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Also save on skin switch
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@ -143,6 +143,8 @@ namespace osu.Game.Skinning.Editor
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// probably something which will be factored out in a future database refactor so not too concerning for now.
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// probably something which will be factored out in a future database refactor so not too concerning for now.
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currentSkin.BindValueChanged(skin =>
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currentSkin.BindValueChanged(skin =>
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{
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{
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Save();
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hasBegunMutating = false;
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hasBegunMutating = false;
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Scheduler.AddOnce(skinChanged);
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Scheduler.AddOnce(skinChanged);
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}, true);
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}, true);
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