppy/osu
synced 2024-12-27 09:23:15 +00:00
Merge branch 'master' into distance-snap-grid-current-tiume
This commit is contained in:
commit
3077d398ef
@ -106,7 +106,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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[TestCase(0.5f)]
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public void TestDistanceSpacing(float multiplier)
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{
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AddStep($"set beat divisor = {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
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AddStep($"set distance spacing = {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
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}
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[Test]
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@ -160,7 +160,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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});
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AddStep("move mouse outside grid", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 3f)));
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assertSnappedDistance(beat_length * 2);
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assertSnappedDistance(beat_length);
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}
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private void assertSnappedDistance(float expectedDistance) => AddAssert($"snap distance = {expectedDistance}", () =>
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|
@ -103,7 +103,7 @@ namespace osu.Game.Tests.Visual.Editing
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});
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AddStep($"set distance spacing = {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
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AddAssert("check correct interval count", () => grid.MaxIntervals == (end_time / grid.DistanceBetweenTicks));
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AddStep("check correct interval count", () => Assert.That((end_time / grid.DistanceBetweenTicks) * multiplier, Is.EqualTo(grid.MaxIntervals)));
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}
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private class TestDistanceSnapGrid : DistanceSnapGrid
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|
@ -56,6 +56,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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AddAssert("no item selected", () => playlist.SelectedItem.Value == null);
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AddStep("press down", () => InputManager.Key(Key.Down));
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AddAssert("no item selected", () => playlist.SelectedItem.Value == null);
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}
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[Test]
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@ -73,6 +76,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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AddAssert("no item selected", () => playlist.SelectedItem.Value == null);
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AddStep("press down", () => InputManager.Key(Key.Down));
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AddAssert("no item selected", () => playlist.SelectedItem.Value == null);
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}
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[Test]
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@ -91,6 +97,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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AddAssert("no item selected", () => playlist.SelectedItem.Value == null);
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AddStep("press down", () => InputManager.Key(Key.Down));
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AddAssert("no item selected", () => playlist.SelectedItem.Value == null);
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}
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[Test]
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@ -147,6 +156,40 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddAssert("item 1 is selected", () => playlist.SelectedItem.Value == playlist.Items[1]);
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}
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[Test]
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public void TestKeyboardSelection()
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{
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createPlaylist(p => p.AllowSelection = true);
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AddStep("press down", () => InputManager.Key(Key.Down));
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AddAssert("item 0 is selected", () => playlist.SelectedItem.Value == playlist.Items[0]);
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AddStep("press down", () => InputManager.Key(Key.Down));
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AddAssert("item 1 is selected", () => playlist.SelectedItem.Value == playlist.Items[1]);
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AddStep("press up", () => InputManager.Key(Key.Up));
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AddAssert("item 0 is selected", () => playlist.SelectedItem.Value == playlist.Items[0]);
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AddUntilStep("navigate to last item via keyboard", () =>
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{
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InputManager.Key(Key.Down);
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return playlist.SelectedItem.Value == playlist.Items.Last();
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});
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AddAssert("last item is selected", () => playlist.SelectedItem.Value == playlist.Items.Last());
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AddUntilStep("last item is scrolled into view", () =>
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{
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var drawableItem = playlist.ItemMap[playlist.Items.Last()];
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return playlist.ScreenSpaceDrawQuad.Contains(drawableItem.ScreenSpaceDrawQuad.TopLeft)
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&& playlist.ScreenSpaceDrawQuad.Contains(drawableItem.ScreenSpaceDrawQuad.BottomRight);
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});
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AddStep("press down", () => InputManager.Key(Key.Down));
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AddAssert("last item is selected", () => playlist.SelectedItem.Value == playlist.Items.Last());
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AddStep("press up", () => InputManager.Key(Key.Up));
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AddAssert("second last item is selected", () => playlist.SelectedItem.Value == playlist.Items.Reverse().ElementAt(1));
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}
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[Test]
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public void TestDownloadButtonHiddenWhenBeatmapExists()
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{
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|
@ -7,6 +7,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics.Containers;
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@ -17,6 +18,7 @@ using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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@ -56,6 +58,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private TestMultiplayerClient multiplayerClient => multiplayerComponents.MultiplayerClient;
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private TestMultiplayerRoomManager roomManager => multiplayerComponents.RoomManager;
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[Resolved]
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private OsuConfigManager config { get; set; }
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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@ -668,6 +673,43 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("wait for results", () => multiplayerComponents.CurrentScreen is ResultsScreen);
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}
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[Test]
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public void TestGameplayExitFlow()
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{
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Bindable<double> holdDelay = null;
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AddStep("Set hold delay to zero", () =>
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{
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holdDelay = config.GetBindable<double>(OsuSetting.UIHoldActivationDelay);
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holdDelay.Value = 0;
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});
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createRoom(() => new Room
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{
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Name = { Value = "Test Room" },
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Playlist =
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{
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new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
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}
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}
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});
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enterGameplay();
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AddUntilStep("wait for playing", () => this.ChildrenOfType<Player>().FirstOrDefault()?.LocalUserPlaying.Value == true);
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AddStep("attempt exit without hold", () => InputManager.Key(Key.Escape));
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AddAssert("still in gameplay", () => multiplayerComponents.CurrentScreen is Player);
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AddStep("attempt exit with hold", () => InputManager.PressKey(Key.Escape));
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AddUntilStep("wait for lounge", () => multiplayerComponents.CurrentScreen is Screens.OnlinePlay.Multiplayer.Multiplayer);
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AddStep("stop holding", () => InputManager.ReleaseKey(Key.Escape));
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AddStep("set hold delay to default", () => holdDelay.SetDefault());
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}
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[Test]
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public void TestGameplayDoesntStartWithNonLoadedUser()
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{
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|
422
osu.Game.Tests/Visual/Online/TestSceneChatOverlayV2.cs
Normal file
422
osu.Game.Tests/Visual/Online/TestSceneChatOverlayV2.cs
Normal file
@ -0,0 +1,422 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using System.Net;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Logging;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Chat;
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using osu.Game.Overlays.Chat.Listing;
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using osu.Game.Overlays.Chat.ChannelList;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Online
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{
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[TestFixture]
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public class TestSceneChatOverlayV2 : OsuManualInputManagerTestScene
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{
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private ChatOverlayV2 chatOverlay;
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private ChannelManager channelManager;
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private APIUser testUser;
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private Channel testPMChannel;
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private Channel[] testChannels;
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private Channel testChannel1 => testChannels[0];
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private Channel testChannel2 => testChannels[1];
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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testUser = new APIUser { Username = "test user", Id = 5071479 };
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testPMChannel = new Channel(testUser);
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testChannels = Enumerable.Range(1, 10).Select(createPublicChannel).ToArray();
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Child = new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes.Both,
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CachedDependencies = new (Type, object)[]
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{
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(typeof(ChannelManager), channelManager = new ChannelManager()),
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},
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Children = new Drawable[]
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{
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channelManager,
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chatOverlay = new ChatOverlayV2 { RelativeSizeAxes = Axes.Both },
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},
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};
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});
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Setup request handler", () =>
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{
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((DummyAPIAccess)API).HandleRequest = req =>
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{
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switch (req)
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{
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case GetUpdatesRequest getUpdates:
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getUpdates.TriggerFailure(new WebException());
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return true;
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case JoinChannelRequest joinChannel:
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joinChannel.TriggerSuccess();
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return true;
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case LeaveChannelRequest leaveChannel:
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leaveChannel.TriggerSuccess();
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return true;
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case GetMessagesRequest getMessages:
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getMessages.TriggerSuccess(createChannelMessages(getMessages.Channel));
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return true;
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case GetUserRequest getUser:
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if (getUser.Lookup == testUser.Username)
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getUser.TriggerSuccess(testUser);
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else
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getUser.TriggerFailure(new WebException());
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return true;
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||||
case PostMessageRequest postMessage:
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postMessage.TriggerSuccess(new Message(RNG.Next(0, 10000000))
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{
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Content = postMessage.Message.Content,
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ChannelId = postMessage.Message.ChannelId,
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Sender = postMessage.Message.Sender,
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Timestamp = new DateTimeOffset(DateTime.Now),
|
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});
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return true;
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||||
default:
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||||
Logger.Log($"Unhandled Request Type: {req.GetType()}");
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return false;
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}
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||||
};
|
||||
});
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||||
|
||||
AddStep("Add test channels", () =>
|
||||
{
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||||
(channelManager.AvailableChannels as BindableList<Channel>)?.AddRange(testChannels);
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||||
});
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||||
}
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||||
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||||
[Test]
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||||
public void TestShowHide()
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{
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||||
AddStep("Show overlay", () => chatOverlay.Show());
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AddAssert("Overlay is visible", () => chatOverlay.State.Value == Visibility.Visible);
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AddStep("Hide overlay", () => chatOverlay.Hide());
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||||
AddAssert("Overlay is hidden", () => chatOverlay.State.Value == Visibility.Hidden);
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}
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||||
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||||
[Test]
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||||
public void TestChatHeight()
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||||
{
|
||||
BindableFloat configChatHeight = new BindableFloat();
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||||
config.BindWith(OsuSetting.ChatDisplayHeight, configChatHeight);
|
||||
float newHeight = 0;
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||||
AddStep("Reset config chat height", () => configChatHeight.SetDefault());
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||||
AddStep("Show overlay", () => chatOverlay.Show());
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||||
AddAssert("Overlay uses config height", () => chatOverlay.Height == configChatHeight.Default);
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AddStep("Click top bar", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(chatOverlayTopBar);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
AddStep("Drag overlay to new height", () => InputManager.MoveMouseTo(chatOverlayTopBar, new Vector2(0, -300)));
|
||||
AddStep("Stop dragging", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
AddStep("Store new height", () => newHeight = chatOverlay.Height);
|
||||
AddAssert("Config height changed", () => !configChatHeight.IsDefault && configChatHeight.Value == newHeight);
|
||||
AddStep("Hide overlay", () => chatOverlay.Hide());
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddAssert("Overlay uses new height", () => chatOverlay.Height == newHeight);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChannelSelection()
|
||||
{
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddAssert("Listing is visible", () => listingVisibility == Visibility.Visible);
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddAssert("Listing is hidden", () => listingVisibility == Visibility.Hidden);
|
||||
AddAssert("Loading is hidden", () => loadingVisibility == Visibility.Hidden);
|
||||
AddAssert("Current channel is correct", () => channelManager.CurrentChannel.Value == testChannel1);
|
||||
AddAssert("DrawableChannel is correct", () => currentDrawableChannel.Channel == testChannel1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSearchInListing()
|
||||
{
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddAssert("Listing is visible", () => listingVisibility == Visibility.Visible);
|
||||
AddStep("Search for 'number 2'", () => chatOverlayTextBox.Text = "number 2");
|
||||
AddUntilStep("Only channel 2 visibile", () =>
|
||||
{
|
||||
IEnumerable<ChannelListingItem> listingItems = chatOverlay.ChildrenOfType<ChannelListingItem>()
|
||||
.Where(item => item.IsPresent);
|
||||
return listingItems.Count() == 1 && listingItems.Single().Channel == testChannel2;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChannelCloseButton()
|
||||
{
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join PM and public channels", () =>
|
||||
{
|
||||
channelManager.JoinChannel(testChannel1);
|
||||
channelManager.JoinChannel(testPMChannel);
|
||||
});
|
||||
AddStep("Select PM channel", () => clickDrawable(getChannelListItem(testPMChannel)));
|
||||
AddStep("Click close button", () =>
|
||||
{
|
||||
ChannelListItemCloseButton closeButton = getChannelListItem(testPMChannel).ChildrenOfType<ChannelListItemCloseButton>().Single();
|
||||
clickDrawable(closeButton);
|
||||
});
|
||||
AddAssert("PM channel closed", () => !channelManager.JoinedChannels.Contains(testPMChannel));
|
||||
AddStep("Select normal channel", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddStep("Click close button", () =>
|
||||
{
|
||||
ChannelListItemCloseButton closeButton = getChannelListItem(testChannel1).ChildrenOfType<ChannelListItemCloseButton>().Single();
|
||||
clickDrawable(closeButton);
|
||||
});
|
||||
AddAssert("Normal channel closed", () => !channelManager.JoinedChannels.Contains(testChannel1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChatCommand()
|
||||
{
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddStep("Open chat with user", () => channelManager.PostCommand($"chat {testUser.Username}"));
|
||||
AddAssert("PM channel is selected", () =>
|
||||
channelManager.CurrentChannel.Value.Type == ChannelType.PM && channelManager.CurrentChannel.Value.Users.Single() == testUser);
|
||||
AddStep("Open chat with non-existent user", () => channelManager.PostCommand("chat user_doesnt_exist"));
|
||||
AddAssert("Last message is error", () => channelManager.CurrentChannel.Value.Messages.Last() is ErrorMessage);
|
||||
|
||||
// Make sure no unnecessary requests are made when the PM channel is already open.
