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Add selection mask testcases
# Conflicts: # osu.Game/Tests/Visual/SelectionBlueprintTestCase.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public class TestCaseHoldNoteSelectionBlueprint : SelectionBlueprintTestCase
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{
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private readonly DrawableHoldNote drawableObject;
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protected override Container<Drawable> Content => content ?? base.Content;
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private readonly Container content;
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public TestCaseHoldNoteSelectionBlueprint()
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{
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var holdNote = new HoldNote { Column = 0, Duration = 1000 };
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holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Y,
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Width = 50,
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Child = drawableObject = new DrawableHoldNote(holdNote)
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{
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Height = 300,
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AccentColour = OsuColour.Gray(0.3f)
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}
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};
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}
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protected override void Update()
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{
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base.Update();
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foreach (var nested in drawableObject.NestedHitObjects)
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{
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double finalPosition = (nested.HitObject.StartTime - drawableObject.HitObject.StartTime) / drawableObject.HitObject.Duration;
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nested.Y = (float)(-finalPosition * content.DrawHeight);
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}
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}
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protected override SelectionBlueprint CreateBlueprint() => new HoldNoteSelectionBlueprint(drawableObject);
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using OpenTK;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public class TestCaseNoteSelectionBlueprint : SelectionBlueprintTestCase
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{
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private readonly DrawableNote drawableObject;
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protected override Container<Drawable> Content => content ?? base.Content;
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private readonly Container content;
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public TestCaseNoteSelectionBlueprint()
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{
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var note = new Note { Column = 0 };
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note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(50, 20),
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Child = drawableObject = new DrawableNote(note)
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};
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}
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protected override SelectionBlueprint CreateBlueprint() => new NoteSelectionBlueprint(drawableObject);
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}
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}
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@ -29,9 +29,12 @@ namespace osu.Game.Tests.Visual
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[BackgroundDependencyLoader]
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private void load()
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{
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base.Content.Add(blueprint = CreateBlueprint());
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blueprint = CreateBlueprint();
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blueprint.Depth = float.MinValue;
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blueprint.SelectionRequested += (_, __) => blueprint.Select();
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Add(blueprint);
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AddStep("Select", () => blueprint.Select());
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AddStep("Deselect", () => blueprint.Deselect());
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}
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