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https://github.com/ppy/osu
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Add visual and failing test cases
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@ -26,8 +26,10 @@ using osu.Game.Scoring;
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Ranking.Expanded.Accuracy;
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using osu.Game.Screens.Ranking.Expanded.Statistics;
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using osu.Game.Screens.Ranking.Statistics;
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using osu.Game.Skinning;
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using osu.Game.Tests.Resources;
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using osuTK;
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using osuTK.Input;
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@ -44,6 +46,9 @@ namespace osu.Game.Tests.Visual.Ranking
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[Resolved]
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private RealmAccess realm { get; set; }
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[Resolved]
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private SkinManager skins { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -59,6 +64,9 @@ namespace osu.Game.Tests.Visual.Ranking
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});
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}
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[SetUp]
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public void SetUp() => Schedule(() => skins.CurrentSkinInfo.SetDefault());
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[Test]
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public void TestScaling()
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{
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@ -132,6 +140,46 @@ namespace osu.Game.Tests.Visual.Ranking
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AddAssert("retry overlay present", () => screen.RetryOverlay != null);
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}
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[Test]
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public void TestResultsWithFailingRank()
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{
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TestResultsScreen screen = null;
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loadResultsScreen(() =>
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{
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var score = TestResources.CreateTestScoreInfo();
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score.OnlineID = onlineScoreID++;
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score.HitEvents = TestSceneStatisticsPanel.CreatePositionDistributedHitEvents();
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score.Rank = ScoreRank.F;
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return screen = createResultsScreen(score);
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});
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
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AddAssert("retry overlay present", () => screen.RetryOverlay != null);
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AddAssert("no badges displayed", () => this.ChildrenOfType<RankBadge>().All(b => !b.IsPresent));
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}
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[Test]
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public void TestResultsWithFailingRankOnLegacySkin()
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{
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TestResultsScreen screen = null;
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AddStep("set legacy skin", () => skins.CurrentSkinInfo.Value = skins.DefaultClassicSkin.SkinInfo);
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loadResultsScreen(() =>
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{
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var score = TestResources.CreateTestScoreInfo();
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score.OnlineID = onlineScoreID++;
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score.HitEvents = TestSceneStatisticsPanel.CreatePositionDistributedHitEvents();
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score.Rank = ScoreRank.F;
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return screen = createResultsScreen(score);
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});
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
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AddAssert("retry overlay present", () => screen.RetryOverlay != null);
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AddAssert("no badges displayed", () => this.ChildrenOfType<RankBadge>().All(b => !b.IsPresent));
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}
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[Test]
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public void TestShowHideStatisticsViaOutsideClick()
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{
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