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddStep("Unregister request handling", () => ((DummyAPIAccess)API).HandleRequest = null);
|
||||
AddStep("Open chat with user", () => channelManager.PostCommand($"chat {testUser.Username}"));
|
||||
AddAssert("PM channel is selected", () =>
|
||||
channelManager.CurrentChannel.Value.Type == ChannelType.PM && channelManager.CurrentChannel.Value.Users.Single() == testUser);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultiplayerChannelIsNotShown()
|
||||
{
|
||||
Channel multiplayerChannel = null;
|
||||
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join multiplayer channel", () => channelManager.JoinChannel(multiplayerChannel = new Channel(new APIUser())
|
||||
{
|
||||
Name = "#mp_1",
|
||||
Type = ChannelType.Multiplayer,
|
||||
}));
|
||||
AddAssert("Channel is joined", () => channelManager.JoinedChannels.Contains(multiplayerChannel));
|
||||
AddUntilStep("Channel not present in listing", () => !chatOverlay.ChildrenOfType<ChannelListingItem>()
|
||||
.Where(item => item.IsPresent)
|
||||
.Select(item => item.Channel)
|
||||
.Contains(multiplayerChannel));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighlightOnCurrentChannel()
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddStep("Send message in channel 1", () =>
|
||||
{
|
||||
testChannel1.AddNewMessages(message = new Message
|
||||
{
|
||||
ChannelId = testChannel1.Id,
|
||||
Content = "Message to highlight!",
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
Sender = testUser,
|
||||
});
|
||||
});
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighlightOnAnotherChannel()
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Join channel 2", () => channelManager.JoinChannel(testChannel2));
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddStep("Send message in channel 2", () =>
|
||||
{
|
||||
testChannel2.AddNewMessages(message = new Message
|
||||
{
|
||||
ChannelId = testChannel2.Id,
|
||||
Content = "Message to highlight!",
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
Sender = testUser,
|
||||
});
|
||||
});
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel2));
|
||||
AddAssert("Channel 2 is selected", () => channelManager.CurrentChannel.Value == testChannel2);
|
||||
AddAssert("Channel 2 is visible", () => currentDrawableChannel.Channel == testChannel2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighlightOnLeftChannel()
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Join channel 2", () => channelManager.JoinChannel(testChannel2));
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddStep("Send message in channel 2", () =>
|
||||
{
|
||||
testChannel2.AddNewMessages(message = new Message
|
||||
{
|
||||
ChannelId = testChannel2.Id,
|
||||
Content = "Message to highlight!",
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
Sender = testUser,
|
||||
});
|
||||
});
|
||||
AddStep("Leave channel 2", () => channelManager.LeaveChannel(testChannel2));
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel2));
|
||||
AddAssert("Channel 2 is selected", () => channelManager.CurrentChannel.Value == testChannel2);
|
||||
AddAssert("Channel 2 is visible", () => currentDrawableChannel.Channel == testChannel2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighlightWhileChatNeverOpen()
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Send message in channel 1", () =>
|
||||
{
|
||||
testChannel1.AddNewMessages(message = new Message
|
||||
{
|
||||
ChannelId = testChannel1.Id,
|
||||
Content = "Message to highlight!",
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
Sender = testUser,
|
||||
});
|
||||
});
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighlightWithNullChannel()
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Send message in channel 1", () =>
|
||||
{
|
||||
testChannel1.AddNewMessages(message = new Message
|
||||
{
|
||||
ChannelId = testChannel1.Id,
|
||||
Content = "Message to highlight!",
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
Sender = testUser,
|
||||
});
|
||||
});
|
||||
AddStep("Set null channel", () => channelManager.CurrentChannel.Value = null);
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TextBoxRetainsFocus()
|
||||
{
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
AddStep("Click selector", () => clickDrawable(chatOverlay.ChildrenOfType<ChannelListSelector>().Single()));
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
AddStep("Click listing", () => clickDrawable(chatOverlay.ChildrenOfType<ChannelListing>().Single()));
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
AddStep("Click drawable channel", () => clickDrawable(chatOverlay.ChildrenOfType<DrawableChannel>().Single()));
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
AddStep("Click channel list", () => clickDrawable(chatOverlay.ChildrenOfType<ChannelList>().Single()));
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
AddStep("Click top bar", () => clickDrawable(chatOverlay.ChildrenOfType<ChatOverlayTopBar>().Single()));
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
AddStep("Hide overlay", () => chatOverlay.Hide());
|
||||
AddAssert("TextBox is not focused", () => InputManager.FocusedDrawable == null);
|
||||
}
|
||||
|
||||
private Visibility listingVisibility =>
|
||||
chatOverlay.ChildrenOfType<ChannelListing>().Single().State.Value;
|
||||
|
||||
private Visibility loadingVisibility =>
|
||||
chatOverlay.ChildrenOfType<LoadingLayer>().Single().State.Value;
|
||||
|
||||
private DrawableChannel currentDrawableChannel =>
|
||||
chatOverlay.ChildrenOfType<Container<DrawableChannel>>().Single().Child;
|
||||
|
||||
private ChannelListItem getChannelListItem(Channel channel) =>
|
||||
chatOverlay.ChildrenOfType<ChannelListItem>().Single(item => item.Channel == channel);
|
||||
|
||||
private ChatTextBox chatOverlayTextBox =>
|
||||
chatOverlay.ChildrenOfType<ChatTextBox>().Single();
|
||||
|
||||
private ChatOverlayTopBar chatOverlayTopBar =>
|
||||
chatOverlay.ChildrenOfType<ChatOverlayTopBar>().Single();
|
||||
|
||||
private void clickDrawable(Drawable d)
|
||||
{
|
||||
InputManager.MoveMouseTo(d);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
}
|
||||
|
||||
private List<Message> createChannelMessages(Channel channel)
|
||||
{
|
||||
var message = new Message
|
||||
{
|
||||
ChannelId = channel.Id,
|
||||
Content = $"Hello, this is a message in {channel.Name}",
|
||||
Sender = testUser,
|
||||
Timestamp = new DateTimeOffset(DateTime.Now),
|
||||
};
|
||||
return new List<Message> { message };
|
||||
}
|
||||
|
||||
private Channel createPublicChannel(int id) => new Channel
|
||||
{
|
||||
Id = id,
|
||||
Name = $"#channel-{id}",
|
||||
Topic = $"We talk about the number {id} here",
|
||||
Type = ChannelType.Public,
|
||||
};
|
||||
}
|
||||
}
|
@ -18,6 +18,7 @@ using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
@ -164,11 +165,19 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
|
||||
assertCustomisationToggleState(disabled: false, active: true);
|
||||
|
||||
AddStep("dismiss mod customisation", () =>
|
||||
AddStep("dismiss mod customisation via toggle", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(modSelectScreen.ChildrenOfType<ShearedToggleButton>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
assertCustomisationToggleState(disabled: false, active: false);
|
||||
|
||||
AddStep("reset mods", () => SelectedMods.SetDefault());
|
||||
AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
|
||||
assertCustomisationToggleState(disabled: false, active: true);
|
||||
|
||||
AddStep("dismiss mod customisation via keyboard", () => InputManager.Key(Key.Escape));
|
||||
assertCustomisationToggleState(disabled: false, active: false);
|
||||
|
||||
AddStep("append another mod not requiring config", () => SelectedMods.Value = SelectedMods.Value.Append(new OsuModFlashlight()).ToArray());
|
||||
assertCustomisationToggleState(disabled: false, active: false);
|
||||
@ -183,6 +192,29 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
assertCustomisationToggleState(disabled: true, active: false); // config was dismissed without explicit user action.
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDismissCustomisationViaDimmedArea()
|
||||
{
|
||||
createScreen();
|
||||
assertCustomisationToggleState(disabled: true, active: false);
|
||||
|
||||
AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
|
||||
assertCustomisationToggleState(disabled: false, active: true);
|
||||
|
||||
AddStep("move mouse to settings area", () => InputManager.MoveMouseTo(this.ChildrenOfType<ModSettingsArea>().Single()));
|
||||
AddStep("move mouse to dimmed area", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(new Vector2(
|
||||
modSelectScreen.ScreenSpaceDrawQuad.TopLeft.X,
|
||||
(modSelectScreen.ScreenSpaceDrawQuad.TopLeft.Y + modSelectScreen.ScreenSpaceDrawQuad.BottomLeft.Y) / 2));
|
||||
});
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
assertCustomisationToggleState(disabled: false, active: false);
|
||||
|
||||
AddStep("move mouse to first mod panel", () => InputManager.MoveMouseTo(modSelectScreen.ChildrenOfType<ModPanel>().First()));
|
||||
AddAssert("first mod panel is hovered", () => modSelectScreen.ChildrenOfType<ModPanel>().First().IsHovered);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensure that two mod overlays are not cross polluting via central settings instances.
|
||||
/// </summary>
|
||||
|
@ -10,12 +10,32 @@ using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which adds a common "hold-to-perform" pattern to a container.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This container does not handle triggering the hold/abort operations.
|
||||
/// To use this class, please call <see cref="BeginConfirm"/> and <see cref="AbortConfirm"/> when necessary.
