Remove unnecessary base.Update() in PlayerInputManager.

This commit is contained in:
Dean Herbert 2017-04-24 13:45:35 +09:00
parent 3c98170330
commit 2d6fa711d1
1 changed files with 0 additions and 2 deletions

View File

@ -38,8 +38,6 @@ protected override void LoadComplete()
protected override void Update() protected override void Update()
{ {
base.Update();
if (parentClock == null) return; if (parentClock == null) return;
clock.Rate = parentClock.Rate; clock.Rate = parentClock.Rate;