mirror of https://github.com/ppy/osu
Add text hints to accuracy heat map to better describe travel direction
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parent
9fe787acd8
commit
3054348c73
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@ -11,6 +11,7 @@
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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using osuTK;
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using osuTK;
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@ -63,6 +64,11 @@ private void load()
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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FillMode = FillMode.Fit,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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{
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new CircularContainer
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new CircularContainer
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{
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{
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@ -79,19 +85,16 @@ private void load()
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Colour = Color4Extensions.FromHex("#202624")
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Colour = Color4Extensions.FromHex("#202624")
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}
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}
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Container
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new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(1),
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Padding = new MarginPadding(1),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Rotation = rotation,
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Child = new Container
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Child = new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Box
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new Box
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@ -100,9 +103,9 @@ private void load()
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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EdgeSmoothness = new Vector2(1),
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EdgeSmoothness = new Vector2(1),
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RelativeSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.Y,
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Height = 2, // We're rotating along a diagonal - we don't really care how big this is.
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Width = line_thickness / 2, // adjust for edgesmoothness
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Width = line_thickness / 2,
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Height = MathF.Sqrt(2),
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Rotation = -rotation,
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Rotation = -rotation * 2,
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Alpha = 0.3f,
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Alpha = 0.3f,
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},
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},
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new Box
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new Box
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@ -111,9 +114,44 @@ private void load()
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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EdgeSmoothness = new Vector2(1),
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EdgeSmoothness = new Vector2(1),
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RelativeSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.Y,
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Height = 2, // We're rotating along a diagonal - we don't really care how big this is.
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Width = line_thickness / 2, // adjust for edgesmoothness
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Width = line_thickness / 2, // adjust for edgesmoothness
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Rotation = rotation
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Height = MathF.Sqrt(2),
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},
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new OsuSpriteText
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{
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Text = "Next",
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomRight,
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Padding = new MarginPadding(3),
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RelativePositionAxes = Axes.Both,
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Y = -inner_portion / 2,
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},
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new OsuSpriteText
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{
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Text = "object",
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomLeft,
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Padding = new MarginPadding(3),
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RelativePositionAxes = Axes.Both,
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Y = -inner_portion / 2,
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},
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new OsuSpriteText
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{
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Text = "Last",
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Anchor = Anchor.Centre,
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Origin = Anchor.TopRight,
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Padding = new MarginPadding(3),
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RelativePositionAxes = Axes.Both,
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Y = inner_portion / 2,
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},
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new OsuSpriteText
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{
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Text = "object",
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Anchor = Anchor.Centre,
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Origin = Anchor.TopLeft,
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Padding = new MarginPadding(3),
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RelativePositionAxes = Axes.Both,
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Y = inner_portion / 2,
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},
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},
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}
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}
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},
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},
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