|
||||
///
|
||||
/// The <see cref="Progress"/> is exposed as a transforming bindable which smoothly tracks the progress of a hold operation.
|
||||
/// It can be used for animating and displaying progress directly.
|
||||
/// </remarks>
|
||||
public abstract class HoldToConfirmContainer : Container
|
||||
{
|
||||
public Action Action;
|
||||
public const double DANGEROUS_HOLD_ACTIVATION_DELAY = 500;
|
||||
|
||||
private const int fadeout_delay = 200;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the associated action is considered dangerous, warranting a longer hold.
|
||||
/// </summary>
|
||||
public bool IsDangerousAction { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The action to perform when a hold successfully completes.
|
||||
/// </summary>
|
||||
public Action Action;
|
||||
|
||||
/// <summary>
|
||||
/// Whether currently in a fired state (and the confirm <see cref="Action"/> has been sent).
|
||||
/// </summary>
|
||||
@ -23,46 +43,61 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
private bool confirming;
|
||||
|
||||
/// <summary>
|
||||
/// The current activation delay for this control.
|
||||
/// </summary>
|
||||
public IBindable<double> HoldActivationDelay => holdActivationDelay;
|
||||
|
||||
/// <summary>
|
||||
/// The progress of any ongoing hold operation. 0 means no hold has started; 1 means a hold has been completed.
|
||||
/// </summary>
|
||||
public IBindable<double> Progress => progress;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the overlay should be allowed to return from a fired state.
|
||||
/// </summary>
|
||||
protected virtual bool AllowMultipleFires => false;
|
||||
|
||||
/// <summary>
|
||||
/// Specify a custom activation delay, overriding the game-wide user setting.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This should be used in special cases where we want to be extra sure the user knows what they are doing. An example is when changes would be lost.
|
||||
/// </remarks>
|
||||
protected virtual double? HoldActivationDelay => null;
|
||||
private readonly Bindable<double> progress = new BindableDouble();
|
||||
|
||||
public Bindable<double> Progress = new BindableDouble();
|
||||
private readonly Bindable<double> holdActivationDelay = new Bindable<double>();
|
||||
|
||||
private Bindable<double> holdActivationDelay;
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
protected HoldToConfirmContainer(bool isDangerousAction = false)
|
||||
{
|
||||
holdActivationDelay = HoldActivationDelay != null
|
||||
? new Bindable<double>(HoldActivationDelay.Value)
|
||||
: config.GetBindable<double>(OsuSetting.UIHoldActivationDelay);
|
||||
IsDangerousAction = isDangerousAction;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (IsDangerousAction)
|
||||
holdActivationDelay.Value = DANGEROUS_HOLD_ACTIVATION_DELAY;
|
||||
else
|
||||
config.BindWith(OsuSetting.UIHoldActivationDelay, holdActivationDelay);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Begin a new confirmation. Should be called when the container is interacted with (ie. the user presses a key).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Calling this method when already in the process of confirming has no effect.
|
||||
/// </remarks>
|
||||
protected void BeginConfirm()
|
||||
{
|
||||
if (confirming || (!AllowMultipleFires && Fired)) return;
|
||||
|
||||
confirming = true;
|
||||
|
||||
this.TransformBindableTo(Progress, 1, holdActivationDelay.Value * (1 - Progress.Value), Easing.Out).OnComplete(_ => Confirm());
|
||||
}
|
||||
|
||||
protected virtual void Confirm()
|
||||
{
|
||||
Action?.Invoke();
|
||||
Fired = true;
|
||||
this.TransformBindableTo(progress, 1, holdActivationDelay.Value * (1 - progress.Value), Easing.Out).OnComplete(_ => Confirm());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Abort any ongoing confirmation. Should be called when the container's interaction is no longer valid (ie. the user releases a key).
|
||||
/// </summary>
|
||||
protected void AbortConfirm()
|
||||
{
|
||||
if (!AllowMultipleFires && Fired) return;
|
||||
@ -71,9 +106,19 @@ namespace osu.Game.Graphics.Containers
|
||||
Fired = false;
|
||||
|
||||
this
|
||||
.TransformBindableTo(Progress, Progress.Value)
|
||||
.TransformBindableTo(progress, progress.Value)
|
||||
.Delay(200)
|
||||
.TransformBindableTo(Progress, 0, fadeout_delay, Easing.InSine);
|
||||
.TransformBindableTo(progress, 0, fadeout_delay, Easing.InSine);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A method which is invoked when the confirmation sequence completes successfully.
|
||||
/// By default, will fire the associated <see cref="Action"/>.
|
||||
/// </summary>
|
||||
protected virtual void Confirm()
|
||||
{
|
||||
Action?.Invoke();
|
||||
Fired = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -458,7 +458,7 @@ namespace osu.Game.Online.API
|
||||
public GuestUser()
|
||||
{
|
||||
Username = @"Guest";
|
||||
Id = 1;
|
||||
Id = SYSTEM_USER_ID;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -14,6 +14,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Chat;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Online.Chat
|
||||
{
|
||||
@ -119,6 +120,20 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
public class ChatTextBox : FocusedTextBox
|
||||
{
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
// Chat text boxes are generally used in places where they retain focus, but shouldn't block interaction with other
|
||||
// elements on the same screen.
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Up:
|
||||
case Key.Down:
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
@ -25,14 +25,14 @@ namespace osu.Game.Overlays.Chat.ChannelList
|
||||
public event Action<Channel>? OnRequestSelect;
|
||||
public event Action<Channel>? OnRequestLeave;
|
||||
|
||||
public readonly Channel Channel;
|
||||
|
||||
public readonly BindableInt Mentions = new BindableInt();
|
||||
|
||||
public readonly BindableBool Unread = new BindableBool();
|
||||
|
||||
public readonly BindableBool SelectorActive = new BindableBool();
|
||||
|
||||
private readonly Channel channel;
|
||||
|
||||
private Box hoverBox = null!;
|
||||
private Box selectBox = null!;
|
||||
private OsuSpriteText text = null!;
|
||||
@ -46,7 +46,7 @@ namespace osu.Game.Overlays.Chat.ChannelList
|
||||
|
||||
public ChannelListItem(Channel channel)
|
||||
{
|
||||
this.channel = channel;
|
||||
Channel = channel;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -92,7 +92,7 @@ namespace osu.Game.Overlays.Chat.ChannelList
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = channel.Name,
|
||||
Text = Channel.Name,
|
||||
Font = OsuFont.Torus.With(size: 17, weight: FontWeight.SemiBold),
|
||||
Colour = colourProvider.Light3,
|
||||
Margin = new MarginPadding { Bottom = 2 },
|
||||
@ -111,7 +111,7 @@ namespace osu.Game.Overlays.Chat.ChannelList
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Margin = new MarginPadding { Right = 3 },
|
||||
Action = () => OnRequestLeave?.Invoke(channel),
|
||||
