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Prefer [Resolved] and LoadComplete
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@ -1,14 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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@ -20,10 +18,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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private readonly ISkin skin;
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private DrawableSlider slider;
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[Resolved(canBeNull: true)]
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private DrawableHitObject? drawableObject { get; set; }
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private Sprite layerNd;
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private Sprite layerSpec;
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private Sprite layerNd = null!;
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private Sprite layerSpec = null!;
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public LegacySliderBall(Drawable animationContent, ISkin skin)
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{
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@ -36,8 +35,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject dho)
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{
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slider = (DrawableSlider)dho;
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var ballColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;
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InternalChildren = new[]
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@ -62,8 +59,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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Blending = BlendingParameters.Additive,
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},
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};
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}
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slider.ApplyCustomUpdateState += updateStateTransforms;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (drawableObject != null)
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{
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drawableObject.ApplyCustomUpdateState += updateStateTransforms;
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updateStateTransforms(drawableObject, drawableObject.State.Value);
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}
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}
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protected override void UpdateAfterChildren()
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@ -79,13 +85,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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private void updateStateTransforms(DrawableHitObject obj, ArmedState _)
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{
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if (obj is not DrawableSlider)
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return;
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using (BeginAbsoluteSequence(slider.StateUpdateTime))
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using (BeginAbsoluteSequence(drawableObject.AsNonNull().StateUpdateTime))
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this.FadeIn();
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using (BeginAbsoluteSequence(slider.HitStateUpdateTime))
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using (BeginAbsoluteSequence(drawableObject.AsNonNull().HitStateUpdateTime))
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this.FadeOut();
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}
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@ -93,8 +96,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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base.Dispose(isDisposing);
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if (slider != null)
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slider.ApplyCustomUpdateState -= updateStateTransforms;
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if (drawableObject != null)
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drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
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}
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}
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}
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