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Make placement blueprint add an initial segment
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private PlacementState state;
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private PathControlPoint segmentStart;
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private PathControlPoint cursor;
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private int currentSegmentLength = 1;
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private int currentSegmentLength;
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[Resolved(CanBeNull = true)]
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private HitObjectComposer composer { get; set; }
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@ -40,7 +40,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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{
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RelativeSizeAxes = Axes.Both;
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segmentStart = HitObject.Path.ControlPoints[0];
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HitObject.Path.ControlPoints.Add(segmentStart = new PathControlPoint(Vector2.Zero, PathType.Linear));
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currentSegmentLength = 1;
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}
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[BackgroundDependencyLoader]
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