Also save on skin switch

This commit is contained in:
Dean Herbert 2021-05-12 17:42:12 +09:00
parent be187e8ebd
commit 2f55d1e5ab

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@ -143,6 +143,8 @@ namespace osu.Game.Skinning.Editor
// probably something which will be factored out in a future database refactor so not too concerning for now. // probably something which will be factored out in a future database refactor so not too concerning for now.
currentSkin.BindValueChanged(skin => currentSkin.BindValueChanged(skin =>
{ {
Save();
hasBegunMutating = false; hasBegunMutating = false;
Scheduler.AddOnce(skinChanged); Scheduler.AddOnce(skinChanged);
}, true); }, true);