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This commit is contained in:
Lucas A 2020-12-05 20:42:07 +01:00
parent 0266410368
commit 2ea8b105d5
3 changed files with 14 additions and 8 deletions

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
using Android.App;
using Android.Content;
using Android.Content.PM;
@ -38,10 +37,9 @@ namespace osu.Android
protected override void OnNewIntent(Intent intent)
{
if (intent.Action == Intent.ActionDefault)
if (intent.Action == Intent.ActionDefault && intent.Scheme == ContentResolver.SchemeContent)
{
if (intent.Scheme == ContentResolver.SchemeContent)
handleImportFromUri(intent.Data);
handleImportFromUri(intent.Data);
}
if (intent.Action == Intent.ActionSend)
@ -53,14 +51,13 @@ namespace osu.Android
private void handleImportFromUri(Uri uri)
{
var cursor = ContentResolver.Query(uri, null, null, null);
var cursor = ContentResolver.Query(uri, new[] { OpenableColumns.DisplayName }, null, null);
var filename_column = cursor.GetColumnIndex(OpenableColumns.DisplayName);
cursor.MoveToFirst();
var stream = ContentResolver.OpenInputStream(uri);
if (stream != null)
// intent handler may run before the game has even loaded so we need to wait for the file importers to load before launching import
game.WaitForReady(() => game, _ => Task.Run(() => game.Import(stream, cursor.GetString(filename_column))));
game.ScheduleImport(stream, cursor.GetString(filename_column));
}
}
}

View File

@ -2,6 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Threading.Tasks;
using Android.App;
using Android.OS;
using osu.Framework.Allocation;
@ -65,6 +67,13 @@ namespace osu.Android
}
}
/// <summary>
/// Schedules a file to be imported once the game is loaded.
/// </summary>
/// <param name="stream">A stream to the file to import.</param>
/// <param name="filename">The filename of the file to import.</param>
public void ScheduleImport(Stream stream, string filename) => WaitForReady(() => this, _ => Task.Run(() => Import(stream, filename)));
protected override void LoadComplete()
{
base.LoadComplete();

View File

@ -483,7 +483,7 @@ namespace osu.Game
/// <param name="retrieveInstance">A function to retrieve a (potentially not-yet-constructed) target instance.</param>
/// <param name="action">The action to perform on the instance when load is confirmed.</param>
/// <typeparam name="T">The type of the target instance.</typeparam>
public void WaitForReady<T>(Func<T> retrieveInstance, Action<T> action)
protected void WaitForReady<T>(Func<T> retrieveInstance, Action<T> action)
where T : Drawable
{
var instance = retrieveInstance();