Action = () => OnRequestLeave?.Invoke(Channel),
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -119,20 +119,16 @@ namespace osu.Game.Overlays.Chat.ChannelList
|
||||
},
|
||||
};
|
||||
|
||||
Action = () => OnRequestSelect?.Invoke(channel);
|
||||
Action = () => OnRequestSelect?.Invoke(Channel);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
selectedChannel.BindValueChanged(_ => updateSelectState(), true);
|
||||
SelectorActive.BindValueChanged(_ => updateSelectState(), true);
|
||||
|
||||
Unread.BindValueChanged(change =>
|
||||
{
|
||||
text.FadeColour(change.NewValue ? colourProvider.Content1 : colourProvider.Light3, 300, Easing.OutQuint);
|
||||
}, true);
|
||||
selectedChannel.BindValueChanged(_ => updateState(), true);
|
||||
SelectorActive.BindValueChanged(_ => updateState(), true);
|
||||
Unread.BindValueChanged(_ => updateState(), true);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
@ -151,10 +147,10 @@ namespace osu.Game.Overlays.Chat.ChannelList
|
||||
|
||||
private Drawable createIcon()
|
||||
{
|
||||
if (channel.Type != ChannelType.PM)
|
||||
if (Channel.Type != ChannelType.PM)
|
||||
return Drawable.Empty();
|
||||
|
||||
return new UpdateableAvatar(channel.Users.First(), isInteractive: false)
|
||||
return new UpdateableAvatar(Channel.Users.First(), isInteractive: false)
|
||||
{
|
||||
Size = new Vector2(20),
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
@ -165,12 +161,19 @@ namespace osu.Game.Overlays.Chat.ChannelList
|
||||
};
|
||||
}
|
||||
|
||||
private void updateSelectState()
|
||||
private void updateState()
|
||||
{
|
||||
if (selectedChannel.Value == channel && !SelectorActive.Value)
|
||||
bool selected = selectedChannel.Value == Channel && !SelectorActive.Value;
|
||||
|
||||
if (selected)
|
||||
selectBox.FadeIn(300, Easing.OutQuint);
|
||||
else
|
||||
selectBox.FadeOut(200, Easing.OutQuint);
|
||||
|
||||
if (Unread.Value || selected)
|
||||
text.FadeColour(colourProvider.Content1, 300, Easing.OutQuint);
|
||||
else
|
||||
text.FadeColour(colourProvider.Light3, 200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,6 +21,10 @@ namespace osu.Game.Overlays.Chat.ChannelList
|
||||
|
||||
private Box hoverBox = null!;
|
||||
private Box selectBox = null!;
|
||||
private OsuSpriteText text = null!;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
@ -46,11 +50,11 @@ namespace osu.Game.Overlays.Chat.ChannelList
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = 18, Right = 10 },
|
||||
Child = new OsuSpriteText
|
||||
Child = text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = "Add More Channels",
|
||||
Text = "Add more channels",
|
||||
Font = OsuFont.Torus.With(size: 17, weight: FontWeight.SemiBold),
|
||||
Colour = colourProvider.Light3,
|
||||
Margin = new MarginPadding { Bottom = 2 },
|
||||
@ -68,9 +72,15 @@ namespace osu.Game.Overlays.Chat.ChannelList
|
||||
SelectorActive.BindValueChanged(selector =>
|
||||
{
|
||||
if (selector.NewValue)
|
||||
{
|
||||
text.FadeColour(colourProvider.Content1, 300, Easing.OutQuint);
|
||||
selectBox.FadeIn(300, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
text.FadeColour(colourProvider.Light3, 200, Easing.OutQuint);
|
||||
selectBox.FadeOut(200, Easing.OutQuint);
|
||||
}
|
||||
}, true);
|
||||
|
||||
Action = () => SelectorActive.Value = true;
|
||||
|
83
osu.Game/Overlays/Chat/ChatOverlayTopBar.cs
Normal file
83
osu.Game/Overlays/Chat/ChatOverlayTopBar.cs
Normal file
@ -0,0 +1,83 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
public class ChatOverlayTopBar : Container
|
||||
{
|
||||
private Box background = null!;
|
||||
|
||||
private Color4 backgroundColour;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider, TextureStore textures)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = backgroundColour = colourProvider.Background3,
|
||||
},
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.Absolute, 50),
|
||||
new Dimension(),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = textures.Get("Icons/Hexacons/messaging"),
|
||||
Size = new Vector2(18),
|
||||
},
|
||||
// Placeholder text
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = "osu!chat",
|
||||
Font = OsuFont.Torus.With(size: 16, weight: FontWeight.SemiBold),
|
||||
Margin = new MarginPadding { Bottom = 2f },
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
background.FadeColour(backgroundColour.Lighten(0.1f), 300, Easing.OutQuint);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
background.FadeColour(backgroundColour, 300, Easing.OutQuint);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,8 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Chat;
|
||||
using osuTK;
|
||||
|
||||
@ -25,14 +26,19 @@ namespace osu.Game.Overlays.Chat
|
||||
|
||||
public event Action<string>? OnSearchTermsChanged;
|
||||
|
||||
public void TextBoxTakeFocus() => chatTextBox.TakeFocus();
|
||||
|
||||
public void TextBoxKillFocus() => chatTextBox.KillFocus();
|
||||
|
||||
[Resolved]
|
||||
private Bindable<Channel> currentChannel { get; set; } = null!;
|
||||
|
||||
private OsuTextFlowContainer chattingTextContainer = null!;
|
||||
private Container chattingTextContainer = null!;
|
||||
private OsuSpriteText chattingText = null!;
|
||||
private Container searchIconContainer = null!;
|
||||
private ChatTextBox chatTextBox = null!;
|
||||
|
||||
private const float chatting_text_width = 180;
|
||||
private const float chatting_text_width = 240;
|
||||
private const float search_icon_width = 40;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -61,16 +67,20 @@ namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
chattingTextContainer = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 20))
|
||||
chattingTextContainer = new Container
|
||||
{
|
||||
Masking = true,
|
||||
Width = chatting_text_width,
|
||||
Padding = new MarginPadding { Left = 10 },
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
TextAnchor = Anchor.CentreRight,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Colour = colourProvider.Background1,
|
||||
Width = chatting_text_width,
|
||||
Masking = true,
|
||||
Padding = new MarginPadding { Right = 5 },
|
||||
Child = chattingText = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.Torus.With(size: 20),
|
||||
Colour = colourProvider.Background1,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Truncate = true,
|
||||
},
|
||||
},
|
||||
searchIconContainer = new Container
|
||||
{
|
||||
@ -131,15 +141,15 @@ namespace osu.Game.Overlays.Chat
|
||||
switch (newChannel?.Type)
|
||||
{
|
||||
case ChannelType.Public:
|
||||
chattingTextContainer.Text = $"chatting in {newChannel.Name}";
|
||||
chattingText.Text = $"chatting in {newChannel.Name}";
|
||||
break;
|
||||
|
||||
case ChannelType.PM:
|
||||
chattingTextContainer.Text = $"chatting with {newChannel.Name}";
|
||||
chattingText.Text = $"chatting with {newChannel.Name}";
|
||||
break;
|
||||
|
||||
default:
|
||||
chattingTextContainer.Text = string.Empty;
|
||||
chattingText.Text = string.Empty;
|
||||
break;
|
||||
}
|
||||
}, true);
|
