mirror of https://github.com/ppy/osu
Added tests.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Storyboards;
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using osu.Game.Storyboards.Drawables;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneStoryboardSamplePlayback : PlayerTestScene
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{
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private Storyboard storyboard;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.Set(OsuSetting.ShowStoryboard, true);
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storyboard = new Storyboard();
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var backgroundLayer = storyboard.GetLayer("Background");
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backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -7000, volume: 20));
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backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -5000, volume: 20));
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backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: 0, volume: 20));
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}
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[Test]
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public void TestStoryboardSamplesStopDuringPause()
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{
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checkForFirstSamplePlayback();
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AddStep("player paused", () => Player.Pause());
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AddAssert("player is currently paused", () => Player.GameplayClockContainer.IsPaused.Value);
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AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying));
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AddStep("player resume", () => Player.Resume());
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AddUntilStep("any storyboard samples playing after resume", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
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}
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[Test]
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public void TestStoryboardSamplesStopOnSkip()
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{
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checkForFirstSamplePlayback();
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AddStep("skip intro", () => InputManager.Key(osuTK.Input.Key.Space));
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AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying));
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AddUntilStep("any storyboard samples playing after skip", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
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}
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private void checkForFirstSamplePlayback()
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{
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AddUntilStep("storyboard loaded", () => Player.Beatmap.Value.StoryboardLoaded);
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AddUntilStep("any storyboard samples playing", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
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}
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private IEnumerable<DrawableStoryboardSample> allStoryboardSamples => Player.ChildrenOfType<DrawableStoryboardSample>();
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protected override bool AllowFail => false;
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, false);
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
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new ClockBackedTestWorkingBeatmap(beatmap, storyboard ?? this.storyboard, Clock, Audio);
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}
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}
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