mirror of
https://github.com/ppy/osu
synced 2025-01-09 23:59:44 +00:00
Merge branch 'master' into MissingSource
This commit is contained in:
commit
2fc34496fd
@ -28,6 +28,7 @@ namespace osu.Game.Audio
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private void load()
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{
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track = GetTrack();
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track.Completed += Stop;
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}
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/// <summary>
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@ -50,15 +51,6 @@ namespace osu.Game.Audio
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/// </summary>
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public bool IsRunning => track?.IsRunning ?? false;
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protected override void Update()
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{
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base.Update();
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// Todo: Track currently doesn't signal its completion, so we have to handle it manually
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if (hasStarted && track.HasCompleted)
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Stop();
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}
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private ScheduledDelegate startDelegate;
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/// <summary>
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@ -14,7 +14,7 @@ namespace osu.Game.Migrations
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{
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#pragma warning disable 612, 618
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modelBuilder
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.HasAnnotation("ProductVersion", "2.2.0-rtm-35687");
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.HasAnnotation("ProductVersion", "2.2.1-servicing-10028");
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modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
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{
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@ -336,7 +336,7 @@ namespace osu.Game.Migrations
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b.Property<string>("StatisticsJson")
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.HasColumnName("Statistics");
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b.Property<int>("TotalScore");
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b.Property<long>("TotalScore");
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b.Property<string>("UserString")
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.HasColumnName("User");
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@ -258,9 +258,6 @@ namespace osu.Game.Overlays
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progressBar.CurrentTime = track.CurrentTime;
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playButton.Icon = track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
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if (track.HasCompleted && !track.Looping && !beatmap.Disabled && beatmapSets.Any())
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next();
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}
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else
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{
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@ -315,13 +312,13 @@ namespace osu.Game.Overlays
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private WorkingBeatmap current;
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private TransformDirection? queuedDirection;
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private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e)
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private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
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{
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TransformDirection direction = TransformDirection.None;
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if (current != null)
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{
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bool audioEquals = e.NewValue?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
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bool audioEquals = beatmap.NewValue?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
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if (audioEquals)
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direction = TransformDirection.None;
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@ -334,13 +331,18 @@ namespace osu.Game.Overlays
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{
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//figure out the best direction based on order in playlist.
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var last = beatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
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var next = beatmap == null ? -1 : beatmapSets.TakeWhile(b => b.ID != e.NewValue.BeatmapSetInfo?.ID).Count();
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var next = beatmap.NewValue == null ? -1 : beatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
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direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
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}
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current.Track.Completed -= currentTrackCompleted;
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}
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current = e.NewValue;
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current = beatmap.NewValue;
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if (current != null)
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current.Track.Completed += currentTrackCompleted;
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progressBar.CurrentTime = 0;
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@ -349,6 +351,12 @@ namespace osu.Game.Overlays
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queuedDirection = null;
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}
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private void currentTrackCompleted()
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{
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if (!beatmap.Disabled && beatmapSets.Any())
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next();
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}
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private ScheduledDelegate pendingBeatmapSwitch;
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private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
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@ -168,7 +168,7 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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public virtual void PopulateScore(ScoreInfo score)
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{
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score.TotalScore = (int)Math.Round(TotalScore.Value);
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score.TotalScore = (long)Math.Round(TotalScore.Value);
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score.Combo = Combo.Value;
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score.MaxCombo = HighestCombo.Value;
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score.Accuracy = Math.Round(Accuracy.Value, 4);
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@ -25,7 +25,7 @@ namespace osu.Game.Scoring
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public ScoreRank Rank { get; set; }
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[JsonProperty("total_score")]
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public int TotalScore { get; set; }
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public long TotalScore { get; set; }
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[JsonProperty("accuracy")]
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[Column(TypeName="DECIMAL(1,4)")]
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@ -13,6 +13,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Input;
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@ -90,19 +91,6 @@ namespace osu.Game.Screens.Menu
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});
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buttonArea.Flow.CentreTarget = iconFacade;
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buttonsPlay.Add(new Button(@"solo", @"button-solo-select", FontAwesome.fa_user, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
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buttonsPlay.Add(new Button(@"multi", @"button-generic-select", FontAwesome.fa_users, new Color4(94, 63, 186, 255), onMulti, 0, Key.M));
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buttonsPlay.Add(new Button(@"chart", @"button-generic-select", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), () => OnChart?.Invoke()));
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buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
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buttonsTopLevel.Add(new Button(@"play", @"button-play-select", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
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buttonsTopLevel.Add(new Button(@"osu!editor", @"button-generic-select", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
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buttonsTopLevel.Add(new Button(@"osu!direct", @"button-direct-select", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D));
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buttonsTopLevel.Add(new Button(@"exit", string.Empty, FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));
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buttonArea.AddRange(buttonsPlay);
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buttonArea.AddRange(buttonsTopLevel);
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}
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[Resolved(CanBeNull = true)]
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@ -115,8 +103,23 @@ namespace osu.Game.Screens.Menu
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private NotificationOverlay notifications { get; set; }
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio, IdleTracker idleTracker)
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private void load(AudioManager audio, IdleTracker idleTracker, GameHost host)
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{
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buttonsPlay.Add(new Button(@"solo", @"button-solo-select", FontAwesome.fa_user, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
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buttonsPlay.Add(new Button(@"multi", @"button-generic-select", FontAwesome.fa_users, new Color4(94, 63, 186, 255), onMulti, 0, Key.M));
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buttonsPlay.Add(new Button(@"chart", @"button-generic-select", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), () => OnChart?.Invoke()));
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buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
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buttonsTopLevel.Add(new Button(@"play", @"button-play-select", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
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buttonsTopLevel.Add(new Button(@"osu!editor", @"button-generic-select", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
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buttonsTopLevel.Add(new Button(@"osu!direct", @"button-direct-select", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D));
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if (host.CanExit)
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buttonsTopLevel.Add(new Button(@"exit", string.Empty, FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));
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buttonArea.AddRange(buttonsPlay);
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buttonArea.AddRange(buttonsTopLevel);
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isIdle.ValueChanged += idle => updateIdleState(idle.NewValue);
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if (idleTracker != null) isIdle.BindTo(idleTracker.IsIdle);
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@ -19,33 +19,37 @@ using osu.Game.Screens.Edit;
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using osu.Game.Screens.Multi;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Tournament;
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using osu.Framework.Platform;
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namespace osu.Game.Screens.Menu
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{
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public class MainMenu : OsuScreen
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{
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private readonly ButtonSystem buttons;
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private ButtonSystem buttons;
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public override bool HideOverlaysOnEnter => buttons.State == ButtonSystemState.Initial;
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protected override bool AllowBackButton => buttons.State != ButtonSystemState.Initial;
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protected override bool AllowBackButton => buttons.State != ButtonSystemState.Initial && host.CanExit;
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public override bool AllowExternalScreenChange => true;
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private Screen songSelect;
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private readonly MenuSideFlashes sideFlashes;
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private MenuSideFlashes sideFlashes;
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[Resolved]
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private GameHost host { get; set; }
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();
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public MainMenu()
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame game = null)
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{
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InternalChildren = new Drawable[]
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if (host.CanExit)
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AddInternal(new ExitConfirmOverlay { Action = this.Exit });
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AddRangeInternal(new Drawable[]
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{
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new ExitConfirmOverlay
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{
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Action = this.Exit,
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},
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new ParallaxContainer
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{
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ParallaxAmount = 0.01f,
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@ -63,7 +67,7 @@ namespace osu.Game.Screens.Menu
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}
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},
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sideFlashes = new MenuSideFlashes(),
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};
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});
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buttons.StateChanged += state =>
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{
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@ -78,11 +82,7 @@ namespace osu.Game.Screens.Menu
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break;
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}
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};
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame game = null)
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{
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if (game != null)
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{
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buttons.OnSettings = game.ToggleSettings;
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