Add testcase for editor compose

This commit is contained in:
smoogipoo 2017-11-29 16:30:59 +09:00
parent 8c30fd490c
commit 2ec24f58c8
2 changed files with 48 additions and 0 deletions

View File

@ -0,0 +1,47 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit.Screens.Compose;
namespace osu.Game.Tests.Visual
{
public class TestCaseEditorCompose : OsuTestCase
{
private readonly Random random;
private readonly Compose compose;
public TestCaseEditorCompose()
{
random = new Random(1337);
Add(compose = new Compose());
AddStep("Next beatmap", nextBeatmap);
}
private OsuGameBase osuGame;
private BeatmapManager beatmaps;
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame, BeatmapManager beatmaps)
{
this.osuGame = osuGame;
this.beatmaps = beatmaps;
compose.Beatmap.BindTo(osuGame.Beatmap);
nextBeatmap();
}
private void nextBeatmap()
{
var sets = beatmaps.GetAllUsableBeatmapSets();
if (sets.Count == 0)
return;
var b = sets[random.Next(0, sets.Count)].Beatmaps[0];
osuGame.Beatmap.Value = beatmaps.GetWorkingBeatmap(b);
}
}
}

View File

@ -105,6 +105,7 @@
<Compile Include="Visual\TestCaseDrawableRoom.cs" /> <Compile Include="Visual\TestCaseDrawableRoom.cs" />
<Compile Include="Visual\TestCaseDrawings.cs" /> <Compile Include="Visual\TestCaseDrawings.cs" />
<Compile Include="Visual\TestCaseEditor.cs" /> <Compile Include="Visual\TestCaseEditor.cs" />
<Compile Include="Visual\TestCaseEditorCompose.cs" />
<Compile Include="Visual\TestCaseEditorComposeTimeline.cs" /> <Compile Include="Visual\TestCaseEditorComposeTimeline.cs" />
<Compile Include="Visual\TestCaseEditorMenuBar.cs" /> <Compile Include="Visual\TestCaseEditorMenuBar.cs" />
<Compile Include="Visual\TestCaseEditorSummaryTimeline.cs" /> <Compile Include="Visual\TestCaseEditorSummaryTimeline.cs" />