Add test coverage of score arriving on disk when exporting from results screen after play

This commit is contained in:
Dean Herbert 2023-07-26 15:21:41 +09:00
parent 0b5be51ee0
commit 2dace742a3

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@ -21,9 +21,11 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Tests.Resources;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -147,6 +149,37 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
}
[Test]
public void TestReplayExport()
{
CreateTest();
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
AddUntilStep("results displayed", () => (Player.GetChildScreen() as ResultsScreen)?.IsLoaded == true);
AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
AddUntilStep("wait for button clickable", () => ((OsuScreen)Player.GetChildScreen())
.ChildrenOfType<ReplayDownloadButton>().FirstOrDefault()?
.ChildrenOfType<OsuClickableContainer>()?.FirstOrDefault()?
.Enabled.Value == true);
AddAssert("no export files", () => !LocalStorage.GetFiles("exports").Any());
AddStep("Export replay", () => InputManager.PressKey(Key.F2));
string? filePath = null;
AddUntilStep("wait for export file", () => filePath = LocalStorage.GetFiles("exports").SingleOrDefault(), () => Is.Not.Null);
AddAssert("filesize is non-zero", () =>
{
using (var stream = LocalStorage.GetStream(filePath))
return stream.Length;
}, () => Is.Not.Zero);
}
[Test]
public void TestScoreStoredLocallyCustomRuleset()
{