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Use DisplayModes rather than AvailableResolutions
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@ -209,15 +209,16 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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private IReadOnlyList<Size> getResolutions()
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{
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var resolutions = new List<Size> { new Size(9999, 9999) };
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var currentDisplay = game.Window?.CurrentDisplay.Value;
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if (game.Window != null)
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if (currentDisplay != null)
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{
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resolutions.AddRange(game.Window.AvailableResolutions
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.Where(r => r.Width >= 800 && r.Height >= 600)
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.OrderByDescending(r => r.Width)
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.ThenByDescending(r => r.Height)
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.Select(res => new Size(res.Width, res.Height))
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.Distinct());
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resolutions.AddRange(currentDisplay.DisplayModes
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.Where(m => m.Size.Width >= 800 && m.Size.Height >= 600)
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.OrderByDescending(m => m.Size.Width)
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.ThenByDescending(m => m.Size.Height)
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.Select(m => m.Size)
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.Distinct());
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}
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return resolutions;
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