||||
|
@ -25,11 +25,11 @@ namespace osu.Game.Overlays.Chat.Listing
|
||||
public event Action<Channel>? OnRequestJoin;
|
||||
public event Action<Channel>? OnRequestLeave;
|
||||
|
||||
public bool FilteringActive { get; set; }
|
||||
public IEnumerable<string> FilterTerms => new[] { channel.Name, channel.Topic ?? string.Empty };
|
||||
public bool MatchingFilter { set => this.FadeTo(value ? 1f : 0f, 100); }
|
||||
public readonly Channel Channel;
|
||||
|
||||
private readonly Channel channel;
|
||||
public bool FilteringActive { get; set; }
|
||||
public IEnumerable<string> FilterTerms => new[] { Channel.Name, Channel.Topic ?? string.Empty };
|
||||
public bool MatchingFilter { set => this.FadeTo(value ? 1f : 0f, 100); }
|
||||
|
||||
private Box hoverBox = null!;
|
||||
private SpriteIcon checkbox = null!;
|
||||
@ -47,7 +47,7 @@ namespace osu.Game.Overlays.Chat.Listing
|
||||
|
||||
public ChannelListingItem(Channel channel)
|
||||
{
|
||||
this.channel = channel;
|
||||
Channel = channel;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -94,7 +94,7 @@ namespace osu.Game.Overlays.Chat.Listing
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = channel.Name,
|
||||
Text = Channel.Name,
|
||||
Font = OsuFont.Torus.With(size: text_size, weight: FontWeight.SemiBold),
|
||||
Margin = new MarginPadding { Bottom = 2 },
|
||||
},
|
||||
@ -102,7 +102,7 @@ namespace osu.Game.Overlays.Chat.Listing
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = channel.Topic,
|
||||
Text = Channel.Topic,
|
||||
Font = OsuFont.Torus.With(size: text_size),
|
||||
Margin = new MarginPadding { Bottom = 2 },
|
||||
},
|
||||
@ -134,7 +134,7 @@ namespace osu.Game.Overlays.Chat.Listing
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
channelJoined = channel.Joined.GetBoundCopy();
|
||||
channelJoined = Channel.Joined.GetBoundCopy();
|
||||
channelJoined.BindValueChanged(change =>
|
||||
{
|
||||
const double duration = 500;
|
||||
@ -155,7 +155,7 @@ namespace osu.Game.Overlays.Chat.Listing
|
||||
}
|
||||
}, true);
|
||||
|
||||
Action = () => (channelJoined.Value ? OnRequestLeave : OnRequestJoin)?.Invoke(channel);
|
||||
Action = () => (channelJoined.Value ? OnRequestLeave : OnRequestJoin)?.Invoke(Channel);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
|
314
osu.Game/Overlays/ChatOverlayV2.cs
Normal file
314
osu.Game/Overlays/ChatOverlayV2.cs
Normal file
@ -0,0 +1,314 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Overlays.Chat;
|
||||
using osu.Game.Overlays.Chat.ChannelList;
|
||||
using osu.Game.Overlays.Chat.Listing;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class ChatOverlayV2 : OsuFocusedOverlayContainer, INamedOverlayComponent
|
||||
{
|
||||
public string IconTexture => "Icons/Hexacons/messaging";
|
||||
public LocalisableString Title => ChatStrings.HeaderTitle;
|
||||
public LocalisableString Description => ChatStrings.HeaderDescription;
|
||||
|
||||
private ChatOverlayTopBar topBar = null!;
|
||||
private ChannelList channelList = null!;
|
||||
private LoadingLayer loading = null!;
|
||||
private ChannelListing channelListing = null!;
|
||||
private ChatTextBar textBar = null!;
|
||||
private Container<DrawableChannel> currentChannelContainer = null!;
|
||||
|
||||
private readonly BindableFloat chatHeight = new BindableFloat();
|
||||
|
||||
private bool isDraggingTopBar;
|
||||
private float dragStartChatHeight;
|
||||
|
||||
private const int transition_length = 500;
|
||||
private const float default_chat_height = 0.4f;
|
||||
private const float top_bar_height = 40;
|
||||
private const float side_bar_width = 190;
|
||||
private const float chat_bar_height = 60;
|
||||
|
||||
private readonly BindableBool selectorActive = new BindableBool();
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private ChannelManager channelManager { get; set; } = null!;
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
|
||||
|
||||
[Cached]
|
||||
private readonly Bindable<Channel> currentChannel = new Bindable<Channel>();
|
||||
|
||||
public ChatOverlayV2()
|
||||
{
|
||||
Height = default_chat_height;
|
||||
|
||||
Masking = true;
|
||||
|
||||
const float corner_radius = 7f;
|
||||
|
||||
CornerRadius = corner_radius;
|
||||
|
||||
// Hack to hide the bottom edge corner radius off-screen.
|
||||
Margin = new MarginPadding { Bottom = -corner_radius };
|
||||
Padding = new MarginPadding { Bottom = corner_radius };
|
||||
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
// Required for the pop in/out animation
|
||||
RelativePositionAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
topBar = new ChatOverlayTopBar
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = top_bar_height,
|
||||
},
|
||||
channelList = new ChannelList
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = side_bar_width,
|
||||
Padding = new MarginPadding { Top = top_bar_height },
|
||||
SelectorActive = { BindTarget = selectorActive },
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = top_bar_height,
|
||||
Left = side_bar_width,
|
||||
Bottom = chat_bar_height,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Background4,
|
||||
},
|
||||
currentChannelContainer = new Container<DrawableChannel>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
loading = new LoadingLayer(true),
|
||||
channelListing = new ChannelListing
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
},
|
||||
textBar = new ChatTextBar
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Padding = new MarginPadding { Left = side_bar_width },
|
||||
ShowSearch = { BindTarget = selectorActive },
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
loading.Show();
|
||||
|
||||
config.BindWith(OsuSetting.ChatDisplayHeight, chatHeight);
|
||||
|
||||
chatHeight.BindValueChanged(height => { Height = height.NewValue; }, true);
|
||||
|
||||
currentChannel.BindTo(channelManager.CurrentChannel);
|
||||
channelManager.CurrentChannel.BindValueChanged(currentChannelChanged, true);
|
||||
channelManager.JoinedChannels.BindCollectionChanged(joinedChannelsChanged, true);
|
||||
channelManager.AvailableChannels.BindCollectionChanged(availableChannelsChanged, true);
|
||||
|
||||
channelList.OnRequestSelect += channel =>
|
||||
{
|
||||
// Manually selecting a channel should dismiss the selector
|
||||
selectorActive.Value = false;
|
||||
channelManager.CurrentChannel.Value = channel;
|
||||
};
|
||||
channelList.OnRequestLeave += channel => channelManager.LeaveChannel(channel);
|
||||
|
||||
channelListing.OnRequestJoin += channel => channelManager.JoinChannel(channel);
|
||||
channelListing.OnRequestLeave += channel => channelManager.LeaveChannel(channel);
|
||||
|
||||
textBar.OnSearchTermsChanged += searchTerms => channelListing.SearchTerm = searchTerms;
|
||||
textBar.OnChatMessageCommitted += handleChatMessage;
|
||||
|
||||
selectorActive.BindValueChanged(v => channelListing.State.Value = v.NewValue ? Visibility.Visible : Visibility.Hidden, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Highlights a certain message in the specified channel.
