Rename indicator class, add colour/fade easing, and add tooltip

This commit is contained in:
Shane Woolcock 2017-10-22 16:10:41 +10:30
parent 448ff3bf38
commit 2e6a68d358

View File

@ -9,6 +9,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
@ -32,19 +33,19 @@ namespace osu.Game.Overlays.Settings
private SpriteText text;
private readonly SettingsItemDefaultIndicator<T> defaultIndicator = new SettingsItemDefaultIndicator<T>();
private readonly RestoreDefaultValueButton<T> restoreDefaultValueButton = new RestoreDefaultValueButton<T>();
public bool ShowsDefaultIndicator = true;
private Color4? defaultIndicatorColour;
private Color4? restoreDefaultValueColour;
public Color4 DefaultIndicatorColour
public Color4 RestoreDefaultValueColour
{
get { return defaultIndicatorColour ?? Color4.White; }
get { return restoreDefaultValueColour ?? Color4.White; }
set
{
defaultIndicatorColour = value;
defaultIndicator?.SetIndicatorColour(DefaultIndicatorColour);
restoreDefaultValueColour = value;
restoreDefaultValueButton?.SetButtonColour(RestoreDefaultValueColour);
}
}
@ -79,8 +80,8 @@ namespace osu.Game.Overlays.Settings
controlWithCurrent?.Current.BindTo(bindable);
if (ShowsDefaultIndicator)
{
defaultIndicator.Bindable.BindTo(bindable);
defaultIndicator.Bindable.TriggerChange();
restoreDefaultValueButton.Bindable.BindTo(bindable);
restoreDefaultValueButton.Bindable.TriggerChange();
}
}
}
@ -122,24 +123,24 @@ namespace osu.Game.Overlays.Settings
{
AddInternal(FlowContent);
if (defaultIndicator != null)
if (restoreDefaultValueButton != null)
{
if (!defaultIndicatorColour.HasValue)
defaultIndicatorColour = colours.Yellow;
defaultIndicator.SetIndicatorColour(DefaultIndicatorColour);
AddInternal(defaultIndicator);
if (!restoreDefaultValueColour.HasValue)
restoreDefaultValueColour = colours.Yellow;
restoreDefaultValueButton.SetButtonColour(RestoreDefaultValueColour);
AddInternal(restoreDefaultValueButton);
}
}
private class SettingsItemDefaultIndicator<T> : Box
private class RestoreDefaultValueButton<T> : Box, IHasTooltip
{
internal readonly Bindable<T> Bindable = new Bindable<T>();
private Color4 indicatorColour;
private Color4 buttonColour;
private bool hovering;
public SettingsItemDefaultIndicator()
public RestoreDefaultValueButton()
{
Bindable.ValueChanged += value => UpdateState();
Bindable.DisabledChanged += disabled => UpdateState();
@ -149,6 +150,8 @@ namespace osu.Game.Overlays.Settings
Alpha = 0f;
}
public string TooltipText => "Revert to default";
public override bool HandleInput => true;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
@ -175,17 +178,17 @@ namespace osu.Game.Overlays.Settings
UpdateState();
}
internal void SetIndicatorColour(Color4 indicatorColour)
internal void SetButtonColour(Color4 buttonColour)
{
this.indicatorColour = indicatorColour;
this.buttonColour = buttonColour;
UpdateState();
}
internal void UpdateState()
{
var colour = Bindable.Disabled ? Color4.Gray : indicatorColour;
Alpha = Bindable.IsDefault ? 0f : hovering && !Bindable.Disabled ? 1f : 0.5f;
Colour = ColourInfo.GradientHorizontal(colour.Opacity(0.8f), colour.Opacity(0));
var colour = Bindable.Disabled ? Color4.Gray : buttonColour;
this.FadeTo(Bindable.IsDefault ? 0f : hovering && !Bindable.Disabled ? 1f : 0.5f, 200, Easing.OutQuint);
this.FadeColour(ColourInfo.GradientHorizontal(colour.Opacity(0.8f), colour.Opacity(0)), 200, Easing.OutQuint);
}
}
}