diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 6548bee4ef..595574115c 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -236,14 +236,13 @@ namespace osu.Game.Rulesets.UI NotValid, /// - /// Whether we are running up-to-date with our parent clock. - /// If not, we will need to keep processing children until we catch up. + /// Playback is running behind real-time. Catch-up will be attempted by processing more than once per + /// game loop (limited to a sane maximum to avoid frame drops). /// RequiresCatchUp, /// - /// Whether we are in a valid state (ie. should we keep processing children frames). - /// This should be set to false when the replay is, for instance, waiting for future frames to arrive. + /// In a valid state, progressing one child hierarchy loop per game loop. /// Valid }