|
||||
/// </summary>
|
||||
/// <param name="message">The message to highlight.</param>
|
||||
/// <param name="channel">The channel containing the message.</param>
|
||||
public void HighlightMessage(Message message, Channel channel)
|
||||
{
|
||||
Debug.Assert(channel.Id == message.ChannelId);
|
||||
|
||||
if (currentChannel.Value?.Id != channel.Id)
|
||||
{
|
||||
if (!channel.Joined.Value)
|
||||
channel = channelManager.JoinChannel(channel);
|
||||
|
||||
channelManager.CurrentChannel.Value = channel;
|
||||
}
|
||||
|
||||
selectorActive.Value = false;
|
||||
|
||||
channel.HighlightedMessage.Value = message;
|
||||
|
||||
Show();
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
isDraggingTopBar = topBar.IsHovered;
|
||||
|
||||
if (!isDraggingTopBar)
|
||||
return base.OnDragStart(e);
|
||||
|
||||
dragStartChatHeight = chatHeight.Value;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnDrag(DragEvent e)
|
||||
{
|
||||
if (!isDraggingTopBar)
|
||||
return;
|
||||
|
||||
float targetChatHeight = dragStartChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y;
|
||||
chatHeight.Value = targetChatHeight;
|
||||
}
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
isDraggingTopBar = false;
|
||||
base.OnDragEnd(e);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
this.MoveToY(0, transition_length, Easing.OutQuint);
|
||||
this.FadeIn(transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
this.MoveToY(Height, transition_length, Easing.InSine);
|
||||
this.FadeOut(transition_length, Easing.InSine);
|
||||
|
||||
textBar.TextBoxKillFocus();
|
||||
}
|
||||
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
textBar.TextBoxTakeFocus();
|
||||
base.OnFocus(e);
|
||||
}
|
||||
|
||||
private void currentChannelChanged(ValueChangedEvent<Channel> channel)
|
||||
{
|
||||
Channel? newChannel = channel.NewValue;
|
||||
|
||||
loading.Show();
|
||||
|
||||
// Channel is null when leaving the currently selected channel
|
||||
if (newChannel == null)
|
||||
{
|
||||
// Find another channel to switch to
|
||||
newChannel = channelManager.JoinedChannels.FirstOrDefault(c => c != channel.OldValue);
|
||||
|
||||
if (newChannel == null)
|
||||
selectorActive.Value = true;
|
||||
else
|
||||
currentChannel.Value = newChannel;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
LoadComponentAsync(new DrawableChannel(newChannel), loaded =>
|
||||
{
|
||||
currentChannelContainer.Clear();
|
||||
currentChannelContainer.Add(loaded);
|
||||
loading.Hide();
|
||||
});
|
||||
}
|
||||
|
||||
private void joinedChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
|
||||
{
|
||||
switch (args.Action)
|
||||
{
|
||||
case NotifyCollectionChangedAction.Add:
|
||||
IEnumerable<Channel> joinedChannels = filterChannels(args.NewItems);
|
||||
foreach (var channel in joinedChannels)
|
||||
channelList.AddChannel(channel);
|
||||
break;
|
||||
|
||||
case NotifyCollectionChangedAction.Remove:
|
||||
IEnumerable<Channel> leftChannels = filterChannels(args.OldItems);
|
||||
foreach (var channel in leftChannels)
|
||||
channelList.RemoveChannel(channel);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
|
||||
=> channelListing.UpdateAvailableChannels(channelManager.AvailableChannels);
|
||||
|
||||
private IEnumerable<Channel> filterChannels(IList channels)
|
||||
=> channels.Cast<Channel>().Where(c => c.Type == ChannelType.Public || c.Type == ChannelType.PM);
|
||||
|
||||
private void handleChatMessage(string message)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(message))
|
||||
return;
|
||||
|
||||
if (message[0] == '/')
|
||||
channelManager.PostCommand(message.Substring(1));
|
||||
else
|
||||
channelManager.PostMessage(message);
|
||||
}
|
||||
}
|
||||
}
|
@ -42,7 +42,10 @@ namespace osu.Game.Overlays.Dialog
|
||||
|
||||
private class DangerousConfirmContainer : HoldToConfirmContainer
|
||||
{
|
||||
protected override double? HoldActivationDelay => 500;
|
||||
public DangerousConfirmContainer()
|
||||
: base(isDangerousAction: true)
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
|
@ -18,6 +18,7 @@ using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
@ -217,7 +218,7 @@ namespace osu.Game.Overlays.Mods
|
||||
foreach (var mod in SelectedMods.Value)
|
||||
{
|
||||
anyCustomisableMod |= mod.GetSettingsSourceProperties().Any();
|
||||
anyModWithRequiredCustomisationAdded |= !valueChangedEvent.OldValue.Contains(mod) && mod.RequiresConfiguration;
|
||||
anyModWithRequiredCustomisationAdded |= valueChangedEvent.OldValue.All(m => m.GetType() != mod.GetType()) && mod.RequiresConfiguration;
|
||||
}
|
||||
|
||||
if (anyCustomisableMod)
|
||||
@ -315,6 +316,17 @@ namespace osu.Game.Overlays.Mods
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
if (e.Action == GlobalAction.Back && customisationVisible.Value)
|
||||
{
|
||||
customisationVisible.Value = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnPressed(e);
|
||||
}
|
||||
|
||||
internal class ColumnScrollContainer : OsuScrollContainer<ColumnFlowContainer>
|
||||
{
|
||||
public ColumnScrollContainer()
|
||||
@ -452,6 +464,8 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
public Action? OnClicked { get; set; }
|
||||
|
||||
public override bool HandlePositionalInput => base.HandlePositionalInput && HandleMouse.Value;
|
||||
|
||||
protected override bool Handle(UIEvent e)
|
||||
{
|
||||
if (!HandleMouse.Value)
|
||||
|
@ -44,7 +44,6 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = 2,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -25,7 +24,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) && anyToolboxHovered(screenSpacePos);
|
||||
|
||||
private bool anyToolboxHovered(Vector2 screenSpacePos) => FillFlow.Children.Any(d => d.ScreenSpaceDrawQuad.Contains(screenSpacePos));
|
||||
private bool anyToolboxHovered(Vector2 screenSpacePos) => FillFlow.ScreenSpaceDrawQuad.Contains(screenSpacePos);
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e) => true;
|
||||
|
||||
|
@ -9,7 +9,8 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Layout;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
@ -41,17 +42,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
InternalChild = Box = CreateBox();
|
||||
}
|
||||
|
||||
protected virtual Drawable CreateBox() => new Container
|
||||
{
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = SelectionBox.BORDER_RADIUS,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.1f
|
||||
}
|
||||
};
|
||||
protected virtual Drawable CreateBox() => new BoxWithBorders();
|
||||
|
||||
private RectangleF? dragRectangle;
|
||||
|
||||
@ -111,5 +102,75 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
public override void Show() => State = Visibility.Visible;
|
||||
|
||||
public event Action<Visibility> StateChanged;
|
||||
|
||||
public class BoxWithBorders : CompositeDrawable
|
||||
{
|
||||
private readonly LayoutValue cache = new LayoutValue(Invalidation.RequiredParentSizeToFit);
|
||||
|
||||
public BoxWithBorders()
|
||||
{
|
||||
AddLayout(cache);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!cache.IsValid)
|
||||
{
|
||||
createContent();
|
||||
cache.Validate();
|
||||
}
|
||||
}
|
||||
|
||||
private void createContent()
|
||||
{
|
||||
if (DrawSize == Vector2.Zero)
|
||||
{
|
||||
ClearInternal();
|
||||
return;
|
||||
}
|
||||
|
||||
// Make lines the same width independent of display resolution.
|
||||
float lineThickness = DrawWidth > 0
|
||||
? DrawWidth / ScreenSpaceDrawQuad.Width * 2
|
||||
: DrawHeight / ScreenSpaceDrawQuad.Height * 2;
|
||||
|
||||
Padding = new MarginPadding(-lineThickness / 2);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = lineThickness,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = lineThickness,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = lineThickness,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = lineThickness,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.1f
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,10 @@ using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osuTK;
|
||||
|
||||
@ -15,7 +18,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
/// <summary>
|
||||
/// A scrollable list which displays the <see cref="PlaylistItem"/>s in a <see cref="Room"/>.
