Clarify todo comment

This commit is contained in:
Leon Gebler 2021-03-26 16:45:05 +01:00
parent 25ea60cb92
commit 305c2e31cf
1 changed files with 1 additions and 1 deletions

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@ -283,7 +283,7 @@ private Vector2 getClampedScale(OsuHitObject[] hitObjects, Anchor reference, Vec
Quad selectionQuad = getSurroundingQuad(hitObjects);
//todo: this is not always correct for selections involving sliders
//todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
Quad scaledQuad = new Quad(selectionQuad.TopLeft.X + xOffset, selectionQuad.TopLeft.Y + yOffset, selectionQuad.Width + scale.X, selectionQuad.Height + scale.Y);
//max Size -> playfield bounds