mirror of https://github.com/ppy/osu
Fix potential deadlock during gameplay tests
This commit is contained in:
parent
101f207040
commit
2e4adc056f
|
@ -123,6 +123,10 @@ private void load(OsuConfigManager config)
|
|||
|
||||
public void Restart()
|
||||
{
|
||||
// The Reset() call below causes speed adjustments to be reset in an async context, leading to deadlocks.
|
||||
// The deadlock can be prevented by resetting the track synchronously before entering the async context.
|
||||
track.ResetSpeedAdjustments();
|
||||
|
||||
Task.Run(() =>
|
||||
{
|
||||
track.Reset();
|
||||
|
|
Loading…
Reference in New Issue