|
||||
/// </summary>
|
||||
public class DrawableRoomPlaylist : OsuRearrangeableListContainer<PlaylistItem>
|
||||
public class DrawableRoomPlaylist : OsuRearrangeableListContainer<PlaylistItem>, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
/// <summary>
|
||||
/// The currently-selected item. Selection is visually represented with a border.
|
||||
@ -169,5 +172,78 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
});
|
||||
|
||||
protected virtual DrawableRoomPlaylistItem CreateDrawablePlaylistItem(PlaylistItem item) => new DrawableRoomPlaylistItem(item);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// schedules added as the properties may change value while the drawable items haven't been created yet.
|
||||
SelectedItem.BindValueChanged(_ => Scheduler.AddOnce(scrollToSelection));
|
||||
Items.BindCollectionChanged((_, __) => Scheduler.AddOnce(scrollToSelection), true);
|
||||
}
|
||||
|
||||
private void scrollToSelection()
|
||||
{
|
||||
// SelectedItem and ItemMap/drawable items are managed separately,
|
||||
// so if the item can't be unmapped to a drawable, don't try to scroll to it.
|
||||
// best effort is made to not drop any updates, by subscribing to both sources.
|
||||
if (SelectedItem.Value == null || !ItemMap.TryGetValue(SelectedItem.Value, out var drawableItem))
|
||||
return;
|
||||
|
||||
// ScrollIntoView does not handle non-loaded items appropriately, delay scroll until the item finishes loading.
|
||||
// see: https://github.com/ppy/osu-framework/issues/5158
|
||||
if (!drawableItem.IsLoaded)
|
||||
drawableItem.OnLoadComplete += _ => ScrollContainer.ScrollIntoView(drawableItem);
|
||||
else
|
||||
ScrollContainer.ScrollIntoView(drawableItem);
|
||||
}
|
||||
|
||||
#region Key selection logic (shared with BeatmapCarousel and RoomsContainer)
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.SelectNext:
|
||||
selectNext(1);
|
||||
return true;
|
||||
|
||||
case GlobalAction.SelectPrevious:
|
||||
selectNext(-1);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
}
|
||||
|
||||
private void selectNext(int direction)
|
||||
{
|
||||
if (!AllowSelection)
|
||||
return;
|
||||
|
||||
var visibleItems = ListContainer.AsEnumerable().Where(r => r.IsPresent);
|
||||
|
||||
PlaylistItem item;
|
||||
|
||||
if (SelectedItem.Value == null)
|
||||
item = visibleItems.FirstOrDefault()?.Model;
|
||||
else
|
||||
{
|
||||
if (direction < 0)
|
||||
visibleItems = visibleItems.Reverse();
|
||||
|
||||
item = visibleItems.SkipWhile(r => r.Model != SelectedItem.Value).Skip(1).FirstOrDefault()?.Model;
|
||||
}
|
||||
|
||||
// we already have a valid selection only change selection if we still have a room to switch to.
|
||||
if (item != null)
|
||||
SelectedItem.Value = item;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -139,7 +139,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
#region Key selection logic (shared with BeatmapCarousel)
|
||||
#region Key selection logic (shared with BeatmapCarousel and DrawableRoomPlaylist)
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
|
@ -12,13 +12,14 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
@ -28,20 +29,22 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
public readonly Bindable<bool> IsPaused = new Bindable<bool>();
|
||||
|
||||
private readonly Button button;
|
||||
private HoldButton button;
|
||||
|
||||
public Action Action
|
||||
{
|
||||
set => button.Action = value;
|
||||
}
|
||||
public Action Action { get; set; }
|
||||
|
||||
private readonly OsuSpriteText text;
|
||||
private OsuSpriteText text;
|
||||
|
||||
public HoldForMenuButton()
|
||||
{
|
||||
Direction = FillDirection.Horizontal;
|
||||
Spacing = new Vector2(20, 0);
|
||||
Margin = new MarginPadding(10);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(Player player)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
text = new OsuSpriteText
|
||||
@ -50,25 +53,20 @@ namespace osu.Game.Screens.Play.HUD
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft
|
||||
},
|
||||
button = new Button
|
||||
button = new HoldButton(player?.Configuration.AllowRestart == false)
|
||||
{
|
||||
HoverGained = () => text.FadeIn(500, Easing.OutQuint),
|
||||
HoverLost = () => text.FadeOut(500, Easing.OutQuint),
|
||||
IsPaused = { BindTarget = IsPaused }
|
||||
IsPaused = { BindTarget = IsPaused },
|
||||
Action = () => Action(),
|
||||
}
|
||||
};
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
private Bindable<double> activationDelay;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
activationDelay = config.GetBindable<double>(OsuSetting.UIHoldActivationDelay);
|
||||
activationDelay.BindValueChanged(v =>
|
||||
button.HoldActivationDelay.BindValueChanged(v =>
|
||||
{
|
||||
text.Text = v.NewValue > 0
|
||||
? "hold for menu"
|
||||
@ -102,7 +100,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
}
|
||||
}
|
||||
|
||||
private class Button : HoldToConfirmContainer, IKeyBindingHandler<GlobalAction>
|
||||
private class HoldButton : HoldToConfirmContainer, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
private SpriteIcon icon;
|
||||
private CircularProgress circularProgress;
|
||||
@ -115,6 +113,16 @@ namespace osu.Game.Screens.Play.HUD
|
||||
public Action HoverGained;
|
||||
public Action HoverLost;
|
||||
|
||||
private const double shake_duration = 20;
|
||||
|
||||
private bool pendingAnimation;
|
||||
private ScheduledDelegate shakeOperation;
|
||||
|
||||
public HoldButton(bool isDangerousAction)
|
||||
: base(isDangerousAction)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
@ -161,11 +169,38 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
private void bind()
|
||||
{
|
||||
circularProgress.Current.BindTo(Progress);
|
||||
Progress.ValueChanged += progress => icon.Scale = new Vector2(1 + (float)progress.NewValue * 0.2f);
|
||||
((IBindable<double>)circularProgress.Current).BindTo(Progress);
|
||||
Progress.ValueChanged += progress =>
|
||||
{
|
||||
icon.Scale = new Vector2(1 + (float)progress.NewValue * 0.2f);
|
||||
|
||||
if (IsDangerousAction)
|
||||
{
|
||||
Colour = Interpolation.ValueAt(progress.NewValue, Color4.White, Color4.Red, 0, 1, Easing.OutQuint);
|
||||
|
||||
if (progress.NewValue > 0 && progress.NewValue < 1)
|
||||
{
|
||||
shakeOperation ??= Scheduler.AddDelayed(shake, shake_duration, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
Child.MoveTo(Vector2.Zero, shake_duration * 2, Easing.OutQuint);
|
||||
shakeOperation?.Cancel();
|
||||
shakeOperation = null;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private bool pendingAnimation;
|
||||
private void shake()
|
||||
{
|
||||
const float shake_magnitude = 8;
|
||||
|
||||
Child.MoveTo(new Vector2(
|
||||
RNG.NextSingle(-1, 1) * (float)Progress.Value * shake_magnitude,
|
||||
RNG.NextSingle(-1, 1) * (float)Progress.Value * shake_magnitude
|
||||
), shake_duration);
|
||||
}
|
||||
|
||||
protected override void Confirm()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user