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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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using Android.App;
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using Android.Content;
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using Android.Content.PM;
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@ -38,10 +37,9 @@ namespace osu.Android
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protected override void OnNewIntent(Intent intent)
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{
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if (intent.Action == Intent.ActionDefault)
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if (intent.Action == Intent.ActionDefault && intent.Scheme == ContentResolver.SchemeContent)
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{
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if (intent.Scheme == ContentResolver.SchemeContent)
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handleImportFromUri(intent.Data);
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handleImportFromUri(intent.Data);
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}
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if (intent.Action == Intent.ActionSend)
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@ -53,14 +51,13 @@ namespace osu.Android
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private void handleImportFromUri(Uri uri)
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{
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var cursor = ContentResolver.Query(uri, null, null, null);
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var cursor = ContentResolver.Query(uri, new[] { OpenableColumns.DisplayName }, null, null);
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var filename_column = cursor.GetColumnIndex(OpenableColumns.DisplayName);
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cursor.MoveToFirst();
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var stream = ContentResolver.OpenInputStream(uri);
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if (stream != null)
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// intent handler may run before the game has even loaded so we need to wait for the file importers to load before launching import
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game.WaitForReady(() => game, _ => Task.Run(() => game.Import(stream, cursor.GetString(filename_column))));
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game.ScheduleImport(stream, cursor.GetString(filename_column));
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}
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}
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}
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@ -2,6 +2,8 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.Threading.Tasks;
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using Android.App;
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using Android.OS;
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using osu.Framework.Allocation;
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@ -65,6 +67,13 @@ namespace osu.Android
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}
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}
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/// <summary>
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/// Schedules a file to be imported once the game is loaded.
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/// </summary>
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/// <param name="stream">A stream to the file to import.</param>
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/// <param name="filename">The filename of the file to import.</param>
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public void ScheduleImport(Stream stream, string filename) => WaitForReady(() => this, _ => Task.Run(() => Import(stream, filename)));
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -483,7 +483,7 @@ namespace osu.Game
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/// <param name="retrieveInstance">A function to retrieve a (potentially not-yet-constructed) target instance.</param>
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/// <param name="action">The action to perform on the instance when load is confirmed.</param>
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/// <typeparam name="T">The type of the target instance.</typeparam>
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public void WaitForReady<T>(Func<T> retrieveInstance, Action<T> action)
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protected void WaitForReady<T>(Func<T> retrieveInstance, Action<T> action)
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where T : Drawable
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{
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var instance = retrieveInstance();
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