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@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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}
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// Cap deltatime to the OD 300 hitwindow.
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// 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly,
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// 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly, whilst 0.92 limits the effect of the cap.
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strainTime /= Math.Clamp(speedWindowRatio / 0.93, 0.92, 1);
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double speedBonus = 1.0;
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