Merge branch 'master' into fix-potential-null-test

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Dan Balasescu 2019-09-30 12:19:11 +09:00 committed by GitHub
commit 2d4e557134
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3 changed files with 26 additions and 21 deletions

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@ -82,8 +82,8 @@ namespace osu.Game.Tests.Visual.SongSelect
private void ensureRandomFetchSuccess() =>
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
private void checkSelected(int set, int? diff = null) =>
AddAssert($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
private void waitForSelection(int set, int? diff = null) =>
AddUntilStep($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
{
if (diff != null)
return carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
@ -168,24 +168,24 @@ namespace osu.Game.Tests.Visual.SongSelect
loadBeatmaps();
advanceSelection(direction: 1, diff: false);
checkSelected(1, 1);
waitForSelection(1, 1);
advanceSelection(direction: 1, diff: true);
checkSelected(1, 2);
waitForSelection(1, 2);
advanceSelection(direction: -1, diff: false);
checkSelected(set_count, 1);
waitForSelection(set_count, 1);
advanceSelection(direction: -1, diff: true);
checkSelected(set_count - 1, 3);
waitForSelection(set_count - 1, 3);
advanceSelection(diff: false);
advanceSelection(diff: false);
checkSelected(1, 2);
waitForSelection(1, 2);
advanceSelection(direction: -1, diff: true);
advanceSelection(direction: -1, diff: true);
checkSelected(set_count, 3);
waitForSelection(set_count, 3);
}
/// <summary>
@ -203,10 +203,10 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false));
checkVisibleItemCount(diff: false, count: 1);
checkVisibleItemCount(diff: true, count: 3);
checkSelected(3, 1);
waitForSelection(3, 1);
advanceSelection(diff: true, count: 4);
checkSelected(3, 2);
waitForSelection(3, 2);
AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
@ -217,10 +217,10 @@ namespace osu.Game.Tests.Visual.SongSelect
setSelected(1, 2);
AddStep("Filter some difficulties", () => carousel.Filter(new FilterCriteria { SearchText = "Normal" }, false));
checkSelected(1, 1);
waitForSelection(1, 1);
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
checkSelected(1, 1);
waitForSelection(1, 1);
AddStep("Filter all", () => carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false));
@ -249,7 +249,7 @@ namespace osu.Game.Tests.Visual.SongSelect
IsLowerInclusive = true
}
}, false));
checkSelected(3, 2);
waitForSelection(3, 2);
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
}
@ -317,7 +317,7 @@ namespace osu.Game.Tests.Visual.SongSelect
checkVisibleItemCount(false, set_count);
checkSelected(set_count);
waitForSelection(set_count);
}
/// <summary>
@ -343,11 +343,11 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("Selection is non-null", () => currentSelection != null);
AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet));
checkSelected(2);
waitForSelection(2);
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
checkSelected(1);
waitForSelection(1);
AddUntilStep("Remove all", () =>
{
@ -390,17 +390,17 @@ namespace osu.Game.Tests.Visual.SongSelect
checkVisibleItemCount(true, 2);
advanceSelection(true);
checkSelected(1, 3);
waitForSelection(1, 3);
setHidden(3);
checkSelected(1, 1);
waitForSelection(1, 1);
setHidden(2, false);
advanceSelection(true);
checkSelected(1, 2);
waitForSelection(1, 2);
setHidden(1);
checkSelected(1, 2);
waitForSelection(1, 2);
setHidden(2);
checkNoSelection();

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@ -6,6 +6,7 @@ namespace osu.Game.Configuration
public enum IntroSequence
{
Circles,
Triangles
Triangles,
Random
}
}

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@ -6,6 +6,7 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shaders;
using osu.Framework.MathUtils;
using osu.Game.Screens.Menu;
using osuTK;
using osu.Framework.Screens;
@ -59,6 +60,9 @@ namespace osu.Game.Screens
private IntroScreen getIntroSequence()
{
if (introSequence == IntroSequence.Random)
introSequence = (IntroSequence)RNG.Next(0, (int)IntroSequence.Random);
switch (introSequence)
{
case IntroSequence.Circles: