mirror of https://github.com/ppy/osu
Move default centre implementation out of DrawableSpinner
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@ -0,0 +1,83 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DefaultSpinnerCentre : CompositeDrawable
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{
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private DrawableSpinner spinner;
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private CirclePiece circle;
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private GlowPiece glow;
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private SpriteIcon symbol;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, DrawableHitObject drawableHitObject)
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{
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spinner = (DrawableSpinner)drawableHitObject;
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AutoSizeAxes = Axes.Both;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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InternalChildren = new Drawable[]
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{
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glow = new GlowPiece(),
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circle = new CirclePiece
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{
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Position = Vector2.Zero,
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Anchor = Anchor.Centre,
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},
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new RingPiece(),
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symbol = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(48),
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Icon = FontAwesome.Solid.Asterisk,
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Shadow = false,
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},
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};
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drawableHitObject.State.BindValueChanged(val =>
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{
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Color4 colour;
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switch (val.NewValue)
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{
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default:
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colour = colours.BlueDark;
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break;
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case ArmedState.Hit:
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colour = colours.YellowLight;
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break;
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}
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circle.FadeColour(colour, 200);
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glow.FadeColour(colour, 200);
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}, true);
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FinishTransforms(true);
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}
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protected override void Update()
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{
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base.Update();
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circle.Rotation = spinner.Disc.Rotation;
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symbol.Rotation = (float)Interpolation.Lerp(symbol.Rotation, spinner.Disc.Rotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
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}
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}
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}
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@ -14,7 +14,6 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Objects;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Scoring;
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@ -38,10 +37,6 @@ public class DrawableSpinner : DrawableOsuHitObject
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public readonly SkinnableDrawable Background;
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private readonly SkinnableDrawable circleContainer;
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private CirclePiece circle;
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private GlowPiece glow;
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private SpriteIcon symbol;
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private readonly Color4 baseColour = Color4Extensions.FromHex(@"002c3c");
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private readonly Color4 fillColour = Color4Extensions.FromHex(@"005b7c");
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@ -67,30 +62,7 @@ public DrawableSpinner(Spinner s)
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InternalChildren = new Drawable[]
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{
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ticks = new Container<DrawableSpinnerTick>(),
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circleContainer = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerCentre), _ => new Container
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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glow = new GlowPiece(),
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circle = new CirclePiece
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{
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Position = Vector2.Zero,
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Anchor = Anchor.Centre,
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},
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new RingPiece(),
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symbol = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(48),
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Icon = FontAwesome.Solid.Asterisk,
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Shadow = false,
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},
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}
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})
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circleContainer = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerCentre), _ => new DefaultSpinnerCentre())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -184,9 +156,6 @@ private void load(OsuColour colours)
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Ticks.AccentColour = normalColour;
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Disc.AccentColour = fillColour;
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if (circle != null) circle.Colour = colours.BlueDark;
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if (glow != null) glow.Colour = colours.BlueDark;
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positionBindable.BindValueChanged(pos => Position = pos.NewValue);
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positionBindable.BindTo(HitObject.PositionBindable);
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}
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@ -239,7 +208,6 @@ protected override void UpdateAfterChildren()
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if (!SpmCounter.IsPresent && Disc.Tracking)
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SpmCounter.FadeIn(HitObject.TimeFadeIn);
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if (circle != null) circle.Rotation = Disc.Rotation;
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Ticks.Rotation = Disc.Rotation;
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SpmCounter.SetRotation(Disc.CumulativeRotation);
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@ -249,9 +217,6 @@ protected override void UpdateAfterChildren()
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float relativeCircleScale = Spinner.Scale * relativeHeight;
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float targetScale = relativeCircleScale + (1 - relativeCircleScale) * Progress;
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Disc.Scale = new Vector2((float)Interpolation.Lerp(Disc.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
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if (symbol != null)
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symbol.Rotation = (float)Interpolation.Lerp(symbol.Rotation, Disc.Rotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
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}
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private int wholeSpins;
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@ -340,9 +305,6 @@ private void transformFillColour(Colour4 colour, double duration)
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(Background.Drawable as IHasAccentColour)?.FadeAccent(colour.Darken(1), duration);
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Ticks.FadeAccent(colour, duration);
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circle?.FadeColour(colour, duration);
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glow?.FadeColour(colour, duration);
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}
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}
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}
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