From 2cbc5289710cccf674fe907fc32aca551b4727aa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 18 Dec 2016 16:50:39 +0900 Subject: [PATCH] Remove janky beatmap info wedge animation, restore pixel snapping. --- osu.Game/Screens/Select/BeatmapInfoWedge.cs | 1 + osu.Game/Screens/Select/PlaySongSelect.cs | 7 ++----- 2 files changed, 3 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs index e4aa8f27b9..81cd55d429 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs @@ -61,6 +61,7 @@ public void UpdateBeatmap(WorkingBeatmap beatmap) (beatmapInfoContainer = new BufferedContainer { Depth = newDepth, + PixelSnapping = true, CacheDrawnFrameBuffer = true, Shear = -Shear, RelativeSizeAxes = Axes.Both, diff --git a/osu.Game/Screens/Select/PlaySongSelect.cs b/osu.Game/Screens/Select/PlaySongSelect.cs index fb3f6acbdf..78423c06f1 100644 --- a/osu.Game/Screens/Select/PlaySongSelect.cs +++ b/osu.Game/Screens/Select/PlaySongSelect.cs @@ -213,11 +213,8 @@ protected override void OnEntering(GameMode last) Content.FadeInFromZero(250); - beatmapInfoWedge.MoveTo(wedged_container_start_position + new Vector2(-100, 50)); - beatmapInfoWedge.RotateTo(10); - - beatmapInfoWedge.MoveTo(wedged_container_start_position, 800, EasingTypes.OutQuint); - beatmapInfoWedge.RotateTo(0, 800, EasingTypes.OutQuint); + beatmapInfoWedge.MoveToX(wedged_container_start_position.X - 50); + beatmapInfoWedge.MoveToX(wedged_container_start_position.X, 800, EasingTypes.OutQuint); } protected override void OnResuming(GameMode last)