Rename indicator class, add colour/fade easing, and add tooltip

This commit is contained in:
Shane Woolcock 2017-10-22 16:10:41 +10:30
parent 448ff3bf38
commit 2e6a68d358

View File

@ -9,6 +9,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
@ -32,19 +33,19 @@ namespace osu.Game.Overlays.Settings
private SpriteText text; private SpriteText text;
private readonly SettingsItemDefaultIndicator<T> defaultIndicator = new SettingsItemDefaultIndicator<T>(); private readonly RestoreDefaultValueButton<T> restoreDefaultValueButton = new RestoreDefaultValueButton<T>();
public bool ShowsDefaultIndicator = true; public bool ShowsDefaultIndicator = true;
private Color4? defaultIndicatorColour; private Color4? restoreDefaultValueColour;
public Color4 DefaultIndicatorColour public Color4 RestoreDefaultValueColour
{ {
get { return defaultIndicatorColour ?? Color4.White; } get { return restoreDefaultValueColour ?? Color4.White; }
set set
{ {
defaultIndicatorColour = value; restoreDefaultValueColour = value;
defaultIndicator?.SetIndicatorColour(DefaultIndicatorColour); restoreDefaultValueButton?.SetButtonColour(RestoreDefaultValueColour);
} }
} }
@ -79,8 +80,8 @@ namespace osu.Game.Overlays.Settings
controlWithCurrent?.Current.BindTo(bindable); controlWithCurrent?.Current.BindTo(bindable);
if (ShowsDefaultIndicator) if (ShowsDefaultIndicator)
{ {
defaultIndicator.Bindable.BindTo(bindable); restoreDefaultValueButton.Bindable.BindTo(bindable);
defaultIndicator.Bindable.TriggerChange(); restoreDefaultValueButton.Bindable.TriggerChange();
} }
} }
} }
@ -122,24 +123,24 @@ namespace osu.Game.Overlays.Settings
{ {
AddInternal(FlowContent); AddInternal(FlowContent);
if (defaultIndicator != null) if (restoreDefaultValueButton != null)
{ {
if (!defaultIndicatorColour.HasValue) if (!restoreDefaultValueColour.HasValue)
defaultIndicatorColour = colours.Yellow; restoreDefaultValueColour = colours.Yellow;
defaultIndicator.SetIndicatorColour(DefaultIndicatorColour); restoreDefaultValueButton.SetButtonColour(RestoreDefaultValueColour);
AddInternal(defaultIndicator); AddInternal(restoreDefaultValueButton);
} }
} }
private class SettingsItemDefaultIndicator<T> : Box private class RestoreDefaultValueButton<T> : Box, IHasTooltip
{ {
internal readonly Bindable<T> Bindable = new Bindable<T>(); internal readonly Bindable<T> Bindable = new Bindable<T>();
private Color4 indicatorColour; private Color4 buttonColour;
private bool hovering; private bool hovering;
public SettingsItemDefaultIndicator() public RestoreDefaultValueButton()
{ {
Bindable.ValueChanged += value => UpdateState(); Bindable.ValueChanged += value => UpdateState();
Bindable.DisabledChanged += disabled => UpdateState(); Bindable.DisabledChanged += disabled => UpdateState();
@ -149,6 +150,8 @@ namespace osu.Game.Overlays.Settings
Alpha = 0f; Alpha = 0f;
} }
public string TooltipText => "Revert to default";
public override bool HandleInput => true; public override bool HandleInput => true;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true; protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
@ -175,17 +178,17 @@ namespace osu.Game.Overlays.Settings
UpdateState(); UpdateState();
} }
internal void SetIndicatorColour(Color4 indicatorColour) internal void SetButtonColour(Color4 buttonColour)
{ {
this.indicatorColour = indicatorColour; this.buttonColour = buttonColour;
UpdateState(); UpdateState();
} }
internal void UpdateState() internal void UpdateState()
{ {
var colour = Bindable.Disabled ? Color4.Gray : indicatorColour; var colour = Bindable.Disabled ? Color4.Gray : buttonColour;
Alpha = Bindable.IsDefault ? 0f : hovering && !Bindable.Disabled ? 1f : 0.5f; this.FadeTo(Bindable.IsDefault ? 0f : hovering && !Bindable.Disabled ? 1f : 0.5f, 200, Easing.OutQuint);
Colour = ColourInfo.GradientHorizontal(colour.Opacity(0.8f), colour.Opacity(0)); this.FadeColour(ColourInfo.GradientHorizontal(colour.Opacity(0.8f), colour.Opacity(0)), 200, Easing.OutQuint);
} }
} }
} }