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Fixed wrong OverlayColourScheme
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@ -33,7 +33,7 @@ namespace osu.Game.Screens.Edit.Timing
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private Bindable<ControlPointGroup?> selectedGroup { get; set; } = null!;
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private Bindable<ControlPointGroup?> selectedGroup { get; set; } = null!;
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[Cached]
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[Cached]
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private OverlayColourProvider overlayColourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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private OverlayColourProvider overlayColourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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