mirror of https://github.com/ppy/osu
fix constant algorithm scroll speed
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@ -84,8 +84,11 @@ protected override void Update()
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protected virtual double ComputeTimeRange()
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{
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// Adjust when we're using constant algorithm to not be sluggish.
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double multiplier = VisualisationMethod == ScrollVisualisationMethod.Constant ? 4 * Beatmap.Difficulty.SliderMultiplier : 1;
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// Using the constant algorithm results in a sluggish scroll speed that's equal to 60 BPM.
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// We need to adjust it to the expected default scroll speed (BPM * base SV multiplier).
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double multiplier = VisualisationMethod == ScrollVisualisationMethod.Constant
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? (Beatmap.BeatmapInfo.BPM * Beatmap.Difficulty.SliderMultiplier) / 60
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: 1;
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return PlayfieldAdjustmentContainer.ComputeTimeRange() / multiplier;
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}
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