mirror of https://github.com/ppy/osu
Make Velocity and TickDistance private set
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@ -92,8 +92,8 @@ public double Distance
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/// </summary>
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public double SpanDuration => Duration / this.SpanCount();
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public double Velocity;
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public double TickDistance;
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public double Velocity { get; private set; }
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public double TickDistance { get; private set; }
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/// <summary>
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/// An extra multiplier that affects the number of ticks generated by this <see cref="Slider"/>.
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@ -49,9 +49,7 @@ private void load()
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Vector2.Zero,
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new Vector2(216, 0),
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},
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Distance = 400,
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Velocity = 1,
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TickDistance = 100,
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Distance = 216,
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Scale = 0.5f,
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}
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},
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