diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs
index 6548bee4ef..595574115c 100644
--- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs
+++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs
@@ -236,14 +236,13 @@ namespace osu.Game.Rulesets.UI
NotValid,
///
- /// Whether we are running up-to-date with our parent clock.
- /// If not, we will need to keep processing children until we catch up.
+ /// Playback is running behind real-time. Catch-up will be attempted by processing more than once per
+ /// game loop (limited to a sane maximum to avoid frame drops).
///
RequiresCatchUp,
///
- /// Whether we are in a valid state (ie. should we keep processing children frames).
- /// This should be set to false when the replay is, for instance, waiting for future frames to arrive.
+ /// In a valid state, progressing one child hierarchy loop per game loop.
///
Valid
}