mirror of https://github.com/ppy/osu
Don't use `this`
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@ -331,7 +331,7 @@ private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
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{
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//figure out the best direction based on order in playlist.
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var last = beatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
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var next = this.beatmap == null ? -1 : beatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
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var next = beatmap.NewValue == null ? -1 : beatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
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direